"Game + movie? You have been cheated" Netflix "Vanders Snatch"



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You and me Two people on a balustrade in a high-rise building. You say.
& # 39; Who will jump? & # 39; If it falls, he dies unconditionally.
I say. "I'm going to fall."
I jumped over the ledge.
When the ground touches, the bottom seems to get closer.

Can not you jump? It's good. This will still lead to another route.

* Some spoilers for movies in the article are included.

The story of Netflix's new movie "Black Mirror: Vander Snatch" (unified by Vander Snatch) is simple. In 1984, this was called the rebirth of video games. The young designer Stefan told the story of the development of a game called "Vanders Snatch". Youth story without exception in a quiet city. At the end,Netflix, a 21st century entertainment street,"It's boring.

Oh, this explanation is missing. "Vanders Snatch" is a new Netflix & # 39; Interactive & # 39; It's a movie.

The film gives you an option. You can choose two things. Depending on what you choose, the game improves. The film gives the viewer the choice to choose to replace the morning with a cereal rather than the death of the characters. You can easily understand the Quantic Dream game, represented by Teltel's "Walking Dead" or "Detroit: Becom Human".

▲ You have the choice.

The game of Stephen, the protagonist in the film, is the same. The game that he wants to create, "Vandal Snatch", has two options throughout the game. The time is 10 seconds. Depending on what you choose, the progression of the story changes. The game is based on the novel of the same name by Jerome F. Davis, "Vander Snatch". Novels also have a game format that gives readers a specific choice and moves accordingly on a page.

An interactive drama that focuses on narration as if it were a game. Can Vendor Snatch be considered a big challenge for Netflix on the big multimedia platform? Netflix has already published books on interactive media such as "Mine Craft: Story Mode" and "The Cat: The Adventure of Storytelling". It's hard to see such a new attempt.

The game features of & # 39; Vander Snatch & # 39; are not as big in games. The section in which the viewer can participate is limited to the selection section. There are no factors that invite active participation, such as checking multiple QTEs or the environment. A short time to watch the end in 1 hour 30 minutes or 40 to 50 minutes is also an element to call it a depressed interactive movie.

▲ The software 'Mine Craft: Story & # 39; of Netflix added to the selection of the chapter as well as the choice of the course have further improved the meaning of the game.

It is interesting to note that this characteristic of "Vander Snatch" has more value if it is considered the biggest "trick" to effectively reveal the "Black Mirror" theme, rather than a game.

Netflix indicates that the decision to accept the end of "VanderSnatch" is taken. He gave 10 seconds to encourage participation and highlighted the so-called "game". But throughout the film, we feel frustration first. There are only two choices, sometimes one. Even the unfortunate end of the end is also visible.

The conclusions of history vary, but when the result is known, it results in a choice of the past without much purpose. It's one or two. It is limited to the section where the problem can be solved or the branch is sharply divided. Once you have entered the wrong path in a big fork, you can challenge the bad end of the road at once.

Make the choice of the viewer as if it was a bad decision and try again. The public realizes that there is a "good answer" to this story that seems to be free, although it depends on when you wake up from a deliberate choice. Apart from the freedom of choice, we have not managed to adapt to the plot and have been forced to make the right choice.

Usually Free will. But Will we have control over the results of those who have freedom of choice?

& # 39; Arrach vandal & # 39; is like an experience. An experiment in which a rat trapped in a labyrinth was heading for a cheese placed at the exit. We think that we are handling Stefan firmly in the selection process, but it is like a dead end of a maze. There, the mouse finally returns and we leave from the previous quarter to the end right. After a multitude of options, it ends up coming to an end.

This film is a mockery of the human illusion.

But the film does not laugh at the viewer's ignorance. The film constantly throws all those neighborhoods and allusions to the intended end. Sometimes Stefan rebels against the choice of the viewer and speaks directly of the "time structure for decision and choice" through Colin's mouth.

The moments of recognition are different depending on the pleasure of manipulating the main character, but in the end, the viewer himself recognizes that it is no different than Stephan. Even Stefan rejects the viewer's choice and draws its end. And his look, with a smirk of superiority, looks at the viewer and the player behind the camera. The person in the video that the viewer himself was thinking of climbing with his heart was doing it before himself.

What about interactive games? "Vander Snatch" is different from the branch is a virtual image of the selection made by the production team. But all the initiatives are finally won by the players. This answers my choices and the situation seems to change from one moment to the next. So, according to the plot, I do not feel any discomfort in my actions. And these vagaries of "Vanders Snatch" translate the common theme of "Black Mirror".

"Black Mirror" ran four seasons on a theme. It is a fast developing technology and a human being who is abusing it. It is used to create a video game that directly stimulates the brain to create the illusion of reality and to store human perspectives to illuminate crimes. And in this high-tech society, humans suffer and are frustrated. The series has portrayed it as a "fictional reality" that leaves a realistic aftertaste.

"Black Mirror: Vander Snatch" is identical. We can not say encouraging results. The spectator who drew this bitter result. And repeat for a good ending. The series "Black Mirror", which has been the medium for the moment, has addressed the theme of the series through the game of participation through interactive games. The moral question is to know where our technology can be tolerated.

Let's go back to the first scene. Stéphane and his colleague, Colin, on the cornice of high-rise buildings. Colin insists that a person should fall under the ramp.

"I know you make the decision, but it is not the case, if the outer soul connected to our world determines our actions, we simply benefit."

Does the outer soul badociated with them speak of us manipulating the "Vanders Snatch"? Or is it the manufacturer who makes us see what we see in the ripped stick?

When in doubt, Colin throws himself on the ledge.

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