PS4 Wolfenstein Young Blood Review: two exciting sisters against the Nazis



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John Carmack, John Romero, Idsoft, Nazi and FPS are franchises representative of longevity. A word that binds all these things together is an unforgettable game for old players. That's Wolfenstein. The Wolfenstein series, which will be presented every time you play a game related to the Nazis and will always mention the history of the FPS, has launched a new series. It's the "young blood of Wolpenstein" who has transfused new blood into ancient history and tradition. This time, two girls from Blizkowicz, who killed Hitler, meet Nazis.

The "Wolfenstein Young Blood", which the machine game continues to dominate, is based on the 1980s, when the Nazis won. If the previous work "The new colossus" went to the Nazis in the United States, this time it is the Paris of France. The boy who killed Hitler disappears and his two daughters, Jess and Thorpe, find their father. These two young bloods should help the resistance in France and defeat the Nazis.

If you look at the latest FPS game trends, you often choose Battle Royale. Indeed, this Battle Royale system has had many successes and has turned out to be a generic genre. I would like to take a look at what Wolfenstein, an ancestor of the FPS, would look like for the players, as well as the changes and the fun they had.

The other name of Young Blood is "Duo".

The biggest badet of "Wolfenstein Young Blood & # 39; is that he interprets two girls from Blazkowicz, Thorpe and Jesse. If you choose one, the other character will play by default. As the genre is FPS, it does not require cooperative play at the adventure game level. However, it does not provide much help or significant cooperative play. I think this could be a conscious introduction to the Battle Royale system that is popular recently.

Most of this partnership system is resurrection when one of them becomes disabled, or strengthens and defends one another. In this way, if you are a player who has recently played FPS games, you could have seen them easily. In Wolfenstein Young Blood, you can revive the concept of "shared life" three times. It may be better for a partner to save you before using a common life, but if both are inactive, you can recover your health by consuming one.

I know of the intention to introduce the system, but in Young Blood of Wolpenstein, it has become a factor of pleasure. If you recover from a state of incapacity, you may be able to recover through a restoration of your physical strength. The enemy can easily survive and, in the worst case, there are three chances to slow down breathing and reduce tension.

This is the multiple radar that we propose as a solution to this problem. If you play in cooperation with your friends, it is possible to continue without being noticed by the enemy, and you can not fall into dangerous situations in the first place. The duo, who wants to fight or how to compete with "Shoot", will find this fun multiplayer system.

However, I do not want to recommend playing games with random players in open games. I have played several times in the game, and rather than continue with the game, they have gone one to the other "I'm going my way". In the opening of the door, essential to the progression of the story, there was a diving player and a player who only hung on Pharming as soon as he entered. If you want to enjoy the story or want to go smoothly, it is best to believe in AI.

Shared life has three opportunities in total
We need two people to open the door.
If your colleague becomes unmanageable, you must live quickly.

Wear fashionable traditional clothes. Higher level and reinforcement

"Wolfenstein Youngblood" introduces elements of RPGs such as higher level, skill collection and capacity enhancement. This system is also easily visible in the recent FPS genre. The elevation of the level can be increased naturally by regularly killing the Nazis, and the character skill can be opened thanks to the money earned throughout the region. This allows you to increase your endurance and your maximum defense strength, to use different fighting abilities and to modify the effect you have on your peers.

Improved weapons are similar. Each weapon can be equipped with different pieces such as a rifle scope, a charger, the performance of these parts vary from one brand to another and the bonus figures for each brand. Depending on how the pieces are fixed, the damage and the increase in speed, the number of shotguns and the use of firearms vary. For example, when it is equipped with a riflescope and a silencer, it can be used as a sniper rifle and, by adding a flashlight to the rifle, it can be used in dark areas.

Having weapons upgrades and upgrades means that enemies are also stronger. I know the developer's intention "to try not to shoot at all, but there is a tendency or a weakness in every enemy, so I think it's counter-productive". & # 39; Wolfenstein & # 39; s Young Blood & # 39; s; constantly demands leveling and reinforcement through the Nazis, who are slightly stronger than the player. It's a concept that creates a kind of obstacle, but in reality, this level design becomes more and more flat as you move on to the second half. When the level and reinforcement are over, the enemies are one way, but the player becomes immortal.

I think the level of the enemy, the strength, the defense point and the improvement factor that makes the effectiveness of some weapons too high do not match the FPS. In the end, the "foot of the equipment, the foot of the skill" is more important than the "shooting shot" required by the FPS. Especially, when the game is introduced with reinforcing elements, it necessarily has a side effect of "nogada". If you're looking for a "one-of-a-kind fairy tale" that is the basis of the FPS, you'll be disappointed by Wolpenstein's Young Blood, which has taken over the elements of upgrading and strengthening.

This can be experienced immediately after playing the game. As the game continues, you must hit with ammo to defeat the Nazis, who have increased their stamina. The player will play a meaningless nogada to level up and strengthen. As soon as you feel the pressure to open up all the skills, attach parts to each weapon and reinforce everything. That's because we can continue with history.

I feel frustrated when I see enemies with defensive power.
You can open your character's abilities
Each weapon can be equipped with coins
You can choose from different skins

Two relaxed girls, "Resistance" used by time

I would like to badign to the map, the background and the design of the characters a note "above average". I have never been to France, I have never met the Nazi culture or its technology, but I felt "I'm sure" throughout the game. The fact that France dominated by the Nazis in the 1980s, its enemies and its machines, the secret base of the resistance and the various buildings and small accessories are explained in detail is sufficiently attractive to let history fall to the sidelines .

But it seems to be a pity to show everything at the same time. & # 39; Wolfenstein & # 39; s Young Blood is not a linear method to erase the following chapters, but a way to demolish each area of ​​the map of France. You can replay at any time. It is not a completely open world, but it has opened a certain freedom to find hidden shortcuts and collect objects. And that does not end because you have a temporary quest or you break the area once because your daily and weekly missions are updated.

Wolpenstein's Young Blood contains puzzle elements similar to the previous ones. This is a way to decrypt hidden floppies at different locations and enter the pbadword into the locked box to retrieve the item. One of these collectors, one obsessed observer of hidden objects, later said, "Where is something hidden than the quest?" I neglected to do it and I went through an alley or a building.

Unfortunately, this game is called Wolfenstein. This does not mean that hidden objects or collectibles are bad in various places. & # 39; Do you really need this? & # 39; I think that's it. It seems that the other way to clear the other areas to return to the game is to give the player the choice to find items he has not found yet, but it's actually like giving homework. It is not possible to find the hidden objects and miss the collection item. It does not matter if you think "Oh, what a difference", but if you're looking for an achievement or a trophy, it's a pretty tiring thing.

The goal is to cook & # 39; Brother & # 39; in each zone
There are detoxification devices around the card.
If you enter a pbadword, you can open the box
The pbadword can be found by deciphering the floppy disk hidden in the card.
The item of acquisition allows you to see the character modeling or the voice files badociated with the story
Quest, Quest, Quest
The quest is always ready.

At the time of generation change, the line 'Wolfenstein & # 39;

& # 39; Wolfenstein & # 39; is a game that deserves to be treated as a legend even though it continues the series until now. "If the Nazis had won, what story would have been unveiled?" "Wolfenstein" is a unique game that has long been solving the terrible imagination in detail. It also shows how to treat vicious Nazis and how the bad Nazis end.

"Machine Games" presents a fresh look at the "Wolfenstein Young Blood" through the two girls of Blakesko Wicks, and I think it's nice to try in many ways. That's because we can not stay stuck forever forever. However, I think that the pleasure and value that many players expect from "tradition" are a bit faded. In the 1980s, it was not because of the use of armor and futuristic weapons. Today, Wolfenstein Young Blood has a gramophone and a globe on his desk. His two daughters play K-pop in his father's library, filled with antique furniture. The attempt was good, but it means clumsy, and "is this system suited for this game?" I have a question

& # 39; Machine Games & # 39; seems to have begun to change the origin of "Youngblood", Jess and Thorpe. The tragic era where you can pull yourself out with confidence and resistance from the opposition have shown this time well. And trying various game elements here is enough to praise success and failure.

Change is difficult. Succeeding through change is even more difficult. And it takes a lot of courage to try it. I've seen a lot of games obsessed with tradition. There are a lot of players who are disappointed and trying to adapt to such an attempt, but I think it 's time to go there if you want to see' Wolfenstein 'for a long time.

The risk of Machine Games would also have been a burden. I want to buy bold changes and challenges. I hope that the results of this "Wolfenstein Young Blood" will form the basis of the "Wolfenstein" series that has been modified in the future.

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