Biohazard RE: 2, Maximizing the fear based on technology



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The famous horror game Bio Hazard 2 has been redone to the present generation. This new product not only displays advanced graphics based on advanced technology, but also optimizes the fear of the initial work.

Game Pia (the CEO, Jong-Heon Chung) held a meeting Oct. 31 at the Oakwood Hotel in Gangnam-gu, Seoul, to present the new adventure and adventure game. Horror of Capcom, Biohazard RE: 2.

Biohazard RE: 2 is a remake version of the horror game Biohazard 2 released in 1998. The exclusive Capcom game engine, the RE engine, uses photo real technology to create graphics that look like photos. It also maximizes fear through advanced production.

Capcom Kanda Tsuyoshi PD

Capcom Kanda Tsuyoshi PD

The game contains two stories of Leon and Claire who exploded the mbad of zombies that suddenly appeared. You can choose the hero before the beginning of the story of the game and reading each story.

At the meeting, Biohazard RE: Two or three scenes were published.

On the Leon side, Leon, a new landscaping agent, announced the first day of his arrival at the Raccoon Police Station to search the police station for a solution to the problem.

The basic process is similar to the original process, but the story has been restructured so that users who enjoy the original movie, such as the process to meet the main NPC Marvin and some productions take place differently.

Biohazard RE: 2.

Biohazard RE: 2.

Moreover, the graphic concept of this work is characterized by the maximization of fear by heading towards the dark place where it does not know what is ahead of it by "humidity" and "darkness". pressing a flashlight.

Biohazard RE: 2 The zombies do not seem to be visible, but they chase the main character stuck to the window. It is therefore important to play strategically, for example by blocking the spitting of zombies on a wooden window or limiting movement by cutting the legs with a rifle depending on the opponent.

In addition, to enhance realism, cries of zombies are heard differently depending on whether you are before, after and after.

In addition, the scene of damage to the body appears because it is characterized by the appearance of cruel production.

Biohazard RE: 2.

Biohazard RE: 2.

Tsudoshi Kanda, who oversees the development, said: "The goal of Bio Hazard RE2 is an ultimate horror experience.In this regard, I have tried to strengthen my visual output.This also included a brutal scene, trying to make the most of the photoreal effects, which is the RE engine force. "

Biohazard RE: 2 can be recorded on a typewriter like the original. However, unlike the original, which can be saved with an ink ribbon, this one has been modified to be stored in infinity.

At Claire, the confrontation with G, one of the boss monsters, has been revealed. G is a zombie with a right arm due to a zombie infection and attacks the main character by brandishing a steel pipe based on his strong physical strength.

The weakness of this monster is that you can catch it easily with your eyes on your right arm.

The next battle with Licker has also been revealed. Licker is a zombie in the form of a peeled skin. It is advantageous to use a shotgun capable of attacking simultaneously on a wide range because the movement is very fast and it is difficult to hit the attack.

Tsuyoshi Kanda, who oversees the development of Bio Hazard RE: 2, introduced the game by playing directly.

Tsuyoshi Kanda, who oversees the development of Bio Hazard RE: 2, introduced the game by playing directly.

Moreover, as the eyes are not visible instead of the audience, they can be transmitted without damage without sound.

Kanda Tsuyoshi PD said: "Biohazard RE: 2 provides the ultimate horror experience and will be used as a horror entertainment combining a human drama between characters." "People who were interested in Biohazard 2 and were asking for a remake, I hope you do."

The game Pia will release the Korean version on PlayStation 4 (PS4), Xbox One and PC on January 25th.

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