Lineage in Russia … Korea Game & # 39; Uncharted Land & # 39; Challenge



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& # 39; propaganda & # 39; like Lineage 2 revolution … Annu launches MCE & # 39;
(19659002) Netmarble announced a large-scale update 3.0 on its mobile MMORPG & # 39; Lineage 2 Revolution & # 39; (Photo: Netmarble) "src =" http://www.shinailbo.co.kr/news/photo/201807/1091906_384192_5022.jpg "/>

Netmarble released his mobile MMORPG & # 39; Lineage 2 (Photo: Netmarble)

With the help of Google and Apple, global launch of mobile gaming market, easy to launch on the global market, the number of gaming companies is increasing.

A giant gaming company with a strong capital base supports Russian according to the global strategy of unique construction and launches itself as a medium-sized gaming company with the support of the government or the government

In particular, Lineage 2 Revolution, which is published by Netmarble, received the title of "Revolution Lineage 2", "Marble Future Fight" and "Summersers War: Arena of Perforation" (as of July 13, 2018) ranked No. 14 on Google Play and No. 8 on the Apple App Store. "Lineage 2 Revolution" is ranked # 79 in the US and # 89 on the Apple App Store, # 95 on Google Play and # 122 on the # App Store. Apple in Germany.

In addition, Marvel Future Fight, which has been constantly updated using Marvel IP, has been one of the best players in the Russian market, 18th and 19th place in the App Store d & # 39; 39; Apple.

Big game with powerful capital and infrastructure does not have a clear strategy for Russia, but its own content is not enough. An industry representative said: "There is no strategy yet for the Russian market," he said, "because of the size of sales and conditions, it is different from major markets such as North America, Japan and China.

It's still a rice cake for small and medium-sized domestic game developers.

Here the gaming company Korean ANU presents the "Monster Creation Foreign" fantasy card game of the North European style on the Russian market.

At the "Emerging Market Open Forum" organized by the Ministry of Culture, Sports and Tourism. Tourism and Korea Creative Content Agency and sponsored by the Korea Mobile Games Association, Kim Ji-young, deputy director of marketing, said:

Since then, SNS marketing has been focusing on support, the Russian battle and competition, which allowed users to spend 10% of their time on the marc He has and has increased the effectiveness of advertising through active participation in the event, explained Kim.

The government also actively supports the global expansion, including the Russian small game business market.

Last year, the Korea Creative Content Agency led the development of the game. company to support the national mobile game that hopes to lead expansion abroad.

An official of the Korea Creative Content Agency said: "The project to support the worldwide release of mobile games was conducted for about 10 months from August to May last." In total, 30 games were launched around the world and about 9 billion sales were generated at the end of May this year. "

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