MK News – BlizzCon 2018, "World of Warcraft Classic, Feel Like 2006"



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[인터뷰] Blizzard Ian Hailey, Game Director at Kostas, Senior Software Engineer, Omar González

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Description of the imageBlizzard World of Warcraft, Ian Hajji Costas, Game Director (left) and Senior Software Engineer, Omar González.

"We are going to revive World of Warcraft in 2006. In order to replicate the gaming experience at the same time, I will also remove the convenient features such as looking for a dungeon that may bother him."

Next year, the World of Warcraft Clbadic will be released, recreating the debut of Blizzard's "World of Warcraft" masterpiece. If you are a former World of Warcraft user, you can enjoy it for free. Omar González, a software engineer at Ian Hajji Costas, of Blizzard, who manufactures the game, said in an interview given at the 2018 BlizzCon at Anaheim Convention Center, "He said.

Next is the question.

▲ I would like to introduce myself.

Ian: He is responsible for the development and design of World of Warcraft games. I am a consultant for the development of the clbadic version.

Omar: senior software engineer. This is a clbadic charge. I joined the WoW team in 2005 and I continued. And restores quests and bosses. This is a task to restore to the current technology.

▲ Clbadic shows the past as it is.

Ian: The goal is to save 2006. You need to remove the convenience feature. Convenient functionality does not help you to experience the same gaming experience at this time. There is currently a search feature in dungeons that breaks the clbadic experience. However, some of the other practical functions can be maintained. Introduce games that do not hurt the game.

▲ Is there a function for novice users?

Ian: Many users will make clbadics to revive old memories, but some will be new to them. The experience provided by Clbadics is quite different. The tempo is a little slower than today and the part of the adventure that accompanies the community is stronger. It seems that people who appreciate the present and the first time can enjoy it easily. I think it would be nice to have access to clbadics when I have to pause because my account is connected.

If you look at the 2006 code in 2018, you might be interested.

Omar: There is a part of the old code that interacts with me. I had a question and when I looked at the explanation of the code, I found my name as the person who wrote the code. It was amazing to see the code that I wrote back. I have more experience now and the experience of rewriting the code that I wrote at that time is unique.

▲ plan for updating the content.

Ian: I prefer patch 1.12 as a starting point. In the case of Clbadic, the content will be updated sequentially. All the contents of the raid will not be open at the same time. We will adapt the comments on the clbadic version. It will be released in 2006 version.

▲ There is a change in past experience and in the current version of the clbadic version.

Ian: The clbadic development is then to reimplement everything at that time. Experience and tempo can be implemented equally. Many want to experience time. In the case of Diablo 2, you can find the CD, but not World of Warcraft. Clbadic has developed such a part.

▲ In the past, there were some disadvantages such as "rice planting support".

Omar: "Rack" has nothing to do with pleasure. This is greatly improved. Nuclear and cheating programs are now technologically advanced and better managed. It is also possible to prevent the nuclear function.

▲ What happens to macros?

Ian: I did not allow the use of macros or add-ons because some parts had a negative impact on the game. The add-ons have evolved so much that once you've applied them to an old game, you can easily create a function that lets you do it all with one button. We will restrict the use because it can have such a bad influence. Add-ons also have a high probability of being able to use only very simple add-ons, and should probably recreate them with high probability in the clbadic.

I can not get a character or object from an existing server.

Ian: You have to watch a completely different game. For example, if you can import a clbadic character into a real server, that would be unfair. Users who enjoy the game for a long time enjoy the benefits they have achieved at the time, but should not bring any easily accessible element in the clbadics. The opposite is also true. There is no Azeroth fighting game or clbadic collectible game.

▲ In the past, I put arrows and bullets in my bag.

Ian: It's true.

▲ How long does it take to get a milky way?

Ian: Maybe it will be similar at this time. In recent years, more information is available, so it is easier to find a faster way, but the time seems to be similar. The feeling of accomplishment will be similar to that.

* Cheonjongma: a vehicle with a selling price of 1000 gold coins.

What about graphical settings, social network features and voice chat?

Omar: Basically, several improvements have been made to the implementation of the old game in modern systems. The game will be modified to work best on the current system. The default settings are set to look like the old World of Warcraft but can be modified. The visible distance can also be adjusted to match the current time.

Like all Blizzard games, Clbadic can also use the social features of Battle.net. However, specific level communities introduced into Azeroths battles will not be added.

Ian: There is no voice chat. At that time, however, a voice chat was available outside the game.

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