Mortal Kombat 11 Economics and Difficulty Update Towers of Time Published



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NetherRealm Studios has updated an update for Mortal Kombat 11 On Monday, we will discuss the game economy and the separating towers of time, two changes that make the fighting game less grumpy and more user friendly.

For players looking for more than Mortal Kombat 11NetherRealm now gives them two to three times more rewards in post-combat currency (koins, soul fragments, hearts) than before. In the Time Towers, for example, the fights in which I have participated have brought in between 1,100 and 1,500 Koins per game, as well as 10 Soul Fragments and 3 hearts per game. This is a big boost for the game currency.

This increased gain adds to a new "community gift" that NetherRealm has offered to PlayStation 4 players on Monday (the update and the same gift are promised for Nintendo Switch, Windows PC and Xbox One players). The gift includes 500,000 Koins, 1,000 Souls, 1,000 Crystals of Time and 500 Hearts, all of which should make exploration of the Crypt more fruitful.

NetherRealm suffered a backlash on its implementation Mortal Kombat 11Rewards in game currency and how these currencies were used in the game's Krypt. Players complained that the investment in time needed to unlock the hundreds of skins of the game was compounded by the random nature of the game's products. beauty to unlock, complements and other items found in Krypt. Similarly, the Towers of Time mode has been criticized for pushing players to use consumables to overcome extremely difficult (and not at all fun) challenges.

In addition to the economy, Towers of Time has undergone a major overhaul in terms of difficulties, payments and operation of Konsumables. Here are the relevant release notes for the NetherRealm update, as published in Mortal Kombat subreddit.

Time lapse adjustments

• adjusted AI difficulty curve

• Further reduction of opponents' health in higher level towers

• Making a fatal hit while standing in an active modifier will no longer cause unexpected behavior or crash.

• Ice-based modifiers will no longer try to freeze drives when states are invalid

• Modifiers adjusted and removed from many daily rounds

• Increased Koin rewards for the realization of towers and platforms towers

• Increased Dragon Challenge Koin Rewards

• Increased post-fight Koin rewards

• Increase in the number of hearts resulting from death, brutality and mercy

• Reduced modifier damage for many modifiers

• adjusted the life of several modifiers

• The recharge time of Tag Assist modifiers has increased significantly

• Fixed a reduced damage modifier missing in The Gauntlet.

• Several gift / curse modifiers are now considered projectiles, allowing them to interact with the moves that affect the projectiles as intended.

• Adjust Gauntlet difficulty and progress requirements

• Disable Konsumables now work with all expected modifiers

• Improved targeting for multiple Konsumables

• The Sektor Hunter Killer protocol modifier is now disabled by the Rocket Disabler Konsumable.

• Fixed some multipliers on increases for some characters that are incompatible with others

• Fixed incorrect armor interactions with some modifiers

• Decreased cooldown of Konsumables for players

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