10 Best New Features and Biggest Changes – BGR



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Just a few weeks from the second anniversary of No Man's Sky the developer Hello Games has just rolled out the largest and most important patch of the game to date. While many video game patches involve new maps or changes of balance, NEXT is an almost total overhaul of No Man's Sky with a multiplayer in its own right. any planet, and a graphic revision that will make the whole galaxy more beautiful.

But these are only broad features, and do not do justice to the way the mass is huge. . You can read the full updates here on the No Man's Sky website but we want to highlight the ten most fascinating changes we desperately need to come back after all these months .

Third person camera for walking, jetpacking, swimming and flying in the ship: You can now play the entire game in the third person, which means you can see your character for the first time. This opens the door to all sorts of new customization options, which are needed now that multiplayer has been added.

2. Completely Revised Tutorial: I plan to start No Man's Sky from scratch when I come back in this week. It's been too long since I played it so I could feel any connection to my old character or ship, so I'm glad I will not repeat the same tutorial that I completed there is almost two years old. [19659002] 3. The bases can be built anywhere: While No Man's Sky was ever designed to be a clone Minecraft Restrictions on the building made it a little archaic compared to the popular Mojang Game. By allowing players to build where they want, Hello Games has turned every planet in the galaxy into a playground for builders.

4. Basic Common Building: I never see myself spending hours building a perfect space base by myself, but the idea of ​​mounting a base with a friend is incredibly attractive now that the multiplayer mode has arrived.

5. Frigate Fleets, including Missions, Upgrade System, Combat System and Assistance to Exploration: My first complaint when No Man's Sky was launched in 2016 was that there was not enough. There was almost literally an infinite amount of things to see, but you pretty much did the same thing on every planet. The more systems like these that Hello Games introduces, the more likely I am to stay.

6. The points of interest can be marked with the visor of analysis: This is a smaller feature than most of the others I've focused on, but looks like much to the system of points of interest of Far Cry or Assassin's Creed it's nice to have a game that sometimes pushes you into one way or another, even if it's supposed to be a big sandbox.

7. Improved Fog and Increased Pull Distance: The Artistic Design of No Man's Sky has always been a force, but the graphics have never written anything . With increased draft distance, a brand new terrain generation system, improved particle effects, improved rendering, variation in tree size, better storm visuals and better textures on ships, NPCs and buildings No Man's Sky look more like a modern video game.

8. New Space Station Market: Certainly, I will not know exactly how this market works until I get my hands on the update, but the game has desperately need to feel more alive, and a market could help

9. The player's movement is more dynamic: For a game where you spend the majority of your time running and jumping around planets, the characters of No Man's Sky have never been so fun to control. They were useful, but the act of going through has never been the best thing about the game. Any attempt at change or repair will certainly be welcomed by countless players, including me. Plus, you can slide on the cliffs now.

10. Weapon ships can be used against ground targets: Finally. This one is obvious.

These are ten of the points that caught our attention, but there are dozens and dozens of changes that deserve to be seen in the Complete patch notes. There are also a lot of minor changes that do not even appear in the notes, so you will actually have to play the game (or check on the internet) to see all the other surprises that Hello Games has slipped into NEXT . With a little luck, this will be what No Man's Sky needs to fully recover.

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