Fortnite Phenomenon Turns Epic Games Developer into Billionaire



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(GD) Gamers' Ninja & # 39; and & # 39; Marshmello & # 39; pose together at the Fortnite E3 Epic Games at the Banc of California Stadium on June 12, 2018 in Los Angeles, California. – Christian Petersen / Getty Images / AFP

TIM SWEENEY made Fortnite a phenomenon by doing something that sounds crazy: He gave it away.

This strategy has made him a billionaire. block with monster hits, such as Candy Crush and Pokemon Go The popularity of Fortnite is not surprising. His income is. Between the release of the current version in September and the end of May, Fortnite reported more than $ 1.2 billion, according to SuperData Research. At the beginning of June, 125 million people were playing

which resulted in an increase in revenues of Epic Games Inc., created by Sweeney Company in the basement of his parents there 27 years. Fortnite alone is on track to generate $ 2 billion this year, which makes the Cary player, based in North Carolina worth $ 5 billion to $ 8 billion, according to the Bloomberg Billionaires index. Sweeney, 47, is the majority shareholder

Fortnite is a global phenomenon, obsessively played by children, rappers, professional athletes and mature accountants. It's a royal battle where players face each other in a fight for weapons, resources and survival on a storm-ravaged island.

Rather than pulling up $ 40 for the game, players buy online V-bucks, a virtual currency that they can trade during the game for outfits, skins called, dances festive or special missions that can cost up to $ 20 each. They did something really unique, which gives an exclusive perception, "said Michael Pachter, an analyst at Wedbush Securities Inc. Many of Fortnite's boutique accessories are available on a limited basis, prompting players to buy before coveted items disappear virtual shelves. "If you see another player in a leopard skin and go to the store and see that he's no longer available, you think, Shoot, I have to go next time."

All of this trade translates into some of the analysts' opinion, the highest per-user revenue rates in the industry and operating margins north of 50%.

"The valuation of Epic exploded alongside the success of Fortnite ," said Timothy O. Shea, who covers the games at Jefferies Financial Group Inc.

D & # After the trading multiples of its peers Electronic Arts Inc. and Activision Blizzard Inc., Epic could be worth up to $ 14 billion, but potential buyers would ask for a rebate because of questions about whether Fortnite could support revenue growth, said O. Shea. Even though sales were expected to fall to $ 1 billion a year – half of its current estimate – the company could still reasonably command $ 7.5 billion in a sale, Pachter said.

This is a boon to Sweeney and the Chinese Internet giant Tencent Holdings Ltd. who bought 40% of Epic in 2012 at a valuation of $ 825 million. We still do not know what impact Fortnite had on the balance sheet of Tencent. Three analysts who cover the Shenzen-based firm said that they had not yet considered the game in their ratings of the sum of the parts.

While most games reached their peak popularity shortly after their launch, Fortnite It still attracts millions of new users six months later, thanks to a largely appealing aesthetic that is a more comical mischief that graphic violence. Fans of celebrities such as rapper Drake and Josh Hart of the Los Angeles Lakers have pushed it further into mainstream consciousness. French football star Antoine Griezmann celebrated a goal in the World Cup final by performing the "Take-the-L" dance of the game.

Like a social game, easy to play and difficult to master, it has has been a success with school-age children, raising concerns of teachers and parents reporting haunting play during the course.

Fortnite is no bolt of blue for the epic. The previous biggest success of the developer was Gears of War a successful franchise for Microsoft's Xbox 360. Epic also owns Unreal Engine, one of two operating systems widely used by developers to build games. At first, Epic asked the customers to use the software. Sales took off when Sweeney made the product free and instead started collecting a royalty on game sales made using software, including hits such as Mass Effect and Batman: Arkham . ] Fortnite also started as a paid product. Launched in July 2017 as a $ 40 version where players were building forts to defend against hordes of zombies, the game really took off after Epic made it free and added the multi-combat game style [19659005]. At the E3 last year, the big industry show, Epic showed some journalists the hidden game in a meeting room. At this year's congress, the Epic booth was entirely dedicated to Fortnite with a replica of the bus in which players go to the beginning of the game and opportunities for fans to play in dance and hang gliding. That week, Epic presented its first Celebrity Pro-Am Fortnite with guests such as comedian Joel McHale and professional Ninja (real name Tyler Blevins) competing in a football stadium. In May, Epic announced that it would provide $ 100 million to fund prize pools for Fortnite competitions.

At the Epic office, located in a suburb of Raleigh at the corner of a shopping center, employees have their choice of ice cream and hot pockets. There is a game room, a slide between two floors and giant sculptures of some game characters.

Raised in the suburbs of Potomac, Maryland, Sweeney quickly showed talent for gaming and business . At age 11, he learns to program using the Apple computer's family and makes a hobby of dissecting electronics. At the age of 15, he quit his job at a hardware store after noticing that everyone was getting the same hourly pay regardless of the level of difficulty. Instead, he borrowed his father's tractor and started trimming the neighbors' lawns, cutting off professional landscapers, according to an interview in 2011 with the Kotaku video game site. Sweeney began designing his own games at the age of 21, packing them on floppy disks and mailing them out.

"Tim Sweeney is a legendary character," said Joost van Dreunen, CEO of SuperData Research Holdings Inc. provides business information about the game industry. "He is a hard worker, with a clear vision of what he wants to do. "

Despite millions of captivating players, Sweeney is not really a player. He is a conservation enthusiast and one of the largest private landlords in North Carolina. After the financial crisis, he bought thousands of hectares, mainly in the mountains, with the aim of creating nature reserves.

Sweeney often roams the epic office, leaving large cups of soda in his wake. He advocates a concoction of 60% water and 40% Coca-Cola made from the company's fountains.

In a 10-year-old online video, Sweeney walks around his big house. The perpetual single says that he had never eaten in the elegant dining room and preferred to take away to Burger King. He already owned several sports cars, including a Lamborghini, but he sold most of them. He drives a Corvette 2019.

"It turns out that a fast car is a great hobby when one is workaholic because even when one does not have free time, you can always go to work, "he says. – Bloomberg

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