[ad_1]
Team17 joins Aussie dev Black Matter to market the Kickstarter-funded game
Share this article
The Australian manufacturer Black Matter has reached an agreement with the British publisher Team17 to allow its tactical shooter, Hell Let Loose, to participate in the Second World War to quickly access Steam Early Access in 2019.
With additional teams in the United States and Russia, the 50 to 50 tactical shooter doubled his Kickstarter goal to raise more than $ 300,000 (AU).
The co-founder and CEO of Black Matter, Maximilian Rea, said that he was surprised when Team17 showed interest in an FPS like Hell Let Loose.
Breaking the multiplayer online market with a very tactical shooter from the Second World War, however, presents a series of challenges for Black Matter.
The developer of Eeven Battlefield V, DICE, felt the repercussions of Black Friday, his last entry in the series reaching only 4th place in the UK charts.
In addition, Bulkhead Interactive, developer of Battalion 1944, has just received a significant boost after the sale of Square Enix, which acquires 20% of the company.
However, Rea hopes the focus of the game on "gameplay emerging on a large scale" will give Hell Let Loose and Edge an edge over its competitors.
"It was hard to watch other World War II titles being announced and published as we developed Hell Let Loose," Rea told GamesIndustry.biz. "However, we are confident that Hell Let Loose will offer something unique to players looking for an authentic World War II experience."
Unlike the frenzied carnage of most online multiplayer shoots, Black Matter hopes to create a slower experience, where "the tension before the fight and the camaraderie of playing with friends are just as important to the experience" as the fight.
"The community has also attracted older players, who like to load and fire artillery, deliver supplies, build minefields or command," Rea added.
In addition to offering a wider range of support roles, Rea said Black Matter relied on "seemingly unconventional" features to promote a slower tactical experience.
"It was difficult to watch other titles of the Second World War being announced and published while we were developing Hell Let Loose"
"Project Reality – a former Battlefield 2 mod – was our greatest inspiration," he continued. "This totally thwarted the FPS genre of film based success and focused on a wide range of different but equally valuable experiences.
"Achieving a supply truck through enemy lines, setting up an ambush, supporting your unit as a nurse – all these game design elements have proven to be lastingly fun and totally different from the rest of the game. shooter of the day. "
Hell Let Loose also focuses on the historical realism that drives the design philosophy of the features, before composing it slowly towards the "fun end" of the spectrum.
"Although you can review your own statistics at the end of the match, your score is measured by the unit – your group," Rea said. "We want players to act selflessly for the good of their team, instead of constantly thinking about how they can benefit individually."
One of the oldest problems of online multiplayer that developers encounter is to adapt the experience to the concept and the original design document. the ideas are good, but the players are unpredictable.
However, Rea hinted that Black Matter was lucky, as games such as PlayerUnknown's "Battleground" and Fortnite "popularized small, organized groups of players not fearing [voice chat] and compass bearings. "
Debbie Bestwick, CEO of Team17, said in a statement announcing that Hell Let Loose "would offer something really special".
"Black Matter created an incredible game and we were stunned when we were introduced to this game," she added. "We know fans of this genre will be too, and we're excited to help them not only to provide the quality gaming experience they want for their fans, but to help them on their journey." as a team. "
Source link