The developer & # 39; OnRush & # 39; Evo resolves dismissals after disappointing sales



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This morning, Eurogamer reports that OnRush and Driveclub developer Evo (previously Evolution Studios) goes after Major layoffs after OnRush failed to meet sales expectations. The director of both games, Paul Rustchynsky, is one of the men who have been released. The report indicates that several senior executives are joining him at the exit.

Evolution Studios was responsible for the exclusive Driveclub of the PS4, which underwent a rocky launch, but which is now one of the best racing games of the generation (and the l & # 39; one of the most beautiful). Sony let go of Evolution Studios The expansion of Driveclub's "Bikes" dropped, and then Codemasters took over the studio after that. OnRush was his first game with Codemasters and, according to Eurogamer's source, he only managed to sell just over 1,000 copies during his launch week in the UK. Despite several free trial periods and a price cut, he failed to bounce back as well as needed.

As for Codemasters, they stated that it was as usual. "It's normal for game teams to evolve as projects start and go into service, and other new projects start," a spokesman told Eurogamer. "As such, it is not appropriate to comment on the daily movement of personnel changes."

It is a little disconcerting because, at first glance, Evo seemed to do everything right with OnRush . The game itself is a ton of fun. We gave him a 4.5 out of 5 in our review, and he is currently sitting at a respectable 76 on Metacritic. It's not that players do not have fun with OnRush ; I think the problem is that the basic concept of the game was confusing, and it was not marketed effectively.

OnRush is a game with which you have to spend time to understand, and in a culture that values ​​the "pitch elevator" always short above all, which can be a deadly bullet and chain . Call of Duty plays with guns. Rocket League is football with cars. Fortnite is a 100-player royal battle. OnRush is a racing game that is not really a racing game, where you do not try to go in first or even to stay in the lead, but instead to pick up boost and power-ups to spawn your enemies, destroy them, fuel your team and score style points. It can be difficult to take the lead, and even after seeing game images, it can be difficult to know if you are watching a racing game or something different.

It's fun, and it's new, but in the end, it was just not something that consumers were willing to buy. We love the game a lot, and we wish all those who have just left the chance to Evo to quickly find a new job. We can not wait to see what these developers and what Paul "Rushy" Rustchynsky do next.

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