New "Boneworks" gaming video shows physics-based battle



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Boneworks Its mission is to redefine the game in virtual reality with a highly simulated approach to movement, interaction and combat. Today, the developer Stress Level Zero has unveiled one of the first levels of the game in a new video.

Expecting in 2019, Boneworks is described by the developer Stress Level Zero as an "experimental physics adventure in virtual reality" with a good dose of combat. Featuring a complete avatar, the game aims to give players a rich sense of immersion and incarnation by driving everything with physics, from weapons to objects to enemies.

A new video from Node (a separate Stress Level Zero YouTube channel that shares founder Brandon Laatsch's founder as founder) shows one of the first levels of Boneworks, including a healthy fight against "toad" -like enemies that turn out to be responsive VR headsets that are eager to lock you into an even deeper virtual world.

The goal of zero stress level with Boneworks is to base the game on a static set of physics-based rules to give players the freedom to tackle both puzzles and combat in a way that respects the rules of the game world. different from the design of VR interactions compared to many other games that "write" most of their interactions – which sometimes means that players will try to do something that seems reasonable but does not work because the interaction does not has never been programmed player trying to "hit" an enemy with his shield, only to find him slips through the enemy).

This physics-based approach allows for creative and entertaining fights, as shown in the video above, such as being able to attack enemies with weapons like axes, hammers, and swords, or to defeat them. catch enemies halfway and push them away. At one point, the player catches one of the spider's enemies and hits him to death against a wall. At another time, he grabs two of the spiders and crushes them until they die.

The studio also hopes that this freedom of interaction will extend to the puzzle elements of the game, allowing players to find creative solutions that the developers themselves might not have even considered. We go a little bit further on the philosophy behind Bonework's approach in this article, which also includes a video "Action Teaser", released last month.

While the fight in the video shows only fights against the spider's enemies, the founder of Stress Level Zero, Brandon Laatsch, says the game will certainly involve more enemies, including humanoids; he teases that more will be revealed at a later date.

Boneworks should come out on Steam (with support for Vive, Rift and Windows VR headsets) sometime in 2019, although a specific release date has not been announced.

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