NVIDIA may have inadvertently leaked the Unity ray tracing rack



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RTX ray casting enhances the look of games by adding reflections, lights and realistic shadows. However, it is owned by NVIDIA and has not been used in many games yet. That's where Unity comes in. It offers the developer game engine for free (sort of), offers plug-and-play modules and supports all modern platforms. This would make it much easier for gaming studios. With more games, the RTX could develop more momentum, and NVIDIA could sell more GPUs.

Unity has its own history in ray tracing, having experienced it in 2015. It has also partnered with District 9 Director, Neil Blomkamp, ​​in 2017, to create an animated series titled Adam. He used effects such as bright areas and volumetric fog, and very impressively, rendered everything in real time, thus showing the potential for increased realism in games.

Unreal recently announced support for NVIDIA RTX tracing in its UE 4.22 engine, with studios able to implement basic RTX shaders and effects via DirectX 12 support. The unit remained silent on the question, so it's possible that Huang was misrepresented, this seems unlikely. "One of the biggest stories released last week is about the Unreal engine and Unity, the two game engines, will incorporate RTX technology and ray tracing into the engine itself," he said. declared. Anyway, we should know that soon.

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