Obsidian says he can’t fix Pillars of Eternity port on Nintendo Switch



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pillars of Eternity, Obsidian Entertainment’s epic role-playing game first released in 2015, will no longer be patched on the Nintendo Switch. In fact, the publisher says he can not be further improved due to the limitations of the hybrid console design. The announcement was made on Tuesday on Twitter.

Originally funded with almost $ 4 million on Kickstarter, pillars of Eternity was among the vanguard titles in a renaissance of the isometric RPG genre that included the Divinity: Original Sin franchise and the Wasteland franchise. Also known as classic computer role-playing games (CRPGs), the paused real-time title was followed with Pillars of Eternity: Deadfire in 2018. The Nintendo Switch port of the original game, titled Pillars of Eternity: Complete Edition, was released in August 2019 and was developed by Obsidian and published by Versus Evil.

“It’s been a huge undertaking to get us to this point,” the Versus Evil ad read. “Unfortunately, we’ve reached a limit on what we can do with our game updates and have exhausted the options left to us by the original PC regarding the limitations of the hardware we work with.”

Versus Evil added that “this will leave issues present that have been reported to us,” a reference to some features of the game not working as expected.

Since its launch in 2017, the Nintendo Switch has attracted a surprising number of PC strategy games, including many CRPG titles such as the Almost 25 Years Old. Baldur Gate. Meanwhile, more modern games – including AAA action games like Control and Hitman 3 – have adopted a cloud-based model, streaming in gameplay to the hybrid console via an Internet connection.

Obsidian, perhaps best known for her work on Fallout: New Vegas, was recently acquired by Microsoft. As pillars of Eternity, many of his previous titles – including the award-winning first-person RPG The outer worlds – remain the exclusive property of the studio.



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