Our annual look on the future of Unreal Engine graphics



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Today, at the Epic Games Game Developer Conference, the company presented developers and fans with insight into how the company's Unreal engine is bringing us closer to computer-generated photorealistic graphics. .

Two short films and a demonstration of Epic's new physics engine, all rendered in real time, highlighted some of the progress made in future versions of Unreal Engine.

Troll

Troll by Goodbye Kansas and Deep Forest Films features a digital princess and a group of glittering fairies playing with her enchanted golden crown, all designed to demonstrate ray tracing, cinematic quality lighting, soft shadows and reflections in Unreal. Engine. The short film was created in Unreal Engine 4.22, which will be released in the coming weeks.

At today's event, Nick Penwarden, an engineer at Epic Games, said that "Troll" was running on a single Nvidia GeForce 2080 Ti graphics card.

Renaissance

Quixel Studio's "Rebirth" was created by only three artists using Unreal Engine 4.21 and requires no custom plug-ins or custom code, according to Epic Games' technical director, Kim Libreri. This short film, much less organic than Troll, shows the advantage of photogrammetry techniques and the Unreal Engine resource library for real-time graphics.

Quixel said he spent "a month in the icy rain and thunderstorms sweeping the sites in Iceland, then with over 1,000 sweeps, capturing a wide range of ecoregions and natural environments".

chaos

Finally, Epic Games has introduced Chaos, the new physics system proposed to Unreal Engine 4.23. Use the world of Robo reminderThe Epic VR first-person shooter for Oculus Rift, the Chaos demo showed how real-time destruction and physics in Unreal can provide "Hollywood-quality physical simulations," showing destructions to different scales.

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