Overwatch League players feature Overwatch 2 in first pro exhibition match



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After the announcement that the fifth season of the Monitoring League would be played on a first build of Monitoring 2, the biggest question on most fans’ minds was how the pros would adjust to the myriad of changes to come in the sequel.

Monitoring League players mobilized to play a Monitoring 2 exhibition match during the broadcast of the league’s grand final and display the competitive potential of the sequel, especially with its move to five against five rosters.

Ten players from the Washington Justice and Los Angeles Gladiators have joined forces to create two teams of five players. These new teams tested one of the Monitoring 2the new game modes of Push, and approached it from a professional point of view. This match was also one of the first in-depth looks at Rome, one of the Monitoring 2new Push cards.

Players wasted no time diving into new content, and the two teams fielded a Sombra and a Bastion when the exhibition match began. The Monitoring The League broadcast revealed reshuffles of both DPS heroes earlier today, making them some shiny new toys for you to try out. Bastion’s new ultimate, Artillery Strike, was a big hit during Map Push.

Other players have stayed true to their newly updated vigil heroes, with the Gladiators supporting players Kim “Shu” Jin-seo and Grant “moth” Espe for Ana and Mercy, respectively. Both support kits remained relatively unchanged but received quality of life improvements, such as improved UI updates for Mercy.

It was impossible to miss the importance of the singular tanks in the compositions. Indy “Space” Halpern, out of the Los Angeles Gladiators tank, dabbled in Reinhardt’s enhanced abilities. Reinhardt’s charge can now be controlled and aimed, so both main tank players zoomed in on the map at full speed.

We also learned a bit more about Push himself in this exhibition match. The spawn points change their location depending on the achievement of “checkpoints” on the route, much like with a hybrid or escort map in Monitoringcurrent iteration of. The mode’s robot, named TWO, is also much faster than expected, appearing to exceed the speed of our usual payloads.

“It takes a bit of Control and it takes a bit of [Escort]Game Director Aaron Keller said, noting that Push was designed so that combat takes place all over the map rather than certain locations.

In the end, Space’s “Team 1” was victorious, but the amount of hard data we now have on the professional potential of Monitoring 2 is worth more than any distinction.

Keller told the analysts office that the key element the designers wanted to transfer to Monitoring 2 was the sense of teamwork that the game demands. “You cannot accomplish everything on your own in Monitoring, “he said.” We really wanted to preserve that. Push the fact.

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