Uncharted creators explain why Nathan Drake is able to survive so many shots



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Have you ever wondered how it is possible for the protagonist of your favorite games to get as many hits and not die? The creators of the mythical saga Uncharted have an answer for the case of his protagonist: Nathan Drake does not receive shots, his luck runs out

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Yes, we are talking about video games, so things should not be logical or realistic. But the studies that develop them sometimes insist on making them as credible as possible. In the case of Uncharted during all his deliveries, he told us the story of a thief of relics who climbs mountains with skill worthy of Spider-Man and came to confront beings supernatural. [19659006] However, his biggest enemy is the thousands of bullets that are directed at him throughout the game season. How is it possible that he survives even if he gets so many shots? During the games, we see how the screen becomes blurred and red signs appear until you hide to hope to "heal" the shots you've received, or at least we believed until you reached the end of the game. ;now. Jonathan Cooper, host of Naughty Dog, developer of Uncharted explained that the interface would not turn red because she was getting shots, but because Drake was out of luck to avoid these shots and explosions.

"By joining the team [de desarrolló] I learned that Drake never gets shot.The red colored interface that shows the" impacts "actually represents that your luck is in Over time, enemies will succeed and kill you if you continue to receive these "almost" bullet holes indicated by the interface. "

In other words, no matter how much it's raining bullets on Drake, he's not getting shot. but luck can be exhausted and receive a mortal. That's why we never see it heal.

This explanation, even ridiculous (though funny), is inspired by the stories on which Uncharted is based, as Indiana Jones in which the character is always on the verge of danger but never finishes receiving this fatal shot. This is pure "chance hollywoodesca ". Amy Hennig, mother of the saga Uncharted explained that it was still her intention.

"True! It was the original intention (to keep us more aligned with the tone and tone). 39, essence of those films that we pay homage. "

Some games try to have more amusing explanations and meaningless like Uncharted and [19659012] the" red potions " who regenerate life in Skyrim after receiving arrows or being cremated by a dragon, to name a few.On the other hand, try to be more "realistic", as ] The last of us with his limited healing dressings, or Resident Evil and the fact that all his protagonists are qualified pharmacists and alchemists who can not see the leaf of any plant on the ground because they want to turn it into medicine. Jonathan Cooper (Twitter ) / Amy Hennig (Twitter) via IGN]

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