Rage-Quitting is bloody in Mortal Kombat 11



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Deadly fight would not Deadly fight without extreme violence, and the appearance of the game has become increasingly horrible as the home consoles have become more powerful. The most recent game in the series, Mortal Kombat 11, kicks things up well, 11 in the way he displays bloodshed. Naturally, this brutality also extends to the way the game deals with the anger wreckers.

Fighting games are frustrating and matches can sometimes seem futile once you have fallen too far behind your opponent. As such, it is not uncommon for casual players to give up and find a new opponent instead of staying and trying to learn something. But instead of just explaining that an online opponent has left the game via the text box, Deadly fight go further in things Deadly fight way.

Starting with Mortal Kombat X in 2015, players at the other end of a rage-stit were treated to a special animation of the explosion of the head of their opposing character. In the game, it has been called a "Quitality", referring to the denomination convention of the franchise for other knockouts (eg, Fatality, Babality, Animality, etc.). Mortal Kombat 11, which came out today, goes even further by blowing up the character in a fountain of blood, bone and assorted viscera, as evidenced by the competing game Leah "gllty" Hayes.

This is not the first time that the Deadly fight The series allowed players to finish a match as they pleased. Mortal Kombat: Disappointment introduced Hara-kiri's moves in 2004, which give each character a unique way to self-destruct, which means that players can essentially quit without giving their opponent the satisfaction of a legitimate victory. These steps have not returned to the franchise since, but Kotal Kahn and the Predator have been able to use similar techniques Mortal Kombat X.

Here's the thing, though: you really should not leave an online match of Mortal Kombat 11 before the end of the fight. The players who do this are depriving themselves of the training time that could make all the difference if they find themselves on the verge of losing against a future opponent. Winning is good, but there is always something to learn, even in the most difficult circumstances. Moreover, even with a bit of health, you can always transform this game in your favor. Why submit Jax Briggs and Sonya Blade to such a disgusting fate when it is still possible to make a comeback?

Ian Walker loves fighting games and likes to write about them even more. You can find it on Twitter at @iantothemax.

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