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We had a lot of questions for Bungie after the Destiny 2 Shadowkeep reveals at Gamescom 2019. We saw new exotic, seasonal artifact mods, the reworked moon complement with new activities, and the first trailer of the season of the undead on the theme of Vex who will accompany Shadowkeep. In addition, we continue to think of the big articles in the director's blog, Luke Smith, the director of the game. So we talked to Benjamin Wommack, head of design, and community leader, David "Deej" Dague, of Gamescom, to clarify the specificities of this new content. Here are the 10 most important things we learned.
1. Will one of the seasonal artifact mods be added to the general mod pool?
Wommack: There is no plan to do that right now. We are really trying to make Season of the Undying a lot of changes, like seasonal artifacts, and see how the players react to them. We always try to see what players are doing and what they think of something or they like something will help inform the decisions we will make later in Destiny. This is not out of the table, but no current plans.
What it means for Shadowkeep:
From what we have seen, the Lord of the Gate Artifact in Season of the Undying offers several unique mods, some of which are exclusive to weapons, as well as low-cost and / or low-energy mods. , like less expensive versions of the Enhanced Loader mods. . These mods at reduced prices can allow more ambitious constructions in Season of the Undying, but we obviously do not have a duplicate under Armor 2.0. Do not expect them to be available from season nine and beyond. However, it would be interesting to see some Finisher and weapon-specific mods added to the general pool at the end of each season to preserve certain game styles. Destiny 2 Armor 2.0 system, check out our complete guide.
2. Some players are worried about the need to remove mods because special mods like Hive Armaments are currently very rare. Will it be difficult to get improved mods, etc.?
Wommack: There are mods that you can only do with some troubles and some lawsuits, but most mods are acquired very simply. First of all, there is a huge amount of mods that everyone can have, and the mods are no longer consumable, they are collectible. Once you have won a mod, you can use it as many times as you want. The other mods that will interest you are those that come from Seasonal Artifacts. You simply get it by leveling the seasonal artifact – get experience, kill monsters, earn bonuses, do missions and activities, make matches with Crucible. All this will allow you to gain experience that will level the artifact and let you choose to unlock a new mod.
What it means for Shadowkeep:
Players will start Shadowkeep with a reserve of 11 neutral mods and will be able to acquire more mods by rendering materials and spending mod components at Gunsmith. This should give everyone a decent suite of mods with which to have fun, but to get the high-end stuff, they'll have to have closed activities. It's unclear how rare these Pinnacle mods will be, so hopefully, the seasonal mods from the Artefact will help the players until they get the drops they've got. wish.
3. Do you do anything with the new raid gear to help you distinguish it from normal equipment?
Wommack: Some of the Shadowkeep sets, the raid gear being one of them, will have an extra slot especially for mods for special activities. Just like during the Leviathan raids, you had special mods that fell there. We will have new ones who will participate in the new raid, the Garden of Salvation, which will only be used in this raid.
What it means for Shadowkeep:
The Season of Opulence has managed to give an end-of-game armor incomparable power without mastering it. The armor of the Crown of Sorrow raid and the Menagerie could use additional and exclusive mods, and it is nice to see this system come back for Pinnacle's hardware in Shadowkeep and the Season of the Independents, especially now that players can trade their Pinnacle mods as much as they like.
4. How many new strikes are there?
Wommack: There are two new strikes coming in Shadowkeep. One is on the moon and the other on Io.
What it means for Shadowkeep:
Quite simply, that means we finally have new strikes. The Io strike is a mystery, but we know that the moon strike is called the Scarlet dungeon, probably because it takes place inside the large and old fortress. of the red hive. Xbox One and PC players will also receive an extra hit once the current collection of exclusive PS4 content has expired. feel like having three new strikes this season.
5. What are nightmarish hunts? Are they the dungeons of Shadowkeep, or rather the hunts of Forsaken Baron?
Wommack: Nightmarish hunts are a new type of activity on which you will engage on Shadowkeep on the Moon, but we do not really talk about it in depth.
What it means for Shadowkeep:
Nightmares were briefly shown on the Moon map during the Bungie Slot at Xbox Gamescom, and we wanted to ask them questions mainly to confirm they were performing the role of Shadowkeep Dungeon – that is, to say if Nightmare Hunts acted collectively as the Shattered. Throne of Shadow Guard. It looks like they are their own business and that the number of total activities of the extension would be: two strikes, several nightmarish hunts, a dungeon and a raid. Oh, and two new Crucible cards with new playlists.
6. What activities will support the new Adept, Hero and Legend difficulty modes?
Wommack: The difficulty tags you have seen are part of the evolution of the Nightfall system. We add new levels of difficulty to challenge the players. This is a small snapshot of what some of these additional levels will be and what activities they will be doing in Shadowkeep. There are not a lot of extra details that we will not get into now, but that is something everyone will have access to.
What it means for Shadowkeep:
These difficulty settings were originally displayed on the Nightmare Hunting selection screen and we now know they will also be available for Night Strikes and possibly for other activities. Depending on how these modifiers affect the loot and their availability, they could revitalize older content while giving Nightfalls the teeth they lacked.
7. Luke Smith wrote the great posts of Director's Cut, but it looks like they had to touch a lot of hands. Was it scary to broadcast this information, especially at a time when some parts of the gaming community are going to grab the negatives and hold them over the developer's head?
Wommack: I did not participate in Luke's writing, that's his thing. But I can tell you that I think it was totally of the heart.
Dagger: One of the things we are strengthening this year is that we have always had a strong relationship with the Bungie player. I can say that as a person from the Halo community to work for the company. We want people who play our games to understand who we are, why gambling is important to us and what we think about it. Obviously, Luke has some very important tasks as a leader in the creative vision of the franchise, but when he can deviate from that and write 12,000 words to really invite the players to participate in our thought process, this is precious.
We will tell players how we think about this world in which they live, a world that seems as real to them as anywhere else in their imagination. I think transparency is what our main fans are looking for. They want to know why we are making the decisions we make and what motivates us to change the world in which they live a significant part of their lives. Thus, we could explore topics of conversation that could become controversial, even potentially negative, overall, what we felt was that people appreciated the fact that we were honest about what we think of the game we manufacture.
What it means for Shadowkeep:
This one is pretty clear: Bungie is more and more comfortable sharing information of this type with players, which should improve transparency in the coming seasons. The player's response to Smith's Director's Cut was great, so hopefully we'll see more scans like this in the future.
8. Luke mentioned that in the future, there could be only one gambit. Are you going to literally remove Gambit or Gambit Prime so you can focus on the other?
Wommack: Gambit and Gambit Prime, both of which are available to New Light players, are not going anywhere soon. This concerns the concept that, at a given moment, destiny is a finite thing. It's a changing world that we will need to refine and never stop refining. At some point, as with Crucible, where we're changing playlists, we'll have to change the way Gambit and Gambit Prime work. Do not expect this to happen at the launch of Shadowkeep.
DaggerThese two activities will be available throughout Destiny 2 Year 3.
What it means for Shadowkeep:
Smith's comments have raised serious but not necessarily worrying questions about Gambit's future, but it seems that Gambit and Gambit Premium are not getting any dramatic changes for some time.
9. Is Well of Radiance nerve in the ground?
Wommack: Well, since there were about three or four paragraphs talking about it in Director's Cut, I think the content will be better balanced so as not to create a situation similar to that of Reckoning at launch time. But again, we're looking at what players are doing and finding the right way to make sure that personalization really matters. If the choice is only to execute Well of Radiance strategies and you need to focus on that, it's not a good choice for the player. This is not a choice at all, it's a warrant – you have to use it. If something is at the level where it feels "They're going to have the nerve", then maybe that's what we need to do. But that does not mean that's the only thing we do. We want to make sure everything looks attractive and is a really important choice.
What it means for Shadowkeep:
With Weapons of Light returning to the Titans' Ward of Dawn, Well of Radiance will have a new competition as Super Support. Hopefully, Bungie will find a way to rebalance the two classes so that the Warlocks are not forced to use Full Radiance with Lunafaction Boots and that Titans can do more than just make Fusion Point bosses and suppress Rally Barricades.
10. What is the power ceiling in Shadowkeep, and how many power levels will the artifacts give?
Wommack: It's actually quite fun and it still blows me a bit. Artifacts have no limit on the power that they can give you. As you get more levels, they will cost more and more XP. The players will therefore go through an ascent similar to the one they had with Forsaken. They will reach the soft limit at 900, then speed up to 960. After that, thanks to Power's contributions to Power's artifacts, they will be able to reach even higher levels. The players will show us where they can go. And at the end of the eternal season, the seasonal artefact, the Eye of the Lord of the Door, will go away. Then you will work on another artifact next season. So you can start all over again, but you will still have all your equipment at 960.
What it means for Shadowkeep:
It's good to finally have concrete numbers for the Shadowkeep Power climb. We have a soft cap at 900, that is when you start receiving Prime Engrams again, and another cap at 950. You can reach 960 by buying advanced equipment that falls into the activities of end of game such as raids and dungeons. can go further by leveling your artifact, which has no power limit. An obscure Grimoire article on the Broken Throne suggests that the maximum power level is 999, but it would seem that reaching this ceiling will require significant leveling. Players with 960 full armor could do so with a level 39 artifact, while players with 950 gear would need a level 49 artifact to reach this theoretical limit. It's a huge piece of power for an extra piece, and I'm confident that hardcore grinders will accumulate dozens of levels on their Artifact. See you here in more detail about upcoming power shifts this fall.
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