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The Fortnite v8.50 patch is now available on PC, PlayStation 4 and Xbox One. This update brings the new Avengers: Endgame LTM, many bugfixes, and more!
This patch includes a new limited time mode based on the movie Avengers: Endgame. What are your thoughts?
Check out the entire Patch Notes blog post from Epic Games below …
WHAT'S UP?
End of the game – Limited time mode
Join the battle for the Infinity Stones! Fight as Chitauri and Thanos or use Avengers' items in the LTM of the finals.
LIMIT MODE TIME: ENDGAME
summary
Thanos and his Chitauri invade Battle Royale Island, in search of the six Infinity Stones.
Mode details
- In Endgame, a team of heroes fights to prevent Thanos and his Chitauri from claiming the six Infinity Stones.
- Both teams reappear when they are eliminated until the other side has reached its goal.
- From one side, the Hero team. The heroes reappear once eliminated until the enemy team has found the six Infinity Stones.
- Heroes begin with a treasure map that leads directly to an object of Mythic Avengers.
- Other Avengers items can be found in the card's chests.
- The goal of the hero team is to destroy Chitauri's army and defeat Thanos.
- The Thanos team consists of the Chitauri invaders and Thanos himself.
- The Chitauri invaders start with a powerful laser rifle, an anti-structure grenade attack and a jetpack that allows them to jump briefly high in the air.
- The first Chitauri to recover an Infinity stone will be transformed into Thanos.
- Thanos has a powerful punch, a destructive beam attack and the ability to jump high in the air, then break anything that bothers him when he goes down.
- Whenever one claims a stone of infinity, the abilities of Thanos become more powerful and the Chitauri become healthier.
- Reality Stone (red) = Heath & Shields doubled (1000-> 2000)
- Soul Stone (orange) = Activated Siphon (grants Thanos Shields only)
- Mind Stone (Yellow) = doubled jump height
- Space stone (blue) = size of the ground book AOE tripled, damage x6
- Stone of Time (Green) = Grand Flip Added to Each Hit, Damage x3
- Power Stone (purple) = x6 laser damage
- If Thanos is eliminated from the match, another Chitauri will be eliminated after a short wait (unless Thanos is the last to stand).
- If Thanos and the Chitauri find the six Infinity Stones, the Heroes will not be able to reappear.
- The purpose of Thanos and his army is to find the stones, then eliminate the remaining heroes.
WEAPONS + ARTICLES
Bug fixes and improvements
- The Hold To Swap feature is now confirmed when you release the Use button rather than when you tap it for the first time.
- This should help with the accidental permutation problem.
- If a player is eliminated by the damage of a fall while he was inside a vehicle, the last player who damaged that vehicle will receive the credit corresponding to that elimination.
- Reactivated access markers are now authoritative on the server rather than the client.
- This will help prevent cases where players see hit counters but no damage.
- Players who were restarted in Rifts teleported to the sky but would not enter the skydiving mode.
- The vehicles were not driven away from the restart van.
- The collision of the restart van did not affect certain vehicles, which allowed them to hide inside the restart van.
- The yellow effect "invulnerability" did not appear in the players revived by Reboot Van.
- The restart card continued to play its spawn sound, even if the player was disconnected.
- Deleting inventory items in armed vehicles is now blocked to prevent various camera issues.
- The traps were sometimes placed in the middle of a tile rather than against a wall when using Builder Pro.
- When exiting vehicles, crew animation will always be played before weapons can be fired.
- This will avoid the problem where players would sometimes see themselves shooting just after getting out of a vehicle before the server has had time to record the shot.
- The text of the elimination stream no longer display the "ally eliminated" message if an ally interrupts a restart animation of the player.
- Fall damage was experienced while using a Jetpack (in time-limited supported modes) after launching it from the Pirate Cannon.
- Players could not undo the damage caused by falling with a flintlock pistol while squatting.
- Players could not see the nameplates of the group member's restart cards in the UI.
- Players would not drop a restart card if they were eliminated after confirming a restart, but before their teammate actually appeared.
GAME PLAY
Bug fixes and improvements
- We solved a problem that prevented us from getting the correct amount of Survival XP after the games and offered XP to players as compensation.
- You will receive this compensation via the Gifting system.
COMPETITIVE
- New Tournament – April 27 and 28: Third week of the Fortnite World Cup online ($ 1,000,000 prize pool!)
- Solo game mode
- Participation in this event requires that both players have reached the Champions League Arena.
- Region lock is enabled – players can only participate in the qualifier for a single server region every week online openings. The server region of the first match entered for this weekend's tournament will be the region in which the player will be locked for the whole weekend.
- Format:
- April 27 – First round: All eligible players.
- April 28th – Second round: The 3000 best players of the first round.
- Streaming Replays – Currently available only on PC and Mac
- History of added tournament matches, which can be viewed by selecting a player in the rankings.
- Replay can be viewed from each match played by that player.
- Added the ability to watch live games during tournaments by selecting a player in the rankings.
- Note: The match must last 10 minutes for the live broadcast to be available.
- Added the ability to display a specific match by game session ID using the "View Streaming Stream" button in the Replay Browser.
- History of added tournament matches, which can be viewed by selecting a player in the rankings.
- Arena & Tournaments will now record profile stats in the Solo / Duo / Squad categories rather than as an LTM.
Bug fixes and improvements
- Players in Arena were wrongly being demoted to a lower division after losing Hype.
- It was a purely visual problem and all the Hype values and divisional unlocks are displayed correctly again.
- The tournament posters in the game incorrectly indicated that some events started in "2 days".
- Tournament posters and the Arena panel did not load correctly on mobile devices.
PERFORMANCE
Bug fixes and improvements
Resolution of an important cause of hitch during parachuting. and the fight at the end of the game.
ART + ANIMATION
- We added a unique animation to pet the dog and other pets.
L & # 39; AUDIO
- Added Sound Visualizer without spatialising (panning) sounds in the game.
- By introducing this mode, if you are a hard-of-hearing player, you will now be able to play the game with the audio and the viewer activated simultaneously!
- Come share your feedback on these changes, whether in the game or on our social networks, to help us continue to make improvements for the future!
A flawless stay
Bug fixes and improvements
- Various gaming sounds (gunshots, walking, reloading) no longer fire at incorrect or random times.
- This caused "ghost" sounds while nothing caused the actual sound effect.
- Fixed a problem that prevented certain things from having audio loop when they should.
REPLAY
Bug fixes and improvements
- When healing with a banana or a desired apple, not all visual effects are reproduced when viewed in rehearsal.
MOBILE
- The reactive effects did not work properly for Marshmello's outfit.
- MSAA anti-aliasing enabled on P30 Pro, Mate 20, Mate 20X.
- The interaction button now has contextual icons.
- You can now move while the map is open by providing entries to the left of the screen.
Bug fixes and improvements
- Improvements to the stability and resolution of some accidents.
- Performance improvements on iPad Mini 4 and Air 2.
- The motion controller did not appear on the HUD for some devices.
- Push notifications were not sent after downloading updates.
- Blocked players on this player's friend list did not appear as "blocked".
- The fire button and the right stick would not work after anchoring the Baller Grapple with the tap to fire.
- The right-hand fire stick did not allow the camera to move in the Baller.
- The Baller grapple did not let go at the first tap.
- Players could get stuck in an infinite shooting loop after leaving the Baller while he was anchored with the grappling hook.
- A double tap is necessary to detach the grappling hook from the Baller when using the tap to shoot.
- There were visual problems with the Back button in the menus.
- Voice chat icons of players set to "stay out" did not appear.
- The ammo boxes were not open.
- Squad Management's Confirm and Cancel buttons were hard to touch / interact with.
- The option menus closed unapplied changes closed the entire menu instead of the popup prompt.
- Menu icons can be removed from the HUD presentation tool.
- The vehicle boost icons appeared differently between viewing them in a match and in the HUD's presentation screen.
- The Score Tracking widget can now be removed from the mobile HUD.
- The score tracking widget can now be removed from the mobile HUD
- It was difficult to see the animations of the characters and weapons when using the arrow bow.
- The Map widget was setting its anchors inappropriately when it was moved into the HUD layout tool, which required a game-mode user interface attached to push the Map widget off the screen.
- You may have to reset the Map widget in the Palette Presentation tool to resolve this problem.
WHAT'S UP?
Game Tours
S & # 39; fun! New game settings are now available, such as the ability to add tricks! Find our others in the Gameplay section below.
Phase mode
Phase mode allows you to enable / disable collision with objects and the world. When you are in Phase mode, you can move freely on any terrain and take objects away.
Prefabricated prefabricated boat
Avast, you friends! Become the captain of your own pirate ship! Imagine and create your own pirate Cove using this new prefab.
HE IS
- Added two new island portals to Creative and Playground platforms.
- Reduced player portals from 8 to 6 players in Creative Hub.
Bug fixes and improvements
- Hardware resources were not reset when returning to the hub.
- Infinite hardware resources were not flipped correctly when island permissions were changed.
GAME PLAY
- New game settings
- You can now add tricks to any game.
- Everything will be reset to the state before the match when you start a new game.
- Each round uses the Score and Win Score display settings to announce the winner and also displays a scoreboard.
- The number of wins per team or per player is displayed on the dashboard.
- In the future, we will add a global winner for the game display.
- The Turns Total setting sets the number of turns from 1 to 100.
- Updated options for killings, killings, goals to win and collect items for:
- Win to be Off, 1-10, 15, 20, 30, 40, 50, 100, 200, 500 or 1000.
Bug fixes and improvements
- Players could damage after the end of a game.
- The games were unexpectedly long to start on the islands with Creative Spawners.
- The lobby music plays in a loop after the victory.
- Players in a group that was set to "Sit Out" would enter the game if the leader of the group joined a game in progress.
CREATIVE TOOLS + TELEPHONE
- Added phase mode:
- In flight, you can now activate the Phase mode to get through objects and terrain!
- Phasing can be very useful for quickly navigating your island during the editing.
- To enable or disable the Phase mode:
- On the keyboard, press the N key (you can reassign it in Settings).
- On the controllers, hold the left joystick.
- On mobile devices, you can assign a new Phase button to your HUD, which allows you to switch Phase.
- Your phase setting will be memorized, so you will continue to phase after stopping and starting to fly.
Bug fixes and improvements
- The consumable fruits could not be selected by the phone.
- Some accessories or tiles may disappear when copying close objects after multiple selection.
- The player 's building walls can be scaled and rotated if they are selected next to another object with the help of multiple selection.
- The propeller orientation would change unexpectedly when activating the alignment on the grid.
prefabs
- Addition of the pirate ship prefab.
- Added the gallery of pirate ships.
- Added six Pirate Cove prefabs.
- Added Pirate Cove Gallery and Pirate Cove Prop Gallery.
Bug fixes and improvements
- The metal bin in General B Priming Gallery could not be cut or copied.
- The draft distance of the trash bag has been improved, which allows it to be visible from further afield.
- The roof pieces of the military base set turned green after being placed with Multi-Select.
- The pillars of the ice castle game could not be placed after a rotation on a modified axis.
- Canceling a break in rings from the Gallery of Rings would make that ringing unaffected by the phone.
- The balcony of the ice castle could not be placed properly.
DEVICES
- New options have been added to Stormwing Spawner to determine if objects are destroyed when they are hit:
- Boosted Health Threshold: If you direct an item with that amount of life or less, it will be immediately destroyed (Default: All)
- Direct Strike Health Threshold – After a head-on collision with an object, if it has this health or less, it will be destroyed (Default: 300)
- Revolutionary Health Threshold – Everything the Howling Wing hits with this amount of life or less will be destroyed. (Default: 0)
- Options (Battle Royale, 0, 150, 300, 450, 600 or all)
- Battle Royale – Use the current balance set by Battle Royale (it will evolve over time depending on the current state of Stormwing in Battle Royale)
- 0 – 600 – The current state of health of the object must be lower in order to be destroyed.
- All – There is no threshold, everything will be destroyed.
- New options for Objective Device
- Health bar updated with a selectable identification letter.
- Option added to identify the goal NONE, A, B, C, D, W, X, Y or Z
- Addition of an option to display objective health in the HUD
- Be sure to select Objective as the type of HUD in the UI settings.
- Added Hide Health Bar Options 10, 15, 20, 25, 30, 35, 40, and 45
- Adding an option to Objective Devices to set their tag color:
- Red, Blue or Orange: The tag will always appear with the chosen color.
- Sympathetic / Enemy: The tag will be colored red or blue, depending on whether it is part of the opposing team or not.
Bug fixes and improvements
- Spawned creatures and sentinels remained active even after the end of a game.
- The Boom Bow did not cause any damage to the sentinels.
- Incorrect text was displayed after a Sentry eliminated a player.
- Two sentries may appear one on the other at the beginning of a party.
- Sounds could not be played when scoring in a capture area while playing the radio.
- Increase the pulling distance of the pieces by 3 times their previous distance.
- The pinball windshield has the same attack distance as the pinball machine.
UI + SOCIAL
- You can now display the dashboard in the game by pressing the Map button during the game. This option is activated by default.
- Use the Map Display Widget option to choose between Dashboard and Default Map.
- Adding objectives to the type of HUD to display the health objectives on the HUD
Bug fixes and improvements
- The hardware resource icons did not show the "infinite" graph.
- The user interface in authoring mode always appeared after switching to Save the World if the game had not been restarted.
- Dashboard correction
- Only two players with identical scores could show equality in the same place.
- The dashboard did not appear when we chose a narrow time difference between "Winner display time" and "Score display time".
- Sometimes posted the same player name multiple times.
- The player's line has not always been highlighted.
- The placards would always indicate "1st" when they are in a team.
- Various team settings caused the columns in the dashboard to shift.
- The Score Tracking widget could not be removed from HUD on mobile.
- The time setting in the UI settings did not count upward.
- The Time setting appeared on both the UI Settings tab and the Game tab, and only appears on the UI Settings tab.
- There was a typo in the "Fortnite Remix" radio track.
- A group leader joining a Creative server sometimes trained Sitting Out players with them in a game.
MOBILE
Bug fixes and improvements
- Players could not enter ghost mode.
WHAT'S UP?
Eagle eye
Throw in the battle and drop eggs on the Husks with this new legendary Outlander. Bowler
More cannons? No problem! Throw cannonballs bouncing on these Smashers with this previous launcher.
MISSIONS + SYSTEMS
- Twine Peaks tweaks!
- Missions have been added to the top end of the Twine picks with bigger difficulties and better rewards.
- Heroes, schemas and survivors XP
- Higher gold rewards
- Best booty in the world
- Better materials (Brightcore / Sunbeam)
- These are the first steps we take to add more difficult content to Save the World.
- Missions have been added to the top end of the Twine picks with bigger difficulties and better rewards.
- Beta Storm Resupply is back!
- New main objectives have been added:
- Collect enough stones before the time runs out!
- Collect 10 crates of supply!
- Mushroom and / or barrel picking is now an additional goal, not a primary goal.
- The circle radius of the smallest safety zone has been increased to allow a safer harvest.
- New main objectives have been added:
Bug fixes and improvements
- Fixed a problem due to which Plankerton mushrooms were not taken into account for the purpose of replenishment mission.
IU
Bug fixes and improvements
- Mac players will no longer be returned to the map screen when attempting to join a lobby.
- We recently have this problem for other players before the release of the v8.50.
- Additional loading screens appeared when leaving the hall.
- The "manage the player" confirmation screen in the lobby showed an incorrect banner and power level.
- Schematic reward descriptions did not appear when viewed in the mission rewards section of the map.
- Some schemas / heroes had text and numbers cut off from their descriptions.
- Items from the armory locations displayed unbound tabs when previewing in the store.
- The Launch button would appear enabled but would be unusable when attempting to launch an SSD mission.
- The rewards of the collector's book heroes did not display correctly after claiming a random reward from the heroes.
- The collection book completion pages did not update when moving items or adding new items to a page.
- The user interface for harvesting wood was stuck on player screens when it joined a mission or reactivated the HUD.
- Players joining a game in progress do not appear in the HUD team list.
- Players' power levels appeared as "1" instead of the correct power level.
- Update speed stats attack tooltips for melee weapon patterns.
PERFORMANCE
- Improvements to game modifiers to resolve performance issues.
Bug fixes and improvements
- The players hooked up by moving / interacting with the menus.
HERO
- Here is Cottontail Eagle Eye, a new legendary Outlander!
- Perk Standard: Departure not planned
- Phase Shift leaves 3 egg bombs, which process 18 basic damage to nearby enemies.
- Commander Perk: Departure without surprise +
- Phase Shift leaves 3 egg bombs, which process 45 points of damage to nearby enemies.
- Available in the event shop on April 25 at 8pm Eastern Time.
- Perk Standard: Departure not planned
- Legendary Builder Miss Bunny Penny is back!
- Perk Standard: Overdrive Plasma
- Decreases the energy cost of the plasma pulses of 38%.
- Order Perk: Plasma Overdrive +
- Decreases the energy cost of the plasma pulses of 75%.
- Available in the event shop on April 25 at 8pm Eastern Time.
- Perk Standard: Overdrive Plasma
Bug fixes and improvements
- The tooltip Escape Artist + displayed an incorrect duration.
- The Critical Blast + and Sure Shot + tooltips showed incorrect values.
WEAPONS + ARTICLES
- The bowler returns!
- Shoot cannonballs that damage and repel groups of enemies. Cannon balls can bounce before exploding, dealing damage to nearby enemies with each bounce.
- Available at the Weekly Store from April 25th at 8:00 pm ET until May 2nd at 8:00 pm ET.
- The bowler was added to the Flint Weapons page of the collection book.
L & # 39; AUDIO
- Updated audio for Noble Launcher loading.
- Audio added when players go through traps.
Bug fixes and improvements
- Missing sounds in Danishing Hare Ken's martial arts animations.
GENERAL
- We reworked the Ready / Not Ready logic in several places. This should prevent / resolve cases of players unintentionally marked as not ready.
- Only the leader of the group will be marked as not ready when the following events occur:
- A party member leaves
- A member of the party joined
- The selected playlist is changed
- Everyone except the party leader will be ready after returning to the lobby.
- Only the leader of the group will be marked as not ready when the following events occur:
- Added extra text in the Play button area to indicate which members of the group need to prepare.
SOCIAL
- Added an option to view your current voice channel (and switch between Party / Game channels) in the Escape menu.
- Active voice indicators now appear for all members of the group, not just those who are seated.
- The "Automatically Join Game Channel" parameter is now limited to cases where your team has been filled with other players not belonging to a party.
- The list of party members in the social panel indicates the leader of the party.
Bug fixes and improvements
- Players in the lobby would sometimes have each others' game status text rather than their own.
- Xbox One players may experience an intermittent failure when they accept a game invitation or join a game session before the game is launched.
PERFORMANCE
- Added an UI option to disable the rendering hardware interface thread added in 8.30.
- RHIT improves the performance of PCs with quadcore and higher processors, but may decrease performance on low-end computers.
- Improve performance by reducing the number of audio components created when a weapon falls.
- Improved vehicle performance.
KNOWN ISSUES
Want to follow the main problems of the community? See you on our Fortnite | Trello board community issues here.
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