Sensor Tower: Brawl Stars ranks 10th in global revenue in January after launch in December



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Brawl Stars seems to be becoming a hit. The mobile market research company, Sensor Tower, has released its findings for the month of January. She introduced Supercell's latest game in the top 10 sales in less than two months after its official launch.

The multiplayer hero battle brought in more than $ 50 million in January, making it the 10th most profitable sensor tower in the world. This shows that Supercell's marketing efforts are paying off after 2018, when revenues plummeted. Mobile games are expected to earn more than $ 70 billion in 2018, according to an estimate by Newzoo, another market research firm. Data such as Sensor Tower helps publishers and developers decide what they need to create, which platform they should choose, and which regions are best suited for their games.

These graphics, such as the NPD Group's monthly sales report for console and PC games, do not follow all stores. Sensor Tower can not extract data from third-party Android resellers in China. But like the NDP report, it paints a faithful picture of what makes money, what people download, and other trends at the top of the market.

And here we go in the charts.

Top 10 fights

Brawl Stars is the only game not to have been in the top 10 before, reports Sensor Tower. It ranks eighth on Google Play and No. 13 on the Apple App Store. Candy Crush Saga, Dragon Ball Z: Battle of Dokkan and Lineage M have all improved their ranking compared to the previous month.

Netease's Westward Journey, ranked # 2 on Google Play and No. 4 worldwide, once again shows how powerful free games are in Asia. Randy Nelson of Sensor Tower said the album was released in March 2016 and was one of China's most lucrative mobile games.

"It has brought in more than $ 4.2 billion so far, not counting Android in China," Nelson said. "It's available in 70 countries, including the United States. Most of its revenues – 99% – come from China. The United States is its largest international market, but accounts for less than 1% of spending. He brought in about $ 30 million here. The version available on the US App Store is entirely in Chinese, BTW. "

Hyper casual wins

Five of the top 10 players in the download table are hyper-casual games:

  1. Color Bump 3D
  2. Paper.io 2
  3. Jump of propeller
  4. Polysphère
  5. Driving and parking

Color Bump 3D debuts, and appearing at the top is a win for 101 Digital. Polysphere # 9 is also a new game. His strength comes from the App Store, where he was # 2 behind Color Bump.

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