& # 39; Assassin & # 39; s Creed Odyssey & # 39; s and when the length counts against a game



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Assassin's Creed OdysseyUbisoft

Yesterday, the embargo lifted for Assassin's Creed Odyssey reviewsand the reactions go from the "best AC game ever created" (IGN) to "it's very good but it's probably missing Origins, black flag and 2"(Me) But a complaint frequently quoted in my criticism and in others is the pure Cut of Assassin's Creed Odyssey. I know that many examiners, even with about 10 full days of exam copy, could not finish under embargo and may not even complete their launch this Friday.

I did not think either, but after 55 hours, I managed to connect the four great stories of the game with half a day to lose to write my review. And I think it's time to talk about why a game like this feels the need to be so damn big and long, so much so that it actually works against.

When I say that it took me 55 hours to beat Assassin's Creed OdysseyIt's not me and my open OCD world trying to erase all question marks from the map and explore every nook and cranny. That's what I would consider close to minimum to beat the game. This is not a title where you can go through the main story in 15 to 20 hours, then spend 60 to 80 hours over 100% exploration and conversion of the map. Odyssey locks almost all his "important" quests behind long leveling gates. This means that you do what you can as main quests, then you do parallel quests to get more pieces of XP, and then when you run out of them, you erase landmarks up to That you are finally at the right level to continue the main quest series. again and the cycle repeats itself. Since, for example, searching for the last circle of cult members is a level 50 effort, you must reach the maximum level to beat the game. It takes no less than 50 hours of play, just by the XP accumulation.

That does not even include going 100% on the map afterwards, nor doing one of the countless generic quests "a settlement needs your help" that I've accomplished exactly in all my part . Yet it took me so much time.

Assassin's Creed OdysseyUbisoft

For some, I know that sounds like a good thing. There is a host of "dollars per hour of entertainment" which, I know, will love the idea that a game takes over 50 hours to beat and over 100 hours to clear, which means that the "value" of the $ 60 is increased compared to a game. It takes 15 hours. Since gambling is an expensive hobby, I can understand this point of view. But I just do not agree with that. For me, play a game like Assassin's Creed Odyssey watch a six-hour movie instead of two hours. A televised season of forty episodes instead of ten tight.

In short, I think that more games need to be edited, and these vast expanses of land, rectifications and quests do not seem to justify their investment.

Of course, there are exceptions to that. Take something like The witcher 3, a game Assassin's Creed desperately trying to imitate. You can easily put more than 100 hours in this game, and yet A) the quality is superior, which gives the impression of being less chore and B) CD Projekt Red only offers games twice a decade. Similarly, except that Red Dead Redemption 2 to be very long, but it's a sequel to come eight years after the original. 100 hours after this wait is a little more logical.

But not with Assassin's Creed, a series in which we see new entries every 1-2 years, to the point of being charged with 50 extra hours of the same kind of activity, even if the game itself is pretty good. I am at the point where I would like to see the size and investment time of an alternative game halved. I would pay the same price for that. I just think it would be a better overall experience and a better job for everyone.

Assassin's Creed OdysseyUbisoft

As I said, there is this "dollar per hour" brigade, but the vast majority of players can not even finish five hours. Call of Duty campaign. The number of people who actually see the end of most video games is surprisingly low and decreases as the game lasts. I would be surprised if more than 5 to 10% of players already beat Assassin's Creed Odyssey play as much as I do, so what's the point of a game being so big?

The other factor is that we exist in an industry where the economic crisis is crushing the developers who are trying to create these sprawling games. As I continued to play a game that seemed to have ended twenty hours ago, I wondered how many hours of work were needed to maintain it. How much less could the team at Ubisoft have cracked if the scope of this game was just a little more reasonable? All this seems like a waste.

Again, context is the key here. As I said, it makes more sense for some titles to be longer, but for others it may be an obstacle. I would have probably liked games like God of the war and Spider Man unless they asked for more than 50 hours initially instead of 15-25 and up if I really wanted to hunt collectibles or make New Game +. Assassin's Creed Odyssey feels that it is eating my life against my will, holding the end of the story hostage, unless I devote several weeks of my time to her and to her alone.

Assassin's Creed is in a better place as a series now than it has been previously with two solid entries in two years, but it's time for another break (and one is coming soon) and wondering it is necessary for these games to try to crush its players (and developers) with their size.

Follow me on Twitter, Facebook and Instagram Read my new science fiction novel Herokiller, now available in print and online. I have also written The trilogy of the earth.

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Assassin's Creed OdysseyUbisoft

Yesterday, the embargo lifted for Assassin's Creed Odyssey reviewsand the reactions go from the "best AC game ever created" (IGN) to "it's very good but it's probably missing Origins, black flag and 2"(Me) But a complaint frequently quoted in my criticism and in others is the pure Cut of Assassin's Creed Odyssey. I know that many examiners, even with about 10 full days of exam copy, could not finish under embargo and may not even complete their launch this Friday.

I did not think either, but after 55 hours, I managed to connect the four great stories of the game with half a day to lose to write my review. And I think it's time to talk about why a game like this feels the need to be so damn big and long, so much so that it actually works against.

When I say that it took me 55 hours to beat Assassin's Creed OdysseyIt's not me and my open OCD world trying to erase all question marks from the map and explore every nook and cranny. That's what I would consider close to minimum to beat the game. This is not a title where you can go through the main story in 15 to 20 hours, then spend 60 to 80 hours over 100% exploration and conversion of the map. Odyssey locks almost all his "important" quests behind long leveling gates. This means that you do what you can as main quests, then you do parallel quests to get more pieces of XP, and then when you run out of them, you erase landmarks up to That you are finally at the right level to continue the main quest series. again and the cycle repeats itself. Since, for example, searching for the last circle of cult members is a level 50 effort, you must reach the maximum level to beat the game. It takes no less than 50 hours of play, just by the XP accumulation.

That does not even include going 100% on the map afterwards, nor doing one of the countless generic quests "a settlement needs your help" that I've accomplished exactly in all my part . Yet it took me so much time.

Assassin's Creed OdysseyUbisoft

For some, I know that sounds like a good thing. There is a host of "dollars per hour of entertainment" which, I know, will love the idea that a game takes over 50 hours to beat and over 100 hours to clear, which means that the "value" of the $ 60 is increased compared to a game. It takes 15 hours. Since gambling is an expensive hobby, I can understand this point of view. But I just do not agree with that. For me, play a game like Assassin's Creed Odyssey watch a six-hour movie instead of two hours. A televised season of forty episodes instead of ten tight.

In short, I think that more games need to be edited, and these vast expanses of land, rectifications and quests do not seem to justify their investment.

Of course, there are exceptions to that. Take something like The witcher 3, a game Assassin's Creed desperately trying to imitate. You can easily put more than 100 hours in this game, and yet A) the quality is superior, which gives the impression of being less chore and B) CD Projekt Red only offers games twice a decade. Similarly, except that Red Dead Redemption 2 to be very long, but it's a sequel to come eight years after the original. 100 hours after this wait is a little more logical.

But not with Assassin's Creed, a series in which we see new entries every 1-2 years, to the point of being charged with 50 extra hours of the same kind of activity, even if the game itself is pretty good. I am at the point where I would like to see the size and investment time of an alternative game halved. I would pay the same price for that. I just think it would be a better overall experience and a better job for everyone.

Assassin's Creed OdysseyUbisoft

As I said, there is this "dollar per hour" brigade, but the vast majority of players can not even finish five hours. Call of Duty campaign. The number of people who actually see the end of most video games is surprisingly low and decreases as the game lasts. I would be surprised if more than 5 to 10% of players already beat Assassin's Creed Odyssey play as much as I do, so what's the point of a game being so big?

The other factor is that we exist in an industry where the economic crisis is crushing the developers who are trying to create these sprawling games. As I continued to play a game that seemed to have ended twenty hours ago, I wondered how many hours of work were needed to maintain it. How much less could the team at Ubisoft have cracked if the scope of this game was just a little more reasonable? All this seems like a waste.

Again, context is the key here. As I said, it makes more sense for some titles to be longer, but for others it may be an obstacle. I would have probably liked games like God of the war and Spider Man unless they asked for more than 50 hours initially instead of 15-25 and up if I really wanted to hunt collectibles or make New Game +. Assassin's Creed Odyssey feels that it is eating my life against my will, holding the end of the story hostage, unless I devote several weeks of my time to her and to her alone.

Assassin's Creed is in a better place as a series now than it has been previously with two solid entries in two years, but it's time for another break (and one is coming soon) and wondering it is necessary for these games to try to crush its players (and developers) with their size.

Follow me on Twitter, Facebook and Instagram Read my new science fiction novel Herokiller, now available in print and online. I have also written The trilogy of the earth.

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