& # 39; Assassin & # 39; s Creed Odyssey & # 39; s is it too long?



[ad_1]
<div _ngcontent-c15 = "" innerhtml = "

& # 39; Assassin & # 39; s Creed Odyssey & # 39; sCredit: Ubisoft

A number of comments have taken Assassin's Creed Odyssey to the task of being too long and Paul Tassi here in Forbes presented several compelling reasons for which we could agree. As far as gaming is concerned, I think that length, just like beauty, lies in the viewer's eye, and I would like to suggest that people who review games have reasons to see the duration in a very different way of the one who plays them for pleasure.

Long games can make critics cry.Credit: Ubisoft

Length and criticism

Game critics often receive additional codes for new games so that they can play the game and write a review coinciding with the game's release. The code is provided under an embargo stating that the revision can not appear before a date and time. specified time.

It is generally accepted that the first reviews generate the most web traffic and that the latter pays the bills of the website hosting them. That's why a flood of ratings for the most prestigious games is only seconds away from the lifting of the embargo.

This system can put a lot of pressure on the reviewer. Reviewers must generally, or in some cases, be required to complete the game before writing their review. Sometimes time between the receipt of the code and the lifting of the embargo is enough to give the game a fair play and sometimes it is not. However, the reviewer is expected to publish the statement when the embargo raises, whether or not he has enough time to play. This is especially true for high-profile games like Assassin's Creed Odyssey.

& # 39; Assassin & # 39; s Creed Odyssey & # 39; sCredit: Ubisoft

It's easy to understand why the length of a game can be a problem for the critic in a system like this. All games are repetitive. Game designers strive to ensure that players enjoy the repetitive elements of their games. However, when the games are long and time is running out, the rehearsal, which was a pleasant challenge, can become a tedious chore.

The pressure to publish a critique when the embargo comes up can make the game even more fun. For example, examiners can start playing a game with normal or difficult difficulty settings, but switch to easy mode to complete the game on time. Combat-oriented games like Odyssey can be much less pleasant when the fighting is not difficult and the intelligent construction of characters is useless. You do not have to think, just press a button and move on. Spending a long game in its easiest configuration can be spending a lot of time doing something that is not very fun.

Assassin's Creed Odyssey is a very great game that has undoubtedly put a lot of critics under pressure for them to finish and write their review before lifting the embargo. These critics have good reason to be unhappy with the length of the game. However, many of these reasons flow from the way they were forced to play Odyssey, not the game itself.

& # 39; Assassin & # 39; s Creed Odyssey & # 39; sCredit: Ubisoft

Length and player

Players have no time constraints that prevent critics from completing before the deadline. They can take as long as they wish to finish a game. If they're having fun, players will spend weeks, months and sometimes years with a game, not the days given to the reviewer. They can play all the game in the toughest difficulty conditions if they like to take up the challenge. If you like to play a game and you do not play in time constraints, having more to play is not a problem, it's a bonus.

One can argue that from the point of view of the player, a game can not be too long. I do not finish most of the games I play. Does this mean that the game is too long? I do not think so. This means that I have not found the game interesting or challenging enough to spend more time playing. But everything is not about me. Other players may have liked the game and were sad when they finished 10, 50 or 100 hours after my stop. For me, the game was as long as necessary to reach the point where it was time to stop because it was no longer fun; for others, the game was too short.

Sometimes I find myself groaning without thinking in the content to move on to the next step and the next step. I do not enjoy myself and when that happens, I put the game aside and play something else. Does this mean that the game is too long? I do not think so. This usually means that I have played too much in too short a time. If I really enjoyed myself before falling into the hollow of the mill, I will return to the game later and I will be captivated again by its magic. There is no "too long" for a game like this.

& # 39; Assassin & # 39; s Creed Odyssey & # 39; sCredit: Ubisoft

East Assassin's Creed Odyssey too long?

Assassin's Creed Odyssey is a huge game that has stressed a lot of critics who had to meet a deadline. I understand why these critics complain that the game is too long. They have to finish the game. They can not take a break and come back later. They have too much to do for the time they have and ending in time to respect the embargo can force them to play in a way that causes boredom rather than pleasure. Examiners have many reasons to think Odyssey Is too long.

East Odyssey too long for players? Some people have to finish the games they start. There are not many players like this, as evidenced by consistent information that the vast majority of games are never finished. However, for players who must finish, Odyssey It will be too long if they stop having fun well before completing the main story of the game. For all others Odyssey maybe too short, but it's hard to see how it could be too long.

Odyssey would be too short for players who decide that it's not fun and not worth the cost after a short game. It's a problem, but the duration of the game is not a problem.

Odyssey would also be too short for players who love the game so much that they do everything they have to do, or at least anything they like to do, complete the game and want more. Ubisoft's ambitious plans for post-launch content should make these players happy.

For those who play until it's no longer fun, interesting or challenging, Odyssey East as long as it is necessary for them to thoroughly enjoy themselves. Getting as much fun as possible with something is not a problem. The question to ask about Assassin's Creed Odyssey or any other game is not "is it too long?" but rather "is it long enough to give most people enough time to maximize their enjoyment?"

If you are interested in video games, here are some articles that might interest you.

  • Hint: How to adjust the HDR settings in "Assassin's Creed Odyssey" & # 39; s
  • The ambitious plan of "Assassin's Creed Odyssey": keep players engaged for months after launch
  • Resolution and number of images in the trailer of Gameplay's Red Dead Redemption 2 & # 39;
  • Here are the upcoming RPGs in October
  • The comparison of the beta 'Black Ops 4 Breakout & # 39; on the Xbox One and PS4 consoles reveals a surprise
  • CD Projekt Red launches a new RPG game in the world of The Witcher

">

& # 39; Assassin & # 39; s Creed Odyssey & # 39; sCredit: Ubisoft

A number of comments have taken Assassin's Creed Odyssey to the task of being too long and Paul Tassi here in Forbes presented several compelling reasons for which we could agree. As far as gaming is concerned, I think that length, just like beauty, lies in the viewer's eye, and I would like to suggest that people who review games have reasons to see the duration in a very different way of the one who plays them for pleasure.

Long games can make critics cry.Credit: Ubisoft

Length and criticism

Game critics often receive additional codes for new games so that they can play the game and write a review coinciding with the game's release. The code is provided under an embargo stating that the revision can not appear before a date and time. specified time.

It is generally accepted that the first reviews generate the most web traffic and that the latter pays the bills of the website hosting them. That's why a flood of ratings for the most prestigious games is only seconds away from the lifting of the embargo.

This system can put a lot of pressure on the reviewer. Reviewers must generally, or in some cases, be required to complete the game before writing their review. Sometimes time between the receipt of the code and the lifting of the embargo is enough to give the game a fair play and sometimes it is not. However, the reviewer is expected to publish the statement when the embargo raises, whether or not he has enough time to play. This is especially true for high-profile games like Assassin's Creed Odyssey.

& # 39; Assassin & # 39; s Creed Odyssey & # 39; sCredit: Ubisoft

It's easy to understand why the length of a game can be a problem for the critic in a system like this. All games are repetitive. Game designers strive to ensure that players enjoy the repetitive elements of their games. However, when the games are long and time is running out, the rehearsal, which was a pleasant challenge, can become a tedious chore.

The pressure to publish a critique when the embargo comes up can make the game even more fun. For example, examiners can start playing a game with normal or difficult difficulty settings, but switch to easy mode to complete the game on time. Combat-oriented games like Odyssey can be much less pleasant when the fighting is not difficult and the intelligent construction of characters is useless. You do not have to think, just press a button and move on. Spending a long game in its easiest configuration can be spending a lot of time doing something that is not very fun.

Assassin's Creed Odyssey is a very great game that has undoubtedly put a lot of critics under pressure for them to finish and write their review before lifting the embargo. These critics have good reason to be unhappy with the length of the game. However, many of these reasons flow from the way they were forced to play Odyssey, not the game itself.

& # 39; Assassin & # 39; s Creed Odyssey & # 39; sCredit: Ubisoft

Length and player

Players have no time constraints that prevent critics from completing before the deadline. They can take as long as they wish to finish a game. If they're having fun, players will spend weeks, months and sometimes years with a game, not the days given to the reviewer. They can play all the game in the toughest difficulty conditions if they like to take up the challenge. If you like to play a game and you do not play in time constraints, having more to play is not a problem, it's a bonus.

One can argue that from the point of view of the player, a game can not be too long. I do not finish most of the games I play. Does this mean that the game is too long? I do not think so. This means that I have not found the game interesting or challenging enough to spend more time playing. But everything is not about me. Other players may have liked the game and were sad when they finished 10, 50 or 100 hours after my stop. For me, the game was as long as necessary to reach the point where it was time to stop because it was no longer fun; for others, the game was too short.

Sometimes I find myself groaning without thinking in the content to move on to the next step and the next step. I do not enjoy myself and when that happens, I put the game aside and play something else. Does this mean that the game is too long? I do not think so. This usually means that I have played too much in too short a time. If I really enjoyed myself before falling into the hollow of the mill, I will return to the game later and I will be captivated again by its magic. There is no "too long" for a game like this.

& # 39; Assassin & # 39; s Creed Odyssey & # 39; sCredit: Ubisoft

East Assassin's Creed Odyssey too long?

Assassin's Creed Odyssey is a huge game that has stressed a lot of critics who had to meet a deadline. I understand why these critics complain that the game is too long. They have to finish the game. They can not take a break and come back later. They have too much to do for the time they have and ending in time to respect the embargo can force them to play in a way that causes boredom rather than pleasure. Examiners have many reasons to think Odyssey Is too long.

East Odyssey too long for players? Some people have to finish the games they start. There are not many players like this, as evidenced by consistent information that the vast majority of games are never finished. However, for players who must finish, Odyssey It will be too long if they stop having fun well before completing the main story of the game. For all others Odyssey maybe too short, but it's hard to see how it could be too long.

Odyssey would be too short for players who decide that it's not fun and not worth the cost after a short game. It's a problem, but the duration of the game is not a problem.

Odyssey would also be too short for players who love the game so much that they do everything they have to do, or at least anything they like to do, complete the game and want more. Ubisoft's ambitious plans for post-launch content should make these players happy.

For those who play until it's no longer fun, interesting or challenging, Odyssey East as long as it is necessary for them to thoroughly enjoy themselves. Getting as much fun as possible with something is not a problem. The question to ask about Assassin's Creed Odyssey or any other game is not "is it too long?" but rather "is it long enough to give most people enough time to maximize their enjoyment?"

If you are interested in video games, here are some articles that might interest you.

[ad_2]
Source link