& # 39; Fallout 76 & # 39; Beta feels like a total mess, but I like it somehow



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Fallout 76Credit: Bethesda

As a rule, I try not to overly criticize the betas. After all, this is a beta version and, in theory, the developer is here to present us with an unfinished product that he hopes to improve through testing. The lines become completely muddy when betas are semi-commercial products via pre-order bonuses, or when they are deployed shortly before launch as more or less finished products and designed as demos more than anything else . But again, this is only a general rule: if it's a beta, it leaves a little room for maneuver in my book.

Fallout 76, however, comes out in two weeks. There is still a lot to be done and I am ready to give Bethesda the benefit of the doubt about this frantic crash that I have experienced. Some of these other things, though? Hoo boy. This thing is a kind of mess.

The engine of Bethesda is already an awkward beast, and the same goes for solo games. Fallout is apparently a first-person shooter, yet his shooting is one of the worst feelings in the industry, slow. This is why normal games allow you to slow down time and select targets with V.A.T.S. software. system, but there is no time slowing down in an online game. They are trying to make it work, but what remains is a strange hybrid system that, for the most part, looks like a heavy and slow fight that we have known and loved since Fallout 4, with all the problems that come with trying to get it right. adapt that to the online game.

And that's only fighting. Fallout also has a complex and complex inventory management, which is managed through the Pip-Boy. Again, this is a system that already shows its age in single player games, but is much worse in an online environment. It takes time to navigate these menus, to find what you need, to do more or less anything. This is the time during which a mutant could explode with a pistol. May God save you from lacking mid-combat ammunition and changing your rifle: you will have a better chance of not dying while watching your oversized watch.

The same goes for events and quests, which remain attractive through solid audio journal work, but simply can not be compared to a world populated by real NPCs. This sounds like a simplified version of a complete concept, and it's still a bad place to be.

And yet, I do not know, I think this thing is great.

In the heart of my Fallout 4 the experience was garbage collection. I've leveled and done history and all that, but I've mostly wandered into the wastelands by picking up pencils and coffee cups in order to build increasingly baroque colonies . And it's the heart of Fallout 76: a massive settlement system that is built around us all, funny players, making our mark on vacant lots. I felt this game in all its awkward and satisfying majesty the first time I built a foundation, four walls and a roof in the game, and I'm already wondering how to get more from wood to finish the door I have to make. this thing a proper speaker. Work benches and everything else later, then farm, etc .: there is a lot to do here.

And yes, so much that underlies this game is a total mess. But there is this fundamental concept of rebuilding the world from a burnt nothing that I find immensely intriguing, and I can not wait to see what the community will end up doing. Bethesda has received many deserved attacks for having released buggy games, but I do not know. There is heart here. It's enough for me sometimes.

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Fallout 76Credit: Bethesda

As a rule, I try not to overly criticize the betas. After all, this is a beta version and, in theory, the developer is here to present us with an unfinished product that he hopes to improve through testing. The lines become completely muddy when betas are semi-commercial products via pre-order bonuses, or when they are deployed shortly before launch as more or less finished products and designed as demos more than anything else . But again, this is only a general rule: if it's a beta, it leaves a little room for maneuver in my book.

Fallout 76, however, comes out in two weeks. There is still a lot to be done and I am ready to give Bethesda the benefit of the doubt about this frantic crash that I have experienced. Some of these other things, though? Hoo boy. This thing is a kind of mess.

The engine of Bethesda is already an awkward beast, and the same goes for solo games. Fallout is apparently a first-person shooter, yet his shooting is one of the worst feelings in the industry, slow. This is why normal games allow you to slow down time and select targets with V.A.T.S. software. system, but there is no time slowing down in an online game. They are trying to make it work, but what remains is a strange hybrid system that, for the most part, looks like a heavy and slow fight that we have known and loved since Fallout 4, with all the problems that come with trying to get it right. adapt that to the online game.

And that's only fighting. Fallout also has a complex and complex inventory management, which is managed through the Pip-Boy. Again, this is a system that already shows its age in single player games, but is much worse in an online environment. It takes time to navigate these menus, to find what you need, to do more or less anything. This is the time during which a mutant could explode with a pistol. May God save you from lacking mid-combat ammunition and changing your rifle: you will have a better chance of not dying while watching your oversized watch.

The same goes for events and quests, which remain attractive through solid audio journal work, but simply can not be compared to a world populated by real NPCs. This sounds like a simplified version of a complete concept, and it's still a bad place to be.

And yet, I do not know, I think this thing is great.

In the heart of my Fallout 4 the experience was garbage collection. I've leveled and done history and all that, but I've mostly wandered into the wastelands by picking up pencils and coffee cups in order to build increasingly baroque colonies . And it's the heart of Fallout 76: a massive settlement system that is built around us all, funny players, making our mark on vacant lots. I felt this game in all its awkward and satisfying majesty the first time I built a foundation, four walls and a roof in the game, and I'm already wondering how to get more from wood to finish the door I have to make. this thing a proper speaker. Work benches and everything else later, then farm, etc .: there is a lot to do here.

And yes, so much that underlies this game is a total mess. But there is this fundamental concept of rebuilding the world from a burnt nothing that I find immensely intriguing, and I can not wait to see what the community will end up doing. Bethesda has received many deserved attacks for having released buggy games, but I do not know. There is heart here. It's enough for me sometimes.

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