& # 39; Fallout 76 & # 39; Falls Flat – The Spectrum



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BETHESDA | Photo courtesy
On recovery day, Vault 76 is the starting point for players in "Fallout 76".

"Fallout 76" is the new online Fallout game from Bethesda.

It will be launched on November 14th. The following information is therefore based on the beta version, which was pretty much the complete "Fallout 76" experience.

When Fallout 76 was announced, the Internet was skeptical and angry. Skeptical that no one knew if Fallout Online would work and was angry because Bethesda was known only for his solo games, even supporting the #Saveplayerone movement, which saw people banding together to support games at only one player.

Some people have decided to try and see what the game would look like. It works under certain circumstances, but overall, "Fallout 76" falls flat.

"Fallout 76" takes place in 2102, the earliest in the Fallout chronology, barely 25 years after the nuclear war that devastated Earth.

Players start in Vault 76, a control safe where the brightest and best people have been chosen to live and not cruelly tested by Vault-Tec.

After creating your character, you leave the safe to witness the glorious "Day of Recovery", where it's time to reclaim the United States after a nuclear war.

Trees and plants shine with color, and many buildings are still in one piece with minimal deterioration. "Fallout 76" contains the world's most colorful Fallout games, but that's where the show ends.

When players cross West Virginia, they receive quests via recordings or protectrons. There are no non-player characters in the game unlike all other episodes of Fallout. That means no wacky characters to meet, intriguing enemies to kill or dark intrigues to discover.

The Fallout formula is just not there. Objects and the world look like a Fallout game, but the rest of what's special about Fallout just is not.

Bethesda wanted all the characters in the game world to be real players, but when it comes to Fallout, he somehow needs to interact with wacky characters and many players are fleeing or shoot at sight.

Speaking of shooting, much of Fallout has always been the fight. There is no lack of strange creatures to kill and the shooter looks like that of "Fallout 4".

However, most of the Fallout combat system, the Vault-Tec Assisted Targeting System (VATS), which slows down the time and allows you to select different parts of a creature on which to shoot, does not work in "Fallout 76". downtime, it simply allows you to select parts of the body while the creatures are running or firing at you in real time, which defeats the purpose of the VATS.

The player against player (PvP) is another thing for which "Fallout 76" fails. In the post-apocalypse with limited resources, you should be able to kill yourself and compete for these resources, but unfortunately you can not.

The penalties for getting into PvP are high. You can start fighting only the other players at level five, which makes sense as this gives players a little time to become familiar with the game. You can sit there and shoot at someone for hours after level five, but he will only suffer damage as he goes back fire and he will cause you more damage as he is only defending himself.

Once one of you dies, this person then drops his junk food but nothing useful.

If the attacking player kills the other, a bonus is paid to them and each player knows it. It may be a bit of fun when you try to defend against those who are trying to collect your bonus, but that fun disappears quickly because they seem to be doing you more damage and everyone knows where you are.

It's another thing that can become annoying. With the map, you can see where each player is every second. This can pull everyone from immersion because he sees little white balls with names running down the map.

They also set up a system for everyone's favorite thing – microtransactions. It's called the ATOM shop and offers a multitude of cosmetics for a new motto called ATOM that you can get by performing different tasks.

These cosmetics range from garment to skin for different parts of your base. This is worrisome because it can limit the amount of clothing that can be found in the game, which can make people feel compelled to buy them.

The Mobile Construction and Assembly Platform System (CAMP) is another important element of the game. It develops the "Fallout 4" regulation while making it smaller.

Now players can build almost anywhere and create great fortresses if they have enough equipment. However, it serves only one purpose and is a place to store your garbage. No colon will come to live there, most people will try to destroy it and if you do not choose a safe place, it will be constantly attacked by creatures.

In its current state, "Fallout 76" just feels empty and soulless. It's like many other survival games, but with a Fallout skin.

For this game to be great, and it deserves it, it will require considerable support after launch and system changes. If Bethesda can listen to his fans and support the game, it could be great, but for now, everything seems empty.

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