& # 39; Fallout 76 & # 39; needs an offline mode



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Fallout 76Bethesda

I do not particularly like to rewrite an article I already wrote, because I already said it before the release of Fallout 76. And yet, if I spent at least 24 hours with the game ( as a pop-up revealing the end of the challenge in the game has shown), I have new ideas about this. Namely, I still strongly believe that Fallout 76 needs an offline mode.

I thought that one of the following two things could happen when I was playing in the full version of Fallout 76:

1) I would like to see the light and understand that yes, this game is really better on live servers with other people.

or 2) the game is so bad that an offline mode would not do anything to save it.

I'm not quite in camp two yet, because I think many players might have a good time treating Fallout 76 as an unfinished (and unfinished) main-series game. The reason is that it's because it's like that that I actually play the game now.

If anything surprises me more than anything about Fallout 76, these are not the bugs or the crashes, but the absolute avoidance of what was supposed to be its central concept, a Fallout world filled with everything. other players.

Fallout 76Bethesda

But in practice, you can easily play this game by pretending that no one else exists apart from you. And even if you avoid other people, you'll just see them … almost never. 24 players on a server seem so much until you realize how massive and extensive this card is. As such, solo, I had only two significant encounters with other players. One was positive, I teamed up with one guy to eliminate some harder enemies, the other was aggressive, I cut a guy ten levels lower than me who was trying to take my studio back, then I told him stole his things to teach him lesson. I guess those were pretty fun moments, but they lasted a total of about ten minutes out of 24 hours of play. I would say 22 of those hours went by without me seeing one person.

What I'm trying to say is that virtually nothing on Fallout 76 would change for the worse for me and for my way of playing offline. Want to connect and play with your friends? Go crazy, you can always do it, but for people like me who are never going to convince their friends to buy a game that I can not even recommend at $ 60 anyway, it's a story different.

The purpose of an offline version of Fallout 76 would be to allow you to recover many things that have been sacrificed to allow 76 to function as an online experience only. I've listed most of them in my last article, but by playing more, there are even more benefits that I can find:

Fallout 76Bethesda

– Let's hope that VATS can be reinstated in its proper slowed form. Although I've gradually figured out how to use it in "live" mode, it remains awful and makes fighting alone worse than in the past.

– This would allow players to manually back up and back up quickly again, rather than being at the mercy of checkpoints and respawns. I did not realize how valuable it was because unlike previous Fallout games, if you miss a meeting, you can still reload and try again, but here? In a live match? These ammo are exhausted, your weapons and armor are damaged, there is no turning back and it quickly turns into a spiral of leakage resources that can be difficult to get out.

– This would put the game on hold, which is a benefit for a number of reasons. Obviously, life goes up and it would be nice not to die in the middle of something, but you can not even stay idle in this game, because you are going to actively empty hunger and thirst if you stay still … n & # 39; anywhere. In addition, this would allow you to take a break or at least slow down the change of weapons, eat food, use chems, etc. rather than trying to do it in real time with a Super Mutant hitting your head with a hammer.

– This would allow you to sleep and recover your health so as not to lie down completely and watch your sleeping character, which has been painful these past two hours.

– This would allow world events to be more permanent. this workshop that you took over yesterday does not disappear when you disconnect, it is still there. My camp has also disappeared a few times after I log out, but I do not know if it is intentional or it is a bug. In fact, it would be nice to be able to build permanently on the map rather than make everything disappear all the time.

– It would improve at least a little performance of the game, because in offline mode, you would only attack the Bethesda bugs, not the Bethesda server problems that caused more kicks and crash than I can count since my launch.

Fallout 76Bethesda

And for all that, I'm losing what, exactly? These ten minutes of interaction with the players I had in 24 hours of play? Yes, it's a job I would gladly do and I guess I'm not alone. It was also noted that there were also accessibility issues for players. The possibility of suspending combat for VATS is actually extremely useful for some players who are not normally able to play with most other shooters, as I pointed out by @accessiblegamer who says that's how it went through Fallout 4, and removing the option ensures that it can not play 76.

I think that an offline mode is in Bethesda's best interest. This experience has largely failed. Social media and forums as well as critics basically tell people to stay away from Fallout 76, and often for many of the things I've listed above. No, an offline mode would not solve many of the game's fundamental problems, namely that it was devoid of interesting quests and gave the impression of being filled to 98%, but at least, l & rsquo; The experience of playing it would be less of a chore than it is. on the live server.

Bethesda bet on a live match from Fallout. They lost. If they can keep what they have and allow players who wish to continue playing together, they will give up a potentially different audience (more in line with the Fallout Solo player demo) s & # 39; They do not do it. implement some sort of offline version of the game, even if it's as difficult as they claim, and they can argue that it's essentially impossible because of the game's original design. But s they succeed, it will probably be too late because they will spend months repairing the online version they already have.

Follow me on Twitter, Facebook and Instagram. Read my new detective science fiction novel Herokiller, now available in print and online. I have also written The trilogy born of the earth.

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I do not particularly like to rewrite an article I already wrote, because I already said it before the release of Fallout 76. And yet, if I spent at least 24 hours with the game ( as a pop-up revealing the end of the challenge in the game has shown), I have new ideas about this. Namely, I still strongly believe that Fallout 76 needs an offline mode.

I thought that one of the following two things could happen when I was playing in the full version of Fallout 76:

1) I would like to see the light and understand that yes, this game is really better on live servers with other people.

or 2) the game is so bad that an offline mode would not do anything to save it.

I'm not quite in camp two yet, because I think many players might have a good time treating Fallout 76 as an unfinished (and unfinished) main-series game. The reason is that it's because it's like that that I actually play the game now.

If anything surprises me more than anything about Fallout 76, these are not the bugs or the crashes, but the absolute avoidance of what was supposed to be its central concept, a Fallout world filled with everything. other players.

But in practice, you can easily play this game by pretending that no one else exists apart from you. And even if you avoid other people, you'll just see them … almost never. 24 players on a server seem so much until you realize how massive and extensive this card is. As such, solo, I had only two significant encounters with other players. One was positive, I teamed up with one guy to eliminate some harder enemies, the other was aggressive, I cut a guy ten levels lower than me who was trying to take my studio back, then I told him stole his things to teach him lesson. I guess those were pretty fun moments, but they lasted a total of about ten minutes out of 24 hours of play. I would say 22 of those hours went by without me seeing one person.

What I'm trying to say is that virtually nothing on Fallout 76 would change for the worse for me and for my way of playing offline. Want to connect and play with your friends? Go crazy, you can always do it, but for people like me who are never going to convince their friends to buy a game that I can not even recommend at $ 60 anyway, it's a story different.

The purpose of an offline version of Fallout 76 would be to allow you to recover many things that have been sacrificed to allow 76 to function as an online experience only. I've listed most of them in my last article, but by playing more, there are even more benefits that I can find:

– Let's hope that VATS can be reinstated in its proper slowed form. Although I've gradually figured out how to use it in "live" mode, it remains awful and makes fighting alone worse than in the past.

– This would allow players to manually back up and back up quickly again, rather than being at the mercy of checkpoints and respawns. I did not realize how valuable it was because unlike previous Fallout games, if you miss a meeting, you can still reload and try again, but here? In a live match? These ammo are exhausted, your weapons and armor are damaged, there is no turning back and it quickly turns into a spiral of leakage resources that can be difficult to get out.

– This would put the game on hold, which is a benefit for a number of reasons. Obviously, life goes up and it would be nice not to die in the middle of something, but you can not even stay idle in this game, because you are going to actively empty hunger and thirst if you stay still … n & # 39; anywhere. In addition, this would allow you to take a break or at least slow down the change of weapons, eat food, use chems, etc. rather than trying to do it in real time with a Super Mutant hitting your head with a hammer.

– This would allow you to sleep and recover your health so as not to lie down completely and watch your sleeping character, which has been painful these past two hours.

– This would allow world events to be more permanent. this workshop that you took over yesterday does not disappear when you disconnect, it is still there. My camp has also disappeared a few times after I log out, but I do not know if it is intentional or it is a bug. In fact, it would be nice to be able to build permanently on the map rather than make everything disappear all the time.

– It would improve at least a little performance of the game, because in offline mode, you would only attack the Bethesda bugs, not the Bethesda server problems that caused more kicks and crash than I can count since my launch.

And for all that, I'm losing what, exactly? These ten minutes of interaction with the players I had in 24 hours of play? Yes, it's a job I would gladly do and I guess I'm not alone. It was also noted that there were also accessibility issues for players. The possibility of suspending combat for VATS is actually extremely useful for some players who are not normally able to play with most other shooters, as I pointed out by @accessiblegamer who says that's how it went through Fallout 4, and removing the option ensures that it can not play 76.

I think that an offline mode is in Bethesda's best interest. This experience has largely failed. Social media and forums as well as critics basically tell people to stay away from Fallout 76, and often for many of the things I've listed above. No, an offline mode would not solve many of the game's fundamental problems, namely that it was devoid of interesting quests and gave the impression of being filled to 98%, but at least, l & rsquo; The experience of playing it would be less of a chore than it is. on the live server.

Bethesda bet on a live match from Fallout. They lost. If they can keep what they have and allow players who wish to continue playing together, they will give up a potentially different audience (more in line with the Fallout Solo player demo) s & # 39; They do not do it. implement some sort of offline version of the game, even if it's as difficult as they claim, and they can argue that it's essentially impossible because of the game's original design. But s they succeed, it will probably be too late because they will spend months repairing the online version they already have.

Follow me on Twitter, Facebook and Instagram. Read my new detective science fiction novel Herokiller, now available in print and online. I have also written The trilogy born of the earth.

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