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I'm apparently 35% done with Red Dead Redemption 2, depending on the percentage attached to my backup file. I wrote a lot about the heavy controls of the game and the need to dig to find things such as fast moving or changing settings to make the movement less painful. And every time I publish these articles, people say, "wow, so you do not really feel that game, do you?"
But this is not true. I am absolutely.
The fact is that the rest of the Red Dead, everything else apart from the awkward gameplay, is so Well, I'm ready to forgive just about anything that's wrong. And what I like most about Red Dead Redemption 2 It's something that I had not planned to get into the game.
For me, the reason Red Dead It works so well, it's because of the Van der Linde gang, both in the way they are written and how they are integrated into the storyline and the quest for the game.
Until now, most of the big Rockstar games were solo experiments. More GTA the protagonists walk alone, getting missions from people but generally rolling alone everywhere Even in GTA 5, a game in which you had three leads supposed to be friends and partners, it was not quite the same, since you control them all. And of course, we had John Marston in the original Red Dead, his gang days behind him, basically functioning as an isolated ranger throughout the match.
In truth more open world games have you playing solo the vast majority of the time, that they are Assassin's Creed, Far Cry, Horizon Zero Dawn, Fallout, Skyrim And so on. The nature of most open world titles means that you will be solo most of the time, but with Red Dead 2Even if you spend a lot of time on most major missions, you still ride with multiple gang members, whether it's a single partner with whom to fish or a full crew. the way to steal something big and profitable.
While I knew you were in a gang in Red Dead 2I did not expect things to happen that way. I thought you had a base camp and small icons appeared and you would be sent to get X or Y and report to that gang member for a cash reward. I did not expect to have so many stories from these gang members who accompany you and actively participate in almost every major and minor mission.
What it reminds me the most, it is Mass Effectand I guess by proxy, Dragon Age. These games have RPG roots that are not really where Red Dead is based (there is not really a skill tree in the game), and yet this "party system" is very similar, and like these games, your team starts to feel like family because you spend so much time with them, either in the camp or when you take them on a mission.
But Red Dead does it do so much less "video" than Mass Effect or Dragon Age. You do not just go to every member of your gang at the camp to say, "Hey, tell me about your past," then walk through seven branch trees. On the contrary, these interactions take place naturally without you being the only one who can engage in a conversation half the time. And when you perform these missions, in the other games, there is a screen in which you check boxes to indicate the gang members with whom you want to be part of your team for this mission. Red Dead ignore who you like or not, and associate you with specific gang members for each mission. This forces you get to know just about everyone, and allows better written segments because they are specifically designed for the characters in this mission.
What I like too in the way Red Dead 2 Treat the gang is that it does not place you in the center of the universe, unlike most other games. Like in, a lot of things are happening with the gang on the outside d & # 39; Arthur. This is perhaps an important character, but we often see discussions, rivalries and friendships taking place between other gang members at the camp. Or, when you perform missions, you learn how other gang members have searched for new leads or created their own jobs while you were doing something else. The whole world does not revolve around you and you alone. You are not the commander Shepard. You are like, at best, Garrus.
I will say that the only drawback of the "Affected Binding" system of assignments that gives you contacts with specific people is that, because this game is so vast, you can easily spend 10 to 12 hours without interacting with a gang member in particular. and when they reappear, you say, "oh yes, they exist." This happened to me and Sadie, a woman we rescued bandits (and accidentally burned down her house) at the very beginning of the game, but this It was not until about half past one that I spoke to her again and led a mission with her. Now it's probably four hours since I've done anything with her, and I'm not sure when I'll do it. Some characters are constantly present (Charles is in all missions and I love him), while others simply disappear for centuries.
But the Van der Linde gang is why Red Dead 2 works so well. The game is beautiful and well written, but it's this family dynamic that does not look like anything else I've seen before. I'm sure it's a double-edged sword, the longer this game lasts, the more I'm sure that the characters I like will start to die, but that's how it's going, especially in an actual already the end.
I have a lot, a lot of problems with Red Dead Redemption 2but the whole thing is breathtaking, and it's a scenario that I can not wait to keep going, because not a second of any interaction between mission or character seems spoiled. It is truly a remarkable feat.
Follow me on Twitter, Facebook and Instagram. Read my new detective science fiction novel Herokiller, now available in print and online. I have also written The trilogy born of the earth.
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I'm apparently 35% done with Red Dead Redemption 2, depending on the percentage attached to my backup file. I wrote a lot about the heavy controls of the game and the need to dig to find things such as fast moving or changing settings to make the movement less painful. And every time I publish these articles, people say, "wow, so you do not really feel that game, do you?"
But this is not true. I am absolutely.
The fact is that the rest of the Red Dead, everything else apart from the awkward gameplay, is so Well, I'm ready to forgive just about anything that's wrong. And what I like most about Red Dead Redemption 2 It's something that I had not planned to get into the game.
For me, the reason Red Dead It works so well, it's because of the Van der Linde gang, both in the way they are written and how they are integrated into the storyline and the quest for the game.
Until now, most of the big Rockstar games were solo experiments. More GTA the protagonists walk alone, getting missions from people but generally rolling alone everywhere Even in GTA 5, a game in which you had three leads supposed to be friends and partners, it was not quite the same, since you control them all. And of course, we had John Marston in the original Red Dead, his gang days behind him, basically functioning as an isolated ranger throughout the match.
In truth more open world games have you playing solo the vast majority of the time, that they are Assassin's Creed, Far Cry, Horizon Zero Dawn, Fallout, Skyrim And so on. The nature of most open world titles means that you will be solo most of the time, but with Red Dead 2Even if you spend a lot of time on most major missions, you still ride with multiple gang members, whether it's a single partner with whom to fish or a full crew. the way to steal something big and profitable.
While I knew you were in a gang in Red Dead 2I did not expect things to happen that way. I thought you had a base camp and small icons appeared and you would be sent to get X or Y and report to that gang member for a cash reward. I did not expect to have so many stories from these gang members who accompany you and actively participate in almost every major and minor mission.
What it reminds me the most, it is Mass Effectand I guess by proxy, Dragon Age. These games have RPG roots that are not really where Red Dead is based (there is not really a skill tree in the game), and yet this "party system" is very similar, and like these games, your team starts to feel like family because you spend so much time with them, either in the camp or when you take them on a mission.
But Red Dead does it do so much less "video" than Mass Effect or Dragon Age. You do not just go to every member of your gang at the camp to say, "Hey, tell me about your past," then walk through seven branch trees. On the contrary, these interactions take place naturally without you being the only one who can engage in a conversation half the time. And when you perform these missions, in the other games, there is a screen in which you check boxes to indicate the gang members with whom you want to be part of your team for this mission. Red Dead ignore who you like or not, and associate you with specific gang members for each mission. This forces you get to know just about everyone, and allows better written segments because they are specifically designed for the characters in this mission.
What I like too in the way Red Dead 2 Treat the gang is that it does not place you in the center of the universe, unlike most other games. Like in, a lot of things are happening with the gang on the outside d & # 39; Arthur. This is perhaps an important character, but we often see discussions, rivalries and friendships taking place between other gang members at the camp. Or, when you perform missions, you learn how other gang members have searched for new leads or created their own jobs while you were doing something else. The whole world does not revolve around you and you alone. You are not the commander Shepard. You are like, at best, Garrus.
I will say that the only drawback of the "assigned liaison" system of assignments that gives you specific people with whom you are paired is that, because this game is so vast, you can easily spend 10 to 12 hours without interacting with a member gang in particular. and when they reappear, you say, "oh yes, they exist." This happened to me and Sadie, a woman we rescued bandits (and accidentally burned down her house) at the very beginning of the game, but this It was not until about half past one that I spoke to her again and led a mission with her. Now it's probably four hours since I've done anything with her, and I'm not sure when I'll do it. Some characters are constantly present (Charles is in all missions and I love him), while others simply disappear for centuries.
But the Van der Linde gang is why Red Dead 2 works so well. The game is beautiful and well written, but it's this family dynamic that does not look like anything else I've seen before. I'm sure it's a double-edged sword, the longer this game lasts, the more I'm sure the characters I like are going to start dying, but that's how it's going, especially in an actual already the end.
I have a lot, a lot of problems with Red Dead Redemption 2but the whole thing is breathtaking, and it's a scenario that I can not wait to keep going, because not a second of any mission or character interaction seems spoiled. It is truly a remarkable feat.
Follow me on Twitter, Facebook and Instagram. Read my new detective science fiction novel Herokiller, now available in print and online. I have also written The trilogy born of the earth.