I feel that I already know everything that will happen with the launch of "Fallout 76".



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Fallout 76765Credit: Bethesda

I do not like judging a game before it's technical release, but sometimes it's hard not to do it. Fallout 76 got out tomorrow, and it'll be buggy. I think I can say that with 99% confidence. On the one hand, Bethesda games are still buggy. On the other hand, the beta version contained bugs, and it was not so long ago. On the other hand, Bethesda basically told us that things would be a bit difficult at first. If you play this game at launch, this is the first thing you should think about. The thing about this version, however, is that I have this strange feeling of déjà vu: the feeling that I already know everything that will happen in the first year of this game. I can be wrong about n & rsquo; Any of those times and yet, at that time, the road is so trampled that it is inevitable.

So let's start. At launch, we will treat some bugs. There will be server and progress issues that will hinder a wide range of players. The worst of them will be corrected in a week or two, some will stay a lot longer. Social media discussions about these things will disappear as the bugs are fixed and a certain percentage of players drop out after the launch.

At the same time, another kind of gossip will begin. There will not be enough to do in the game, and some of the systems designed for the finals will feel repetitive and circular. Reddit will be full of useful ideas and others. At this point, Bethesda will unveil more of the Roadmap for Future Development to dispel worries that the game will be forever empty. More and more players will abandon their game as they begin to feel satiated. These players will be less annoyed than these first defectors but will stay at sea.

Now we will be well out of the launch phase. We will still have to write here and there about what went wrong, because everything will have gone wrong. But at this point we are entering what we can call this hibernation phase: most of the remaining players are now quite hardcore, generally satisfied with the experience and determined to realize the delusional vision of the apocalypse that Bethesda has in head. It's at this point that the flip begins: we start seeing stories not about what's wrong with the launch, but about the crazy stuff that people are starting to incorporate into the game. We we will see intense role plays, a complex politics, strange encounters and elaborate structures spread out in the air. Fewer people will play now, but many will look with curiosity.

As this happens, Bethesda will begin offering bug fixes and new content. At first, the new content will only appeal to hardcore players, but will eventually become unusable and new players will start coming back. They will find a game more complex than the one they could play at the time of the launch. begin to enter the changing landscapes of the emerging world built by the players. There will be more to do and more things to build, as well as lower expectations. At this point we will start saying that if you missed this game before, it's time to come back. Communities will start organizing to welcome new players to their respective factions.

Eventually, private servers will become crazy and complex war zones, failed utopian projects and so much more. People will begin to remember the quality of frontier early, before the Brotherhood takes power.

We have seen a similar story happen with a ton of games in recent years, including, but not limited to, online experiences like this. Examples include Sea of ​​thieves, Diablo 3 and No Man's Sky, even things like Destiny 2 and while we are there, Destiny 1. I am not sure Star Wars Battlefront 2 never really managed to get out of each other, but he certainly had his launch issues. Running games too short on content and big problems is a fairly common practice nowadays, and the problem is compounded when, as Fallout 76, the narrative built by the player is supposed to be at the center of the experience. There is no way that Fallout 76 can be complete at launch because it feels like we are supposed to create so much of ourselves.

There are different ways to approach this trend. The cynic would say that it's a way to profit from consumers and sell incomplete products, and the cynic would be right. The optimist would say that he leaves strange experiences as No Man's Sky and Sea of ​​Thieves grow and change when they may never have had the chance to do so, and the optimist would be right.

I may be wrong. Fallout 76 may have a perfect launch, or it could be a disaster from which he will never really recover. But I think the path above is by far the most likely. Like it or not, it's a way that more and more games are coming down with time. And I think that, for my part, I would at least emphasize that it gives us more good games and games more interesting than we could otherwise. If you are careful, never buy games at launch.

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Fallout 76765Credit: Bethesda

I do not like judging a game before it's technical release, but sometimes it's hard not to do it. Fallout 76 got out tomorrow, and it'll be buggy. I think I can say that with 99% confidence. On the one hand, Bethesda games are still buggy. On the other hand, the beta version contained bugs, and it was not so long ago. On the other hand, Bethesda basically told us that things would be a bit difficult at first. If you play this game at launch, this is the first thing you should think about. The thing about this version, however, is that I have this strange feeling of déjà vu: the feeling that I already know everything that will happen in the first year of this game. I can be wrong about n & rsquo; Any of those times and yet, at that time, the road is so trampled that it is inevitable.

So let's start. At launch, we will treat some bugs. There will be server and progress issues that will hinder a wide range of players. The worst of them will be corrected in a week or two, some will stay a lot longer. Social media discussions about these things will disappear as the bugs are fixed and a certain percentage of players drop out after the launch.

At the same time, another kind of gossip will begin. There will not be enough to do in the game, and some of the systems designed for the finals will feel repetitive and circular. Reddit will be full of useful ideas and others. At this point, Bethesda will unveil more of the Roadmap for Future Development to dispel worries that the game will be forever empty. More and more players will abandon their game as they begin to feel satiated. These players will be less annoyed than these first defectors but will stay at sea.

Now we will be well out of the launch phase. We will still have to write here and there about what went wrong, because everything will have gone wrong. But at this point we are entering what we can call this hibernation phase: most of the remaining players are now quite hardcore, generally satisfied with the experience and determined to realize the delusional vision of the apocalypse that Bethesda has in head. It's at this point that the flip begins: we start seeing stories not about what's wrong with the launch, but about the crazy stuff that people are starting to incorporate into the game. We we will see intense role plays, a complex politics, strange encounters and elaborate structures spread out in the air. Fewer people will play now, but many will look with curiosity.

As this happens, Bethesda will begin offering bug fixes and new content. At first, the new content will only appeal to hardcore players, but will eventually become unusable and new players will start coming back. They will find a game more complex than the one they could play at the time of the launch. begin to enter the changing landscapes of the emerging world built by the players. There will be more to do and more things to build, as well as lower expectations. At this point we will start saying that if you missed this game before, it's time to come back. Communities will start organizing to welcome new players to their respective factions.

Eventually, private servers will become crazy and complex war zones, failed utopian projects and so much more. People will begin to remember the quality of frontier early, before the Brotherhood takes power.

We have seen a similar story happen with a ton of games in recent years, including, but not limited to, online experiences like this. Examples include Sea of ​​thieves, Diablo 3 and No Man's Sky, even things like Destiny 2 and while we are there, Destiny 1. I am not sure Star Wars Battlefront 2 never really managed to get out of each other, but he certainly had his launch issues. Running games too short on content and big problems is a fairly common practice nowadays, and the problem is compounded when, as Fallout 76, the narrative built by the player is supposed to be at the center of the experience. There is no way that Fallout 76 can be complete at launch because it feels like we are supposed to create so much of ourselves.

There are different ways to approach this trend. The cynic would say that it's a way to profit from consumers and sell incomplete products, and the cynic would be right. The optimist would say that he leaves strange experiences as No Man's Sky and Sea of ​​Thieves grow and change when they may never have had the chance to do so, and the optimist would be right.

I may be wrong. Fallout 76 could have a flawless launch, or it could be a disaster which he never really gets over. But I think the path above is by far the most likely. Like it or not, it's a way that more and more games are coming down with time. And I think that, for my part, I would at least emphasize that it gives us more good games and games more interesting than we could otherwise. If you are careful, never buy games at launch.

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