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Following the Diablo Immortal controversy, many fans wondered if we were going to learn something about the mystery of Diablo IV or if Blizzard would remain silent.
The bad news is that Blizzard has remained as secretive and secretive about the game as it is for the bulk of AAA game publishers who manage to keep everything from budgets to games to mysterious games sales.
The good news is that Jason Schreier from Kotaku wrote an excellent article on the state of Diablo IV which, according to his sources, is really something.
In fact, according to Schreier sources, the current Diablo IV It's not even the first attempt. Before that, Blizzard was working on a version of the game that took several pages of Dark souls, including lowering the isometric camera angle in favor of a point of view behind the shoulder similar to Dark souls.
Although I would absolutely like to see Blizzard take a soulsas I would prefer it as Diablo spinoff or a new IP address rather than Diablo IV. It does not matter because this game has been scrapped and a new version of Diablo IV, code-named Fenris, is under development.
The very good news is that Blizzard is apparently getting rid of all the cartoony stuff that made Diablo III to feel so dissonant. The next game will take a much darker tone:
Artistic direction is a key element of this vision. When developing a game, many studios use what they call "pillars", mantes that help define the goals of the game so that all members of the team are on the game. same page. For Fenris, one of these pillars is simple: Embrace the darkness.
"There are a lot of people who felt like Diablo III it's far from what made Diablo Diablo in terms of artistic style and spell effects, "said a current Blizzard employee, adding that Fenris was aiming to look more like his beloved. Diablo II. Another said, "They want to make this brutal, darken, [get rid of] everything that was considered cartoony in Diablo III… do what people were afraid of Diablo IIbut modern. "
That's about the best news you can ask for Diablo IV as far as I'm concerned.
I liked it Diablo III and the change of tone and artistic style was something I was used to pretty quickly. But we can not deny that a good Diablo the game should be darker and more terrifying. Speaking of Dark souls, it has a very similar atmosphere to Diablo II. A dark world invaded by death and ancient horrors. Diablo III I have never felt that way, from the artistic style to the clumsy leaders.
I am less excited about the multiplayer implementation. The article suggests that Blizzard is looking for games like Destiny 2 to create social spaces or a kind of MMO-lite that could work very well or be a total failure depending on how it is implemented. We will see.
Let's hope that Blizzard gives us something to do soon. Teasing would go a long way, especially if Diablo IV really much darker on the show, something that a lot of fans are now turning to games like Way of exile or Grim Dawn for.
Read the full article on Kotaku here.
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Following the Diablo Immortal controversy, many fans wondered if we were going to learn something about the mystery of Diablo IV or if Blizzard would remain silent.
The bad news is that Blizzard has remained as secretive and secretive about the game as it is for the bulk of AAA game publishers who manage to keep everything from budgets to games to mysterious games sales.
The good news is that Jason Schreier from Kotaku wrote an excellent article on the state of Diablo IV which, according to his sources, is really something.
In fact, according to Schreier sources, the current Diablo IV It's not even the first attempt. Before that, Blizzard was working on a version of the game that took several pages of Dark souls, including lowering the isometric camera angle in favor of a point of view behind the shoulder similar to Dark souls.
Although I would absolutely like to see Blizzard take a soulsas I would prefer it as Diablo spinoff or a new IP address rather than Diablo IV. It does not matter because this game has been scrapped and a new version of Diablo IV, code-named Fenris, is under development.
The very good news is that Blizzard is apparently getting rid of all the cartoony stuff that made Diablo III to feel so dissonant. The next game will take a much darker tone:
Artistic direction is a key element of this vision. When developing a game, many studios use what they call "pillars", mantes that help define the goals of the game so that all members of the team are on the game. same page. For Fenris, one of these pillars is simple: Embrace the darkness.
"There are a lot of people who felt like Diablo III it's far from what made Diablo Diablo in terms of artistic style and spell effects, "said a current Blizzard employee, adding that Fenris was aiming to look more like his beloved. Diablo II. Another said, "They want to make this brutal, darken, [get rid of] everything that was considered cartoony in Diablo III… do what people were afraid of Diablo IIbut modern. "
That's about the best news you can ask for Diablo IV as far as I'm concerned.
I liked it Diablo III and the change of tone and artistic style was something I was used to pretty quickly. But we can not deny that a good Diablo the game should be darker and more terrifying. Speaking of Dark souls, it has a very similar atmosphere to Diablo II. A dark world invaded by death and ancient horrors. Diablo III never felt that way, from the artistic style to the awkward bosses.
I am less excited about the multiplayer implementation. The article suggests that Blizzard is looking for games like Destiny 2 to create social spaces or a kind of MMO-lite that could work very well or be a total failure depending on how it is implemented. We will see.
Let's hope that Blizzard gives us something to do soon. Teasing would go a long way, especially if Diablo IV really much darker on the show, something that a lot of fans are now turning to games like Way of exile or Grim Dawn for.
Read the full article on Kotaku here.