The Crew 2 review | PC Gamer



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What is it? A huge racing game open in the United States.
Expect to pay £ 50 / $ 60
Developer Ivory Tower [19659003] Publisher Ubisoft
Appreciated on GTX 1080, Intel i5-6600K, 16GB of RAM
Multiplayer 1-4
Link Official Web Site
Buy it now … Steam / Uplay / Humble

These are the roads between the cities where The Crew shines 2. These great roads winding through deserts, wind through canyons and through forests. Here, the huge scale of the game, the arcade maneuverability and the palpable sense of speed merge into something really exciting, especially if you have a few friends leading you by your side. But it's a feeling that does not last, because apart from these happy times, the game is absolutely determined to sabotage the purity of his conduct with infinite nonsense.

The Crew 2 is a runner of the world open in a massive and condensed approximation of the continental United States. To give you an idea of ​​its size, it took me 46 minutes to drive nonstop from Los Angeles to New York City in a Ferrari 458. It's a vast and varied setting, and it's a great deal. is probably the best thing about it. There is fun to walk from one state to another, watching the scenery change around, visiting famous sites (oddly fewer than the first game). But the game is impatient when you do this, insisting that you focus on gaining followers for a nonspecific social media network: the primary measure of your success in The Crew 2.

Enthusiasts are earned in winning errands, performing stunts, driving dangerously, and dozens of other activities that drive up the odometer. As you play, a group of odious and horribly written characters buzz in your ear how good you are, how many followers you have, and how much more you could get if you participate in this awesome event, dude. The dialogue is surprisingly bad, and the whole thing is a desperate attempt to graft on contemporary culture without really understanding it.

It is immensely fun to be able to switch modes of transportation on a whim

treating celebrity on the internet as if it was somehow the pinnacle of human success, and the constant and disgusting validation of everything what you do, as banal as it is, is exhausting. But here's the thing, it could have been interesting. And if, in addition to winning disciples, you lose them too? So every miss, crash, and spin-out actually counted against you, and you were constantly at war with yourself to maintain your sequel. This would at least have given some weight to the concept of social media, rather than just being an arbitrary number that increases to make you feel good about yourself.

It's on the road, far from all that embarrassing "How do you do, The sound of other kids, where The Crew 2 is at its best, especially in the way it allows you to do the seamless transition between land, sea and air vehicles on the fly.You can scream along the highway in a supercar, before you turn into plane and take the air, then change to the spotlight fast when flying over a river, landing safely in the water.It is very fun to be able to change mode of transport on a whim, but the pleasure is tainted by the fact that, apart from cars, vehicles are not very fun to drive in The Crew 2.

Motorcycles, especially motocrosses are extremely difficult to control, with a completely mechanical physics.Flying in planes feels slow and laborious, with a weak feeling of speed. the boats are mundane, failing to create a convincing sensation of moving in the water. None of the types of vehicles (well, except for motocross bikes) are terrible, they are just deeply disappointing. But they have their moments, like flying a plane through the rocky corridors of the Grand Canyon or returning a Harley Davidson to the top of Mount Rushmore. It's a shallow thrill, though, and I found myself spending as much time in cars as possible.

The Crew 2 is not a great driving game, but cars are another mode of transportation. The arcadey handling is smooth and responsive, but does not have any of the wonderful and weighty shades of Forza Horizon games. The cars are all vaguely alike, and the physics is downright swollen, as if your chassis was made of hard rubber. But when you reach those long desert roads, which seem to last forever, it's hard not to feel a wave of excitement. It's there that the size of the map wins its outfit, giving you miles of road to tear and a powerful feeling of traveling a great distance.

Going on cross-country trips with friends is easily the most fun I've had in The Crew 2. But if you want credits to buy new cars, you will have to participate in events. It's the game at its core, with all sorts of checkpoint races to participate, as well as distractions such as drag racing, aerobatics, and motocross competitions. I love off-road racing and how they allow you to choose your own path to each control point, but otherwise that's what I've seen and done in a dozen others. driving games in open world.

The AI ​​is annoying too. You can drive perfectly for two laps, only to make a minor mistake and see the rest of the pack rushing immediately after you. It's one of the most obscene rubber bands I've encountered in a racing game outside of Mario Kart. There is also a hilarious booty system that allows you to improve your car with new parts. I could not help but laugh at the rare escape ". that I found that gave me a 0.07% boost totally useless to my follower gain. But the upgrade does not seem to give you an edge over the AI, which always seems to adapt to your current specifications, making any activity useless.

The crew would benefit from having no history and focus entirely on driving [19659014] If you are in a crew, you can participate in these events with friends and race against them. But this, surprisingly, is the extent of multiplayer in The Crew 2 right now. You will see other players in the world while driving, but they can not be challenged in a race unless you have trouble bidding them. first to your team. There is also no lobbying system, which means you can not race against strangers on your own. Even if you start an event in a crew, the other runners will be IA. GTA Online understood this stuff, so why an online driving game that costs $ 60? Ubisoft says that a December update will add PvP, but it is surprising that they have not launched the game with such a multiplayer feature.

There are also other problems, like the waypoint system. Unless you have difficult events, some vehicles are outrageously expensive – and of course, there is a cynical microtransaction showcase to tempt weak players to spend real money on them. And despite an admirable attempt to make the game more charming than the original dark and serious, it is completely devoid of personality. I think The Crew would benefit from having no history and focus entirely on driving, which should stand alone without the player being forced to become an insupportable Instagram star against his will.

It's a shame, because there is a huge amount of potential in The Crew 2. The scale of the world is quite extraordinary, and being able to distort itself from the other side of the continent almost instantly is technically impressive. Cresting a hill at night on a solitary deserted road and seeing the glow of neon Las Vegas far into the distance is a moment I will not soon forget. And I love how you can share these moments of discovery with friends in co-op. The ten minutes that I spent on a plane making buckles in the paws of a giant cow in Wisconsin with my friends were far more memorable than all the warm racing events, and I think the game could have looked at the cooperative side of

The PC version of the game runs well on my GTX 1080, and sometimes it is superb – at least remote. There are some remarkable points of view here, but the world does not really care. The cities, which include San Francisco, Dallas, Washington D.C., and Chicago, are boxy and unconvincing. The lighting is often flat and lifeless, and there is some pretty severe pop-in when you're moving at high speed. The vehicles are beautiful, but their loyalty is in contradiction with the world around them. It's one of the most visually incoherent games I've ever played, which, I suppose, is a side effect of creating a world as big. It is clear where the corners were cut.

The first Crew has improved considerably after a series of post-launch updates, and I would not be surprised if the sequel gets the same treatment. But for now, it's a full-price game released by one of the world's largest publishers, and I can not recommend it in its current state. The lack of multiplayer options is inexcusable and, on a more fundamental level, driving is just not as fun or refined as it should be. Crew 2 might be something special, but Ubisoft does not seem to know what to do with it. I am willing to give it another chance after a few updates, but by then I will stick to Forza Horizon 3.

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