My incredible destiny helmet is a test for Bungie



[ad_1]

"They will swim completely," I say in my headset. The words spread before I realized what I was saying. I added a hasty follow-up: "I mean, I hope they do not!"

With the launch of Abandoned expansion, balance of weapons in Destiny 2 has evolved significantly in favor of greater player power. When the base game was launched a year ago, players had far fewer ways to feel deadly and powerful, no matter what game mode they played. This has changed with the recent patch 2.0. The vast majority of Bungie's changes to gun damage, ability damage, weapon benefits, armor bonuses, and shipments have been in favor of doing more damage, moving faster, and to kill enemies faster. Whether you use new gear introduced in the extension or weapons carried over from last year, everything you own is now much more deadly. The question now is: will things stay that way?

Here is a story about a helmet. It's called the Insurmountable Skullfort. Last night, I finished AbandonedCampaign and began to fathom the depths of his post-story end considerable end. Along the way, I finally "infused" some of my bestAbandoned equipment, bringing it back to a level that makes it relevant for new areas and enemies. One of the armor pieces I showed was the Skullfort, an exotic Titan helmet designed to combine with the Arc Striker subclass. Guess what: it's really, really.

In Abandoned, all subclasses have a new capacity tree built around a new super. Titan Striker's new tree is called "Way of the Missile" and it's about getting into the map and destroying everything in your path. The melee technique, Ballistic Slam, works almost like a mini-super. It allows you to gain momentum, jump, and then plunge back into the ground for massive damage. It does not kill as many enemies as a super-attack can, but it can eliminate a surprising number of enemies in one blast. It is much more powerful than I originally thought and it is very fun to use. Here is what it looks like:

To be clear, it's a melee ability, not a super one.

With Skullfort equipped, Ballistic Slam is improved to the point of radically changing the way I play. The Skullfort has some unique exotic benefits that you can not find on any other armor. If you wear it, killing an enemy with bow-melting ability immediately begins the regeneration of health, and immediately fills your melee ability. This means that as long as I get at least one kill each time I use Ballistic Slam, I can continue to do more mini-Titan with basically no cooldown. The result is that I spend most of my time traveling with a shotgun, using Ballistic Slam as the main mode of attack.

The Skullfort is incredible in the competitive Crucible. It does not just work with the Ballistic Slam dive bomb – it works with all Striker melee techniques, including the real "Seismic Strike" shoulder load. Thanks to the updated 2.0 balance, Titan's shoulder loads are now a one-shot hit in Crucible, which goes perfectly with the Skullfort. As long as you reach your attacks, the Skullfort will provide you with an inexhaustible amount, as has been brilliantly demonstrated by the always entertaining Mr. Fruit in a video titled "The Most Broken Destiny 2. "

The incredible synergy between the insurmountable melee abilities and Striker's striker destiny to play I can remember. At public events and missions, I run like a maniac, slamming from heaven to earth and running back into my microphone. I had so much fun that, of course, my first thought is fiercely protective. It's too much fun, is not it? Bungie will do that, is not it?

I can just imagine: in about a week, players would wake up on a post on the Bungie blog. Among dozens of other points, there would be something like "Reduced Ballistic Strike Damage Radius" or "The Insurmountable Skull would only cool off some of the melee energy when you 're out there. a kill ". just a little.

Over the years, destiny Players have been conditioned to wait for Bungie to act as a fun font, leaning on weapons and overpowering abilities for balance reasons. If we are the kids, throw toys around the playroom and see what we can do, then Bungie is the parent, we go back periodically, monitor the disorder and set new ground rules. It is a thankless task but, of course, indispensable. If every weapon in Destiny 2 destroy all enemies in one fell swoop, the game would not really be fun. If players could inflict enough damage to end each boss fight before it began, no one would see the fights designed to be played. If players could kill too quickly in the crucible, each shootout would be primarily determined based on who saw who first. Some form of balance is important for any online game, especially with such a sci-fi arsenal and extraordinary magical abilities.

Should we covet our mighty treasures while we have them, cherishing those fleeting moments where Destiny is so wild, ridiculous and fun?

During the past year, the general consensus between Destiny 2 the players were that Bungie was overzealous in her pursuit of balance. This exaggerated approach was well illustrated by the studio's approach to revamping the Crucible as a more team-oriented business.. At launch, Destiny 2 the crucible was exceptionally well balanced, but it was also boring. The teams were small and the loads of arms limited. Special abilities did not do much damage and ammunition for the best weapons was rare. Many players hated him, or at least hated him. As it turned out, in Destiny 2The universe of extraterrestrial laser technology and the magic of fantasy space, the balance was too boring.

One year and a total overhaul later, "boring" is at the bottom of the list of words I was describing destiny. The question now is, will Bungie's developers decide they overestimated? In the coming week or month, will these new extremely powerful and entertaining toys that we use be a little less powerful, a little less entertaining?

The Insurmountable Skullfort is just one of many new or improved objects in Destiny 2. I am ready to guess that a number of players currently have similar revelations about other equipment and other abilities. Should we covet our mighty treasures while we have them, cherishing those fleeting moments destiny is so wild, ridiculous and fun? Will this period be fondly remembered as an exacerbated deviation or is it the new norm? Only time and some sets of patch notes will tell you.

[ad_2]
Source link