The Fallout 76 Team Supports Looting and Trading of Connected Characters



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The closer we get Fallout 76 On launch day, the more we learn about the Wasteland that goes online for the first time in franchise history, Bethesda's Pete Hines continues to tell fans what's different with the title to come up.

A popular concern about the online world is sorrow and other ways that allow enemy players to make the experience less enjoyable. Although Bethesda has already explained in detail how they prevent online toxicity and punish the perpetrators, Hines stopped for a moment to talk to a Survivor who had a question about the looting:

In games like ARK: Survival Evolved, If you disconnect, other players could technically cannibalize your corpse against property. Fortunately, this part of "survival" will be excluded from this particular wilderness, which means that players can peacefully disconnect knowing that their equipment is intact and their bodies are safe and sound.

Hines has also responded to another interested player about the trading and control that players will have on the role they decide to play:

And you? What do you think of all that we have learned so far about our online return in the Wasteland? Respond to your comments, questions and concerns in the Comments section below and tell us what you think!

We have tons of Fallout 76 To keep up to date with the latest news, check out our comprehensive community center to stay in touch 24 hours a day, 7 days a week. As for the game itself, the next entry in the Fall The series debuts Nov. 14 on Xbox One, PS4 and PC.

For those looking to visit the Wasteland on Xbox, there is a nice package available now.

According to the Microsoft team, "Pre-order the Xbox One X Fallout 76 Combine and discover the world's largest and most dynamic world ever created in the legendary world of Fallout. With the support of 4K and HDR resolution, Bethesda Game Studios, the award-winning creators of Skyrim and Fallout 4 welcomes you Fallout 76, the online prequel where each surviving human is a real person. Twenty-five years after the fall of the bombs, you and the other inhabitants of Vault – chosen from among the best and brightest countries – make their appearance in post-nuclear America. Play solo or gather by exploring, searching and building your way to overcome the greatest threats of fallow land. "

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