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Looking from the outside, Dante May Cry's Dante does not seem to be unique. He is another mischievous and charming anti-hero, drawing blasphemous blasphemies and shining light on the last big bad look destroyed this, that and the other. But for fans of the character, and the series in general, Dante is also a character defined by the gameplay.
While the first entries in Capcom's action series were heavily focused on his attitude, with a little spice through a set of elegant abilities and moves, that's only when Devil May Cry 3: Dante's Awakening. In this game, Dante was at his most complex and interesting. It was not because of a narrative revelation, it was ultimately a slicing game and dice of demons, but because doing so effectively was an incredibly involved and demanding task. But those who managed to collect the elements of the DMC3 combat systems discovered a character that seemed exciting, nuanced and entirely satisfying to control.
Like Devil May Cry 4 before her, the fifth entry in the main series is based on the Dante established in DMC3. Although Dante is older, rougher and a little more robust, his fighting prowess remains equally strong. He always has four distinct fighting styles at his disposal. Swordmaster allows him to use his melee weapons with extended moves, Gunslinger makes each shot fired from his deadliest gun arsenal, Trickster gives him increased acrobatics ranging from additional dashes and jumps to a teleport that targets the enemies. him to absorb incoming damage and return with greater lethality.
Individually, these four styles give distinct flavors to the gaming experience when you control Dante. They can address different types of players, ranging from those who like to play at a distance, to duck and imprudent pitchers. However, the real pleasure lies in making everything together; find the abilities that naturally create openings to switch between styles, back and forth until you dance on the battlefield by throwing enemies around you, tearing them in pairs,
Dante's version of Devil May Cry 5 is incredibly satisfying to play and, for long-time fans of the series, it feels familiar. At the Tokyo Games Show 2018, I was able to play the game for a few hours and, minutes later, muscle memory began to make its way. Part of Devil May Cry 3 and 4, fighting games like Marvel Vs. Capcom 3, where Dante was also playable and also complex to control.
Perhaps the most obvious and important addition is a new weapon called Cavaliere. It's a motorcycle that splits into two blades that look a lot like a circular saw and are surprisingly versatile. The Cavaliere's attacks are slow enough, with stretched swings that cross the battlefield around Dante, catching several enemies and trapping them in place when the blades tear them apart. They almost feel like a Monster Hunter weapon: slow, methodical and demanding of intelligent timing. However, what proved to be the most effective was to create some time to plan some progress. While the Cavaliere is slowly tearing enemies, you have time to think about the best style to move on to, and the weapon you need to match the style to maintain momentum. This is a fantastic way to slow down the frantic pace of combat for those who are not able to launch long runs of pimples for a few minutes.
In the video above, you can see some of it in practice. While I was not optimizing the movement and the abilities to do as much damage as possible and going up the combo at each meeting, I felt comfortable enough to get a general ranking of S for the mission and show what he is capable of. along the way. Devil May Cry 5 launches for PS4, Xbox One and PC on March 8, 2019.
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