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Newton's first law on movement states that "an object in motion remains in motion unless attacked by an unbalanced force." In other words, an object will continue endlessly until its presumed path is obstructed. In the case of "Forza Horizon 4" by Microsoft Studios, the movement is always fast when you cut and run down the idyllic European campaign. But, as theorized in 1687 by Newton, moving objects are not always in motion. And when "Forza Horizon 4" is plugged into Newton's formula, you realize that this movement, no matter how temporary, is still clogged with useless stuff from the game.
"Forza Horizon 4" is a game of amazing astonishment. Through the pastoral streets of Edinburgh or the open plains of Greendale, an autumn sunset caresses the mountain peaks, it's simply fascinating. The fictional United Kingdom of Developer Playground Games is the image of a poem Blake presented in life (digital). But all this beauty is irrelevant when you break 180 miles across farmland, and it's in this excessive speed that objects like trees and poles look like Lincoln Logs stiffness. And slow down to admire the picturesque landscape, watch the cattle or be carried away by flags, seems to drop the number of frames of these objects. Fortunately, regardless of your graphic configuration, you have the choice between quality mode, high fidelity targeting at 30 frames per second and performance mode, a lower fidelity targeting 60 frames per second – the game is still going well.
But visuals are not as important in a racing game as the list of cars. With over 450 licensed cars to choose from, each with its own attributes and stats, "Forza Horizon 4" makes selection an exciting but daunting task. Unfortunately, once you've found a car for each type of race (and you're guessing it to the max), the game becomes a kid's game because it rarely asks you to change vehicles. And strangely, the cars have the impression of being made of aluminum with the weight and, apparently, the resistance of a bowling ball. Breaking (whether in non-moving objects such as bridges or concrete blocks, or moving objects such as cars) does not have a satisfactory impact, which causes you to throw a marble against a wall. You arrive at immediate stops, always, and no matter how fast you go, your car suffers minor bumps and scratches. Although the car models are immaculate and immaculate, all these captivating visuals only hide the rigidity of the game.
While "Forza Horizon 4" is an online game, you can play all of it in offline single player mode. This is where you face the well-controlled Drivatars of AI. Although initially intimidating because of their accuracy, these Drivatars are exploitable for the exact reason they are intimidating: they are too precise and, therefore, unfavorable to risk-taking. As long as you're ready to drive a little recklessly (even if it means just drifting further), you can take advantage of this perfectionist AI. "Forza Horizon 4" adapts to your style of play and can recommend you to increase the difficulty – instead of earning more credits, the currency at stake – the option adds little tangible difference. In any case, the Drivatars are faster, which is negligible when everything runs fast. And the rewind feature (which, with its unlimited uses, allows you to return to certain intervals on a "click" of Frank Coraci) is, at best, convenient and disconcerting as it removes all the stakes and consequences of the races. Disordered because you drive too fast? In one click you are now Adam Sandler.
Aside from fast driving (which is exhilarating thanks to the excellent speed of the game), "Forza Horizon 4" includes a lot of content to consume. Almost too much. Breathe There are clay races, cross-country races, road races, seasonal races and street races in which you can participate. There are barns (which house a classic car if they are found), drift areas, and speed traps to engage. There are influence cards – which, once destroyed, generate influence, one of the many gaming upgrade systems – fast travel cards – that reduce the cost fast trips. And that's not all the game has to offer. In fact, after completing the demonstration events (one for each of the four seasons, a welcome but fortuitous addition), the game map becomes so crowded that it looks like a Ubisoft game. A litany of content is great, but there are too many things.
And "Forza Horizon 4", overflowing with exorbitant and apparently too dependent on content, becomes blurred as it progresses. What goes from mere competition for a place at the Horizon Festival ends up diverging into an influence of influence, unlike modern social media. The game is still at its best when you put the pedal on the metal, exceeding 200 mph across the Ashbrooke stretch. And nothing beats listening to Mozart Symphony No. 40 in G minor by tearing the road in a custom Ferrari Testarossa in 1992. It's a pity, then, that "Forza Horizon 4" seems obsessed with obstruction of its own movement.
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