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There is a new patch live in Fortnite: Battle Royale. This is not one of the main bi-weekly patches, but there are some interesting points to explore here, including a new interesting variant on the concept of freezing trap that somehow topples the concept . No major scale changes or anything like that, but it's always fun to check and see how a new element changes the meta.
The new "cooler" traps are clearly the star here, and they are a bit odd. They do not freeze enemies on the spot, but they give those who walk on them – friends or foes – a status modifier called "icy feet", which in principle removes all friction and drives them crazy. It's hard to imagine that this would be very useful against enemies because a regular trap will still do a lot better work if you manage to hit someone with it. I imagine that it will become much more useful with the high-end players and the icy feet of their teammates to increase mobility and achieve all kinds of editorial-worthy eliminations. . Here is the official description:
- Common trap.
- Can be placed on floors, walls or ceilings.
- Drops in stacks of 3 in treasure chests, supply drops, vending machines, llamas supply and booty floor.
- Apply ice-cold feet to friends or enemies, sliding them with little friction.
After that, the big change comes with more settings that can be changed in Playground mode in free mode. They are designed to allow you to change things such as time of day, gravity, damage from a fall and more when activated, but they do not seem to be at the moment. The playground has not missed many technical problems in the past, and this certainly seems to be one of those situations. Let's hope that Epic can solve this problem quickly, because it's not hard to imagine wacky games of low gravity with friends.
And that's what avoids some minor bugfixes. Check back next week to find out what we suppose to be a more complex update, as well as an update that, hopefully, would revive the stones from the shadows.
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There is a new patch live in Fortnite: Battle Royale. This is not one of the main bi-weekly patches, but there are some interesting points to explore here, including a new interesting variant on the concept of freezing trap that somehow topples the concept . No major scale changes or anything like that, but it's always fun to check and see how a new element changes the meta.
The new "cooler" traps are clearly the star here, and they are a bit odd. They do not freeze enemies on the spot, but they give those who walk on them – friends or foes – a status modifier called "icy feet", which in principle removes all friction and drives them crazy. It's hard to imagine that this would be very useful against enemies because a regular trap will still do a lot better work if you manage to hit someone with it. I imagine that it will become much more useful with the high-end players and the icy feet of their teammates to increase mobility and achieve all kinds of editorial-worthy eliminations. . Here is the official description:
- Common trap.
- Can be placed on floors, walls or ceilings.
- Drops in stacks of 3 in treasure chests, supply drops, vending machines, llamas supply and booty floor.
- Apply ice-cold feet to friends or enemies, sliding them with little friction.
After that, the big change comes with more settings that can be changed in Playground mode in free mode. They are designed to allow you to change settings such as time of day, gravity, damage from a fall, etc., but they do not seem to be activated yet. The playground has not missed many technical problems in the past, and this certainly seems to be one of those situations. Let's hope that Epic can solve this problem quickly, because it's not hard to imagine wacky games of low gravity with friends.
And that's what avoids some minor bugfixes. Check back next week to find out what we suppose to be a more complicated update, as well as an update that, hopefully, would revive the stones from the shadows.