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From the beginning of Fortnite: Battle Royale & # 39; s Season 3 Battle Pass, Epic Games did something very cool.
Each week, the Battle Pass receives a new set of challenges that combines different goals. Solving these problems (as well as random daily challenges, etc.) earns you XP and Battle Stars. Elders level your Battle Pass level, freeing up new cosmetics like skins and emotes.
In season 5, they were divided into two categories: the Free and Battle Pass challenges, but you still had a good mix of different activities each week that kept things fresh and interesting. Some of these challenges, such as treasure maps and Search Between challenges, as well as treasure hunting for gnomes and rubber duckies, were truly unique to Fortnite.
These unique challenges are usually associated with less interesting and simpler challenges, such as eliminating enemies and looting chests. Sometimes we had a really unique challenge, like timed practice or goals scored on the football field, but there was always a good mix of activities that attracted a wide range of players.
The challenges of Season 6 and Week 2 are neither interesting nor unique. Unlike almost all past lots, they do not understand anything for everyone. There is no interesting treasure hunt and no one has to go out to find out where to look between different landmarks. Instead, almost every challenge this week is focused on fighting.
As in previous weeks, we have seven challenges in the second week. Of these seven challenges, three are "deal damage" challenges and two are "eliminate opponents" challenges. Only two are not combat-oriented and none are particularly interesting or require much work. Visiting corrupted areas is easy because they are all very visible on the map. Once you have reached one of them, you can "use a shadow stone", but you will have to do it over the course of three games. (Assuming these supplies are no longer disabled in the near future.)
Since neither of them poses a real problem, it means that the whole week is spent fighting. This is great for players who eliminate a lot and do a lot of damage. They will burn this week in no time. But what about the many players who are not highly skilled killers? Yes, it will be harder for them, but it will not be very fun. And I would bet that a pretty important part of the player base falls into this category: players who love the game but are not great.
That's one thing that's so great about Fortnite. No matter who can play and play well, even if you are not good at building or aiming for a shotgun. You can get the number 2 without shooting with a gun in a solo match. You might even be able to win a Royal Victory without firing a shot if the other guy gets lost in the storm or falls off a cliff. It's one of the good things about royal battle games and Fortnite in particular.
And this spirit ethos— is captured in his non-combat challenges. Not those of the "7 ammunition spoils" either. I'm talking about treasure cards and hungry gnomes. These challenges are now part of the gaming community. YouTube guides and videos appear every week, and races are organized to determine who can find the different fighting stars as quickly as possible. It's just fun – really charming – to land at the place where you think the hidden star is to a crowd of other players and no one is shooting at each other. Everybody dances and lives a unique moment in the video game community.
Speaking of community is another aspect of these types of more opaque challenges. Although many players must refer to a guide, these guides are in themselves a kind of interaction with the community. People who help each other with puzzles and complex challenges are part of the historical traditions of video games. Before the Internet, it was just friends at school or dead tree guides that you had at the comic book store or in a magazine. Building this kind of interactive and vibrant community is what a good game should strive to achieve (and why I think more games need to follow Fortnite drive, or even Destiny 2 lead with his interesting and often not simple quests.)
This week's challenges do not have that charm. They may as well be a list of challenges straight out of Call of Duty. Complete X number of Dom matches; get X number of victims with [insert weapon type]. Boring, not at all unique, and certainly not in keeping with the spirit of Fortnite: Battle Royale.
Hopefully this is not a new trend for Epic Games and Fortnite. Of course, many players can use guides to solve treasure maps or find rubber ducks, but many others do it themselves. I always like to find gnomes and similar objects by myself, falling on them during the game. I like to think about the place of a Search Between challenge and go through the three points of the map. Indeed, some of these challenges are great ways to get players to explore new areas of the map or places where the map has recently changed. Exploration is just as important as fighting in a game like this, especially with an ever-changing map.
There is ample room to make these new and interesting challenges. Ask players to find clues in different places, then use them to triangulate the location of the Battle Star. Have more complex puzzles that require deciphering words or placing objects in specific positions. Anything that's better than this bland concentration on the damage done.
And of course, some players may just want to face challenges in combat. There are also these players. They will be happy with this week. But again, Epic has provided something to everyone in the previous weeks. This week, the situation is totally skewed in favor of the fight in a way that does not feel at all like Fortnite for me. And it's a pity.
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From the beginning of Fortnite: Battle Royale & # 39; s Season 3 Battle Pass, Epic Games did something very cool.
Each week, the Battle Pass receives a new set of challenges that combines different goals. Solving these problems (as well as random daily challenges, etc.) earns you XP and Battle Stars. Elders level your Battle Pass level, freeing up new cosmetics like skins and emotes.
In season 5, they were divided into two categories: the Free and Battle Pass challenges, but you still had a good mix of different activities each week that kept things fresh and interesting. Some of these challenges, such as treasure maps and Search Between challenges, as well as treasure hunting for gnomes and rubber duckies, were truly unique to Fortnite.
These unique challenges are usually associated with less interesting and simpler challenges, such as eliminating enemies and looting chests. Sometimes we had a really unique challenge, like timed practice or goals scored on the football field, but there was always a good mix of activities that attracted a wide range of players.
The challenges of Season 6 and Week 2 are neither interesting nor unique. Unlike almost all past lots, they do not understand anything for everyone. There is no interesting treasure hunt and no one has to go out to find out where to look between different landmarks. Instead, almost every challenge this week is focused on fighting.
As in previous weeks, we have seven challenges in the second week. Of these seven challenges, three are "deal damage" challenges and two are "eliminate opponents" challenges. Only two are not combat-oriented and none are particularly interesting or require much work. Visiting corrupted areas is easy because they are all very visible on the map. Once you have reached one of them, you can "use a shadow stone", but you will have to do it over the course of three games. (Assuming these supplies are no longer disabled in the near future.)
Since neither of them poses a real problem, it means that the whole week is spent fighting. This is great for players who eliminate a lot and do a lot of damage. They will burn this week in no time. But what about the many players who are not highly skilled killers? Yes, it will be harder for them, but it will not be very fun. And I would bet that a pretty important part of the player base falls into this category: players who love the game but are not great.
That's one thing that's so great about Fortnite. No matter who can play and play well, even if you are not good at building or aiming for a shotgun. You can get the number 2 without shooting with a gun in a solo match. You might even be able to win a Royal Victory without firing a shot if the other guy gets lost in the storm or falls off a cliff. It's one of the good things about royal battle games and Fortnite in particular.
And this spirit ethos— is captured in his non-combat challenges. Not those of the "7 ammunition spoils" either. I'm talking about treasure cards and hungry gnomes. These challenges are now part of the gaming community. YouTube guides and videos appear every week, and races are organized to determine who can find the different fighting stars as quickly as possible. It's just fun – really charming – to land at the place where you think the hidden star is to a crowd of other players and no one is shooting at each other. Everybody dances and lives a unique moment in the video game community.
Speaking of community is another aspect of these types of more opaque challenges. Although many players must refer to a guide, these guides are in themselves a kind of interaction with the community. People who help each other with puzzles and complex challenges are part of the historical traditions of video games. Before the Internet, it was just friends at school or dead tree guides that you had at the comic book store or in a magazine. Building this kind of interactive and vibrant community is what a good game should strive to achieve (and why I think more games need to follow Fortnite drive, or even Destiny 2 lead with his interesting and often not simple quests.)
This week's challenges do not have that charm. They may as well be a list of challenges straight out of Call of Duty. Complete X number of Dom matches; get X number of victims with [insert weapon type]. Boring, not at all unique, and certainly not in keeping with the spirit of Fortnite: Battle Royale.
Hopefully this is not a new trend for Epic Games and Fortnite. Of course, many players can use guides to solve treasure maps or find rubber ducks, but many others do it themselves. I always like to find gnomes and similar objects by myself, falling on them during the game. I like to think about the place of a Search Between challenge and go through the three points of the map. Indeed, some of these challenges are great ways to get players to explore new areas of the map or places where the map has recently changed. Exploration is just as important as fighting in a game like this, especially with an ever-changing map.
There is ample room to make these challenges new and interesting. Ask players to find clues in different places, then use them to triangulate the location of the Battle Star. Have more complex puzzles that require deciphering words or placing objects in specific positions. Anything that's better than this bland concentration on the damage done.
And of course, some players may just want to face challenges in combat. There are also these players. They will be happy with this week. But again, Epic has provided something to everyone in the previous weeks. This week, the situation is totally skewed in favor of the fight in a way that does not feel at all like Fortnite for me. And it's a pity.