4 things you might like about "Assassin's Creed Odyssey" and 3 things you would not like – BGR



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After taking a sabbatical year Assassin's Creed franchise and straighten the ship with Assassin's Creed Origins, the publisher Ubisoft came back a year later with another entry that shares much in common with origin, but further away the series from what it was during its debut in 2007.

Assassin's Creed Odyssey is the first game to allow you to choose between a male and female character – a pair of siblings named Kassandra and Alexios who live in ancient Greece. I chose to embody Kassandra, the daughter of a great Spartan warrior who ends up losing her family very young and has to fend for herself as she learns and grows up. But one day, she discovers that her family is still somewhere and her journey begins.

Below, I have broken down all the most remarkable strengths and weaknesses of the game – the features and moments that might please you and those that might keep you away. We've done more traditional reviews in the past, but I thought it might be a fun experience. Do not hesitate to let me know what you think.

1. Superb reach and scale

I can not remember the last time I was as impressed by the world of video games as by the world. Assassin's Creed Odyssey's Greece. Every square inch of this huge map feels determined and taken into account. Each city is unique, each island has a new flavor and you will meet enough characters to occupy a franchise.

Odyssey also does a wonderful job of getting to know his vast world by limiting you to the relatively small island of Kephallonia before you let go. Before leaving Kephallonia, you will learn more about all the main mechanics of the game, you will know how to travel the world efficiently, on foot as on horseback, and you will know how to upgrade your equipment or exchange it when you find new armor and weapons.

But you can not have a real idea of ​​what the game has to offer before you finally have access to a boat and start sailing on the high seas. Even if no story guides me on my way, I could (and I'll spend hours sailing from one harbor to the other, exploring every new island that I discover and confront anyone (or anything) that was on my way. .

I would not feel that way if I did not have the level of detail that the development team was able to achieve. The borderline between a bland open world and a vibrant world is very thin. Ubisoft Quebec trailed Odyssey As a result, I am as fascinated by this version of Greece as by Vvardenfell the first time I played The Elder Scrolls III: Morrowind. It's so dense, from forests to caves to underwater creeks, to busy cities where everyday life reigns. Odyssey feels lived in.

2. Visceral and percussive combat

I played almost every Assassin's Creed so far, and I have spent more time fleeing the fighting than fighting. It was sometimes the case, but AC's fight never really failed me. Up & # 39; to Odyssey, anyway. Although some may say that Odyssey focusing on the fight is turning it away from what made the Assassin's Creed Unique series in the first place (more on that later), I simply prefer this balance between stealth and action.

Mechanically, the combat system is similar to that of Assassin's Creed Origins, with some fundamental changes (and welcome). There are once again a variety of types of weapons, from swords and daggers to spears and sticks, in addition to your faithful bow for long distance engagements. But there are no more shields. Rather than blocking attacks, Kassandra can counter the attack of an enemy by pressing a specific button, pushing him back and leaving him open to damage. I find this interaction infinitely more convincing than blocking origin.

Then there is the challenge of the scattered enemies all over Greece. Even a simple soldier can make minced meat of your character if you do not fight intelligently, and sending the toughest enemies can take several minutes. Dozens of hours, even long meetings, remain exciting and rewarding.

3. Wide variety of content

It's not that Odyssey is the largest, the richest in content Assassin's Creed game never done, it is how much this content is varied. While most missions involve killing a group of villains, finding something or someone in a remote place, or having a conversation, the details are, once again, what sets Odyssey.

Do you want to explore the world? You are never more than a minute or two from an enemy event or camp. Do you want to blow up and loot a boat or two? Quick trip to your ship at any time and lift the anchor. Do you send enemies too easily? Head to the Pephka Arena and challenge some of the most fearsome warriors Odyssey has to offer. Finally, when you are ready to advance the story, this quest series will be waiting for you.

It's not often that a game is able to keep me engaged for so long, but I never feel like I'm stuck doing the same thing too long. If I need to take a break from my work, there are dozens of possible hijackings from one corner of the map to the other that I can undertake and reset mentally.

4. RPG items returned to 11

Assassin's Creed has always flirted with being an RPG (especially with 2017 origin) but Odyssey is about as RPG as they come. As incredible as The Witcher 3: Wild Hunting was when he came out in 2015 I really think Odyssey maybe a better RPG, with a smarter inventory management, a better fight, more convincing choices to improve your character, and, I'm sorry to say, a better horse too.

I'm a sucker for loot, which is one of the only reasons why destiny had his hooks in me as long as he did it. Whenever you take out an enemy in Odysseythey may deposit a piece of armor, a weapon or materials that can be used to upgrade your equipment. contrary to origin, Odyssey has individual armor parts for the head, torso, arms, waist and legs. Common, rare, epic and legendary equipment offers a variety of benefits (legendary being the most powerful), but they also have their own level. So a level 20 common pectoral might be better than a 15th level pectoral. It's not for everyone, but I like to handle it all.

Then there is the new emphasis on cause and effect. This could be a separate section, but in a huge percentage of the conversations you have with the other characters in the game you will be able to choose how to handle the situation, and this will have an effect on how the event (or even the rest of the game) is played. Sometimes it's as simple as being aggressive or patient with someone, and sometimes you can decide to save a family that is suffering from an incurable disease, which then spreads over an entire island and kills it. thousands.

In addition to being an incredibly competent action game, Odyssey is also an excellent role-playing game that allows you to be who you want and play as you wish, even if it means destroying entire civilizations along the way.


1. Endless campaign

Unless you have more than 40 hours to kill, it's quite possible that you never reach the end of your life. Odyssey story. The main campaign is exceptionally long and, according to one of the initial rules (sins?) From role-playing design, you will often need to reach a certain level before you can face the higher level enemies in the next region.

Length was not as big a problem for me personally as for many other critics. The number of missions, side quests and long-term goals that the game throws at you every time you finish something can be exhausting. If you like to tick all the boxes of the games before moving to the next major event, you can celebrate a few birthdays before you fight. Odyssey.

The relatively clean and intuitive menus help reduce the load a bit, but a bit like when I open Netflix, I spend just fifteen minutes scrolling through dozens of movies before finally closing the application without having anything. looked, Odyssey overload players with too many options far too early in the game.

2. An uneven story from beginning to end

There are moments in Assassin's Creed Odyssey who are really moving and who animated me to know what would happen next. But it's incredibly difficult to maintain any narrative momentum when a) the story you tell lasts for dozens of hours, and b) the player can actually avoid the story for hours before returning to a time that might have Emotional impact it's produced immediately after the last story quest.

The dubbing is good, the characters are interesting and the dynamic between Kassandra and her family (both the fortune that she found on Kephallonia and the one she lost in her childhood) is the one I was looking for desperately, but the story loses concentration a little too often and I'm not thrilled by all the big features.

3. Classic Assassin's Creed is dead

If you like the Assassin's Creed frankly from the beginning, you might be disappointed to find that very little of his DNA stays in Odyssey. Assassin's Creed Origins already felt like a smooth reboot of the franchise, and Odyssey takes the series even further from its old roots, with less than ten minutes of real-world history outside of ancient Greece during the first two dozen hours of play. If you want to get answers about Abstergo and the Animus project, you may need to redefine your expectations, especially during business hours.

In addition, Odyssey do not play much like a Assassin's Creed game no more. As I have already indicated, it's often beneficial for me, but if you sneak into the crowd, if you mingle with the crowd, if you jump on roofs and if you're going through complex environments to carry out assassinations, you are one of your favorites. Assassin's Creed games, you will not find anything of it here. There may be another game like this in the future, but that's not it.


That's true of any game (or any entertainment, for example), but your mileage with Assassin's Creed Odyssey will vary greatly depending on what you want to learn from it. As someone who has never really clicked with the Assassin's Creed At its peak, it turns out that it's exactly what I wanted: a massive action RPG with dozens of hours of content, an advanced combat system and the ability to navigate at will.

Although the story was often random, the strengths of the game design overcame virtually all the problems I had, which gave one of the most successful role-playing games I played this generation . As long as you are not too attached to what Assassin's Creed was, I think you could appreciate what Assassin's Creed became.

Source of the image: Ubisoft

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