Destiny is finally becoming the MMO



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Since destiny first launched in 2014, best of the best. Over the franchise's four-year history, it has not been uncommon for players to wait for short or fixed fixes. But with Destiny 2: Forsaken, Bungie has finally started a more aggressive and frequent patch cycle – and the game is already better for it.

"Lifestyle" games like League of Legends and World of Warcraft patch very often to keep up to date. For the past five years or so, League of Legends has received a new patch every two weeks, with rare delays.

Patches for World of Warcraft, on the other hand, are spread out quite a bit more, which can cause droughts of content, just like in Destiny. HOWEVER, World of Warcraft drops minor hotfixes every few days, which can do something small, like a bug in a quest, or have more meaningful impacts, like a certain class by 20 percent.

These worlds are always changing because of each day. Bungie is just catching up to the game.

Bungie has announced that two patches will be released Destiny 2 in the coming month. Both of these drops will not only have fixed fixes, but also have increased power and small quality-of-life additions. These patches will start coming only six weeks after Forsaken'S release, a encouraging sign that Bungie plans to address player problems and concerns. And we've already had hotfixes since Destiny 2: Forsaken went live. Some of these have just been fixed to simple bugs, while others have completely reworked quests after community feedback.


Destiny 2: Forsaken - action in the Prison of Elders

Bungie, High Moon Studios / Activision

With previous expansions, frustrated players would have to wait for Bungie's big next "sandbox update," which could take months to arrive. This extended period of time caused the game to feel stale – as a PvE and PvP meta settles very quickly in this kind of game – and it exacerbated the game's issues. If something is frustrating on day one, imagine how frustrating it is months later.

These more frequent patches are a positive step toward change. Sleeping Simulant has been dominant in gambit since Sept. 4, when Forsaken launched, for example. And while the weapon will not get nerfed until Oct. 30, it's a massive improvement for the future.

Haveie have Players Players Players Players Players Players Players Players Players Players Players Players Players Players Players Players Players Players Players Players Players Players Players Players Players Players Players Since Warmind, the studio has been noticeably more vocal, with the game's fans. This not only builds a relationship between developer and fan – it helps the studio know what players want and more importantly, what the game needs.

From my personal experience, Bungie – it's a common hobby in any clan, LFG or friend group you come across. But the silent, plunging Bungie that put out the Curse of Osiris Expansion is simply a way to get rid of it, but it quickly becomes a problem for them – at least, more quickly than we're used to.


Bungie / Activision

As a longtime Destiny fan, it's a strange feeling to look at the next month's roadmap and see two patches coming at me. And both of these patches have changed I'm passionate about. Some of them are small, like being able to track three quests at once, while others are massive, like the duplication reduction in exotic drops.

But the content inside the patches does not matter to me as much as their timing. Destiny has always been a game as a service, one with a daily play incentives and recurring changes. But it was not until Forsaken – with all of these minor patches hitting so frequently – that Bungie started to treat the MMO it is.

September was the most exciting time to be a fan in a long time – possibly in the past four years. But almost nothing is as exciting as the potential of a Bungie that can keep up with the game it produces. Even weeks after the release of Destiny's best expansion ever, there is a lot to look forward to on the horizon.

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