& # 39; Assassin & # 39; s Creed Odyssey & # 39; s is the heir to Witcher's throne 3



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Assassin's Creed: OdysseyCredit: Ubisoft

Consider the feeling you get when you embark on an adventure. You ride your horse and follow the waypoint, you take your boat out of the harbor, you go through a gate: it does not matter. It's a key moment in any game, and it allows you to know your experience. Do you have a list of things to do and wonder what order to make them? Do you think about how long it will take and how much time you have to play? Would you like this waypoint to approach a little faster? Or are you just looking at the horizon, waiting to see what appears? Is it a world of tasks or is it a world of possibilities? The latter will serve you well and it will keep you hooked for dozens of hours. And when I take my boat out of port and leave my sails in Assassin's Creed OdysseyI can not help but wonder what I'm going to find.

I am deeply in Assassin's Creed Odyssey At this point, I am always impressed by the way Ubisoft managed to keep me so even as I killed hundreds of Spartan and Athenian soldiers, that we traveled a dozen islands and crossed some forts strangely familiar and conquest fights. . It's the magic of a world that has the feeling to exist authentically. And when you're in a world like this, you just want to see more.

Difficult not to play this game without thinking The witcher 3, The CD Projekt Red Epic Thread that remains an industry touchstone for open world RPGs. At the basic level, Odyssey borrows tremendously from the fantastic game by combining action and stats-based combat, his approach to world design, even the way your character only has a loyal partner instead of a whole list of d & # 39; between them – although the latter is recoverable. But at the same time Odyssey It's not the first game to try to emulate some of these ideas, it's one of my favorites.

We all have the same markers here, even though they are not quite the same level as The Witcher. We have a charming protagonist that the player can guide on a pasty or nice way, without ever getting away from a charming nucleus. We have these side quests that have clearly captured as much attention as the main plot, which gives us an idea of ​​a much larger world than our own adventure. Our gameplay is satisfying, at a basic level, and allows even repetitive moments to feel alive. Right here Odyssey is more expansive than The Witcher, but it ends up in a similar place.

Assassin's Creed OdysseyCredit: Ubisoft

origin we started in this way. origin presented us with statistics-based RPG systems and the current inventory system, mailbox-based combat, and a hand-crafted parallel quest system. Odyssey adds small things to this: the ability to choose your protagonist and dialogue choices, primarily. But it's not so much about knowing what Odyssey changes, but what it refines: the main quest and side quests are more appealing this time around, the naval system feels more complete, the combat abilities more useful, the world more varied and less flat, the latter no is a simple result of topographic differences between Greece and Egypt, but still important.

And that's what you have to remember from this game. He does not reinvent any wheel, either from the point of view of his own frankness or from the point of view of the games as a whole. From Assassin's point of view, this is an evolved version of origin. From the point of view of the industry, it is The witcher 3 with climbing and historical characters.

It's somehow Ubisoft that is good. The developer comes out of his box with titles like For the honor and Rainbow Six Siegebut prime franchises like Far Cry and Assassin's Creed are examples of craftsmanship, more than anything else. Far Cry 5 may not win a GOTY award, but it's a competent and fun sandbox shooter. They might not contain revolutionary ideas and do not do a lot of things that you do not expect, but they do them well, Unit and Syndicate notwithstanding. And they do them with a level of detail that could only be made possible by the shocking amounts of developmental power that a company like this can launch during a match. You may wonder if this style is necessary or good for the industry and those who work there, and these are important concerns. But you can not deny that it's awesome.

We consider my other favorite franchise game, from which Odyssey borrows generously. Black flag was not as revolutionary as he felt it was Assassin's Creed 3 with more boats and better stimulation. And yet, this adventure had something magical in its breadth, scope, and pure joy. That's one of the reasons why later payments appeared like a sore thumb: we had seen what the game looked like when it went well. And that is Odyssey. You will not find anything here that you have not seen in origins, and the whole format is an evolution of The witcher 3. But dude if it does not just click.

A revision code has been provided for this revision.

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Assassin's Creed: OdysseyCredit: Ubisoft

Consider the feeling you get when you embark on an adventure. You ride your horse and follow the waypoint, you take your boat out of the harbor, you go through a gate: it does not matter. It's a key moment in any game, and it allows you to know your experience. Do you have a list of things to do and wonder what order to make them? Do you think about how long it will take and how much time you have to play? Would you like this waypoint to approach a little faster? Or are you just looking at the horizon, waiting to see what appears? Is it a world of tasks or is it a world of possibilities? The latter will serve you well and it will keep you hooked for dozens of hours. And when I take my boat out of port and leave my sails in Assassin's Creed OdysseyI can not help but wonder what I'm going to find.

I am deeply in Assassin's Creed Odyssey At this point, I am always impressed by the way Ubisoft managed to keep me so even as I killed hundreds of Spartan and Athenian soldiers, that we traveled a dozen islands and crossed some forts strangely familiar and conquest fights. . It's the magic of a world that has the feeling to exist authentically. And when you're in a world like this, you just want to see more.

Difficult not to play this game without thinking The witcher 3, The CD Projekt Red Epic Thread that remains an industry touchstone for open world RPGs. At the basic level, Odyssey borrows tremendously from the fantastic game by combining action and stats-based combat, his approach to world design, even the way your character only has a loyal partner instead of a whole list of d & # 39; between them – although the latter is recoverable. But at the same time Odyssey It's not the first game to try to emulate some of these ideas, it's one of my favorites.

We all have the same markers here, even though they are not quite the same level as The Witcher. We have a charming protagonist that the player can guide on a pasty or nice way, without ever getting away from a charming nucleus. We have these side quests that have clearly captured as much attention as the main plot, which gives us an idea of ​​a much larger world than our own adventure. Our gameplay is satisfying, at a basic level, and allows even repetitive moments to feel alive. Right here Odyssey is more expansive than The Witcher, but it ends up in a similar place.

Assassin's Creed OdysseyCredit: Ubisoft

origin we started in this way. origin presented us with statistics-based RPG systems and the current inventory system, mailbox-based combat, and a hand-crafted parallel quest system. Odyssey adds small things to this: the ability to choose your protagonist and dialogue choices, primarily. But it's not so much about knowing what Odyssey changes, but what it refines: the main quest and side quests are more appealing this time around, the naval system feels more complete, the combat abilities more useful, the world more varied and less flat, the latter no is a simple result of topographic differences between Greece and Egypt, but still important.

And that's what you have to remember from this game. He does not reinvent any wheel, either from the point of view of his own frankness or from the point of view of the games as a whole. From Assassin's point of view, this is an evolved version of origin. From the point of view of the industry, it is The witcher 3 with climbing and historical characters.

It's somehow Ubisoft that is good. The developer comes out of his box with titles like For the honor and Rainbow Six Siegebut prime franchises like Far Cry and Assassin's Creed are examples of craftsmanship, more than anything else. Far Cry 5 may not win a GOTY award, but it's a competent and fun sandbox shooter. They might not contain revolutionary ideas and do not do a lot of things that you do not expect, but they do them well, Unit and Syndicate notwithstanding. And they do them with a level of detail that could only be made possible by the shocking amounts of developmental power that a company like this can launch during a match. You may wonder if this style is necessary or good for the industry and those who work there, and these are important concerns. But you can not deny that it's awesome.

We consider my other favorite franchise game, from which Odyssey borrows generously. Black flag was not as revolutionary as he felt it was Assassin's Creed 3 with more boats and better stimulation. And yet, this adventure had something magical in its breadth, scope, and pure joy. That's one of the reasons why the later installments appeared like a sore thumb: we had seen what the game looked like when it went well. And that is Odyssey. You will not find anything here that you have not seen in origins, and the whole format is an evolution of The witcher 3. But dude if it does not just click.

A revision code has been provided for this revision.

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