The new Nintendo Dragalia lost game earned $ 16 million in two weeks



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In the two weeks following the launch of Dragalia Lost, Nintendo's latest title, the game generated $ 16 million in revenue with the iOS App Store and Google Play, according to estimates from Sensor Tower applications.

Of the $ 16 million in revenue generated, $ 13.5 million comes from Japan and the United States, with the game now ranked third in revenue for Nintendo mobile phone titles.



In the first two weeks of availability, Fire Emblem Heroes earned $ 34 million, Super Mario Run $ 15.6 million and Animal Crossing $ 9.8 million.

Not surprisingly, Dragalia Lost behaves better in Japan. 69% of total revenue comes from Japan and 16% from the United States. The remaining 15% comes from Hong Kong, Taiwan and Macao.

Dragalia Lost is currently the 19th most popular iOS app in Japan and the 512th most popular app in Japan. In terms of revenue, it is ranked 10th in Japan and 62nd in the United States.

Nintendo released Dragalia Lost two weeks ago on Thursday, September 27th. This game is an original action RPG based on a scan developed in partnership with Cygames.

Dragalia Lose tasks to players with powerful attacks and special skills, allowing them to control characters that can turn into dragons and unleash their power over their enemies.


In addition to fighting monsters, players will also need to develop a sacred citadel for dragon training. Limited time multiplayer raid battles are available online for up to three players. Internet connection is required to play.

Like most recent Nintendo titles, Dragalia Lost is free and compatible with in-app purchases.

Dragalia Lost can be downloaded for free from the App Store. [Direct Link]

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