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If you have never played The World Ends With You before, the Nintendo Switch version released on Thursday night is not a bad way to get into it. Final Remix retains the game's great sense of humor, its fantastic music, and Tetsuya Nomura's most restrained character designs. But if you've played it before-say, if you're a big fan of the original 2007 Nintendo DS version, like me-you will be more likely to be disappointed by the Switch port.
The World Ends With You is an RPG about a misanthropic teenager, Neku Sakuraba, who finds himself trapped in a deadly game in Tokyo's Shibuya district. He's got a chance to fight for his life. To his chagrin, he is stuck with a partner, Shiki Misaki, who he does not like at the start. Then again, Neku does not like anyone. When I picked up this game right before college in 2008, I had a lot in common with Neku and his irritating, for moods.
Playing this game As did not know how to reach out to other people, no matter how superficial they may seem, has an inherent value in life, so did I. The World Ends With You made me stop playing games for a while in an effort to be more social. Part of what made it so that the systems of the game have been targeted to strengthen its core point: Do not shut yourself off the world. Enjoy it, and all the people and experiences to the fullest.
In order to fight enemies efficiently in the original version of the game, you had to make Neku cooperate with his partner. Neku's partner on the top screen. If you got it right, you could have a glowing puck back and forth between the characters, charging up a special move that did a lot of damage. It sounds unwieldy, but it illustrates the struggle to connect with another person. Once you have gotten to a rhythm, you understand, both in the game and hopefully in the wider world, that the work it takes to work together with others is worth it. By the time I reached the finale, I had grown so much so that it was hard to say goodbye. After completing the game's 25-hour story, I went on to log another one of the games that I thought were the most interesting.
Back of the Box Quote
I was not feeling it.
Type of Game
Dead Teen Simulator
liked
All the best elements of the game – the character writing, the music, and the character design – are intact.
disliked
The touch screen and motion controls ruin the game's core message. Also, it's just plain boring.
Developer
Square Enix and h.a.n.d.
Played
The game's 25 hour story, plus another hour of A New Day
I can not see anyone getting that obsessed with the Switch version of the game. It's a port of the mobile version of the mobile version of the game, meaning it uses the mobile port's touch-screen controls. There's no way to get around them. When the Joy-Cons are attached to the console, they simply stop working. You have to use the touch screen. When the Switch is docked and the Joy-Con are detached, you have to use motion controls that make the gestures you're making on the touch screen with your finger. I tried to play the game that way, but it's simply atrocious. If you're lucky enough to find a comfortable position to hold your hand while you're swinging around a Joy-Con, get the game to recognize some of the more delicate motions you're making.
Not that it's easier when you use the touch screen. After playing through the game's story I realized that there is a half-second delay on the screen. Attacks in this game are determined by one or more of the same. Some of the attacks that Neku uses to draw a circle on the screen. Because it takes a moment for the game that you're making a circle, and you're just trying to get away from it. You're better off just getting a pair of pins that fire projectiles, not moving from the center of the screen, and then calling them down.
in Final Remix, there's no way to get your partner to cooperate with you. You just call them down by tapping on the screen or, later in the game, by swiping or dragging. Having your partner be able to attack on the ends of the game making the game too easy. There's no real reason to investigate the game's deeper systems, like the clothing, or evolve pines into more powerful forms. I beat the game's final boss by standing in one place and swiping.
While the game's most powerful moments are undercut by the neutered mechanics, there are still highlights. Minamimoto, a math-obsessed villain, is still hilarious, as are the punch-clock mooks Uzuki and Kariya. This time around, the moment when Neku is forced to consider the humanity of two characters, Nao and Sota, that he had previously written off as a vapid, it was a bit more poignant for me, about "the preps." The writing is still strong, as is the voice acting. But the gameplay is in the air, and the last thing I want to fight while fighting in Shibuya is boredom.
If you've never played The World Ends With You before, maybe these things will not bother you. If you're a returning player, however, it's hard to ignore. There is not much new content, either. The allure of a new storyline mission, called A New Day, was all that kept me going 'til the end of the game. There are some new features in this new fashion, like battles that imposes novel challenges. Sometimes you will break up and multiply while you fight, making you defeat them quickly. Other times, Neku's health can be defeated by defeating monsters. However, I have never been able to say that this scenario is a good one. Although the game allows you to fight it, you can just enjoy the narrative, I did not really feel like engaging with the same content of the second game.
There's plenty of you with 3DCollecting dust somewhere in a drawer, like mine is. If that's you, go figure out where to get a copy of the DS version of this game. It really is worth it, and if you're at the same place, it might just change your life. If that's not an option for you, then I guess playing Final Remix is a fine option The World Ends With You have been hoping for this franchise after all these years.
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