Dead Space celebrates 10 years – let's remember why it's great!



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Dead Space is 10 years old today.

The sci-fi horror EA Redwood Shores (later known as Visceral Games) was released for PC, PlayStation 3 and Xbox 360 on October 13, 2008;

In Dead Space, you played Isaac Clarke, an engineer who fought for his survival on the Ishimura, a spaceship infested with horrible extraterrestrials called Necromorphs.

In addition to the fantastic graphics, Dead Space has impressed me with its intelligent alien encounter design. Strategic dismemberment, as it was called, meant that you could cut fragments of Necromorphs and react accordingly. It is often necessary to cut branches so that things slow down in narrow corridors, which has always been an intense experience.

I've also liked the atmosphere of the game. Visceral developers have done wonderful things in lighting to give Ishimura, the real star of the show, the feeling of being at home. the place. As a big fan of the movie Event Horizon, Dead Space had the impression of wanting to live a space experience in Resident Evil 4.

Senior Development Director Michael Condrey and Executive Producer Glen Schofield co-founded Activision's Call of Duty studio, Sledgehammer. We have not heard of the series since the unfortunate release of Dead Space 3 in 2013 (although Visceral had good ideas for Dead Space 4). Visceral closed at the end of 2017.

What are your memories of Dead Space?

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