Here's why you make so many victims in "Call of Duty: Black Ops 4"



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Call of Duty: Black Ops 4Credit: Treyarch

If your K / D ratio has skyrocketed since the publication of Call of Duty: Black Ops 4, I have good news and bad news for you. The good news is that it's not a coincidence and that your numbers really improve. The bad news is that it's not because you get better, it's because the game has changed what can be called kill. Aids and death attacks now count in your stats, which should be good for the team's overall harmony.

I first noticed the change after learning about it in Polygon because the speed with which it is put to death can make the change a bit difficult to notice. There is more complete proof of the new system there. But the result is this: if you shoot an opponent and that opponent dies before his health starts to come back, you get a credit for killing him. This means that there are more casualties than deaths in one part, and that is why your K / D ratio goes up.

I noticed something similar last year in another Activision property, Destiny 2. Suddenly, I was doing a lot better, much better in Crucible, and it soon became clear that it was because Bungie had decided to recognize my efforts as a team player tied with these lone wolves. It was not a complete change: the game always asks you to get "knockouts" for some challenges that look more like old-fashioned victories. This is no longer necessary in a game where the time out is higher, like Destiny, where team shooting is a usual event, but it's also nice to see in something like Call of Duty.

It's a big change, and I feel pretty necessary to maintain mental peace, especially in a bespoke match. No one wants to sit there and get angry with his own teammates for stealing casualties, and this ensures that less experienced players continue to have that little surge of dopamine every time the notification flashes on the screen. After a year of Destiny, my mental outlook has more or less equalized: I just moved the goalposts on what I consider to be a good crucible performance, and I'll end up doing the same. Black Ops 4. It's still nice to receive this little notification.

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Call of Duty: Black Ops 4Credit: Treyarch

If your K / D ratio has skyrocketed since the publication of Call of Duty: Black Ops 4, I have good news and bad news for you. The good news is that it's not a coincidence and that your numbers really improve. The bad news is that it's not because you get better, it's because the game has changed what can be called kill. Aids and death attacks now count in your stats, which should be good for the team's overall harmony.

I first noticed the change after learning about it in Polygon because the speed with which it is put to death can make the change a bit difficult to notice. There is more complete proof of the new system there. But the result is this: if you shoot an opponent and that opponent dies before his health starts to come back, you get a credit for killing him. This means that there are more casualties than deaths in one part, and that is why your K / D ratio goes up.

I noticed something similar last year in another Activision property, Destiny 2. Suddenly, I was doing a lot better, much better in Crucible, and it soon became clear that it was because Bungie had decided to recognize my efforts as a team player tied with these lone wolves. It was not a complete change: the game always asks you to get "knockouts" for some challenges that look more like old-fashioned victories. This is no longer necessary in a game where the time out is higher, like Destiny, where team shooting is a usual event, but it's also nice to see in something like Call of Duty.

It's a big change, and I feel pretty necessary to maintain mental peace, especially in a bespoke match. No one wants to sit there and get angry with his own teammates for stealing casualties, and this ensures that less experienced players continue to have that little surge of dopamine every time the notification flashes on the screen. After a year of Destiny, my mental outlook has more or less equalized: I just moved the goalposts on what I consider to be a good crucible performance, and I'll end up doing the same. Black Ops 4. It's still nice to receive this little notification.

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