Release Notes for Fortnite Update 6.10: Added Quadcrasher, Port-a-Fortress Disabled, etc.



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Epic Games has released the release notes for Fornite 6.10 Update, currently deployed on PS4, Xbox One, PC, Nintendo Switch, iOS and Android. The major novelty of the Battle Royale mode is the Quadcrasher, a two-seater vehicle with a Boost function. This vehicle is perfect for breaking structures, it will undoubtedly become the key to the safety of these Royal Victories. The update also adds a new "Events" tab, in which players will find tournaments in the game.

The patch also makes many adjustments to how the game behaves and plays. For those who use a PlayStation 4 Pro, Fortnite will now display a resolution of 1440p instead of 1080p when connected to a 4K TV. In the Department of Weapons and Objects, Port-a-Fortress has been disabled, while Epic has solved the problem. Guided missiles, on the other hand, no longer trigger the wrong direction, which is nice, and players will no longer be permanently tied to a supply drop when they attack it.

For those who want to see what's new in Save The World, check out the release notes. The complete changes to Battle Royale are available below, along with a video showing the Quadcrasher.

Limited Time Mode: Disco Domination

What's up?

  • 50% reduction in the number of dressings generated.
  • Remove all common weapons.
  • increased by 30% the variability of places where you can spawn along your circle of storms.
  • Brought to the side dance floors closer to the edge of the storm.
  • Reduction of the maximum respawn distance by 20%.

Weapons + Objects

  • Port-a-Fortress has been disabled because we are working to fix some issues related to this item.
    • The drop rate for Port-a-Fort has gone from 3.05% to 4.89% when Port-a-Fortress is turned off.
      • The goal is to keep the Port-a-Fort drop rate identical to the one that was activated if both elements were activated to help achieve the challenges.

Bug fixes

  • Guided missile no longer fires in the wrong direction
  • Players will no longer be permanently tied to a supply drop when they are struggling.
  • Attempting to fire while reloading the Double Barrel rifle will no longer interrupt the animation.
  • Weapon crew animations are no longer ignored when they simultaneously try to sprint and target.

gameplay

  • Quadcrasher
    • Seating two players.
    • You build boost just by driving. Release this speed with the shortcut key once you have completed your charge indicator.
    • Smash through buildings while boosting.
    • Raise ramps or cliffs to catch the sick air.
    • Throw the players in the air by crushing them.
  • You can now view and edit the edit controls separately from the combat and build controls in the controller menu.
  • The lighting of the PS4 controller matches the color of the player's marker.
  • You can now set the construction mode sensitivity for controllers in the options menu. This is a multiplier of the default controller sensitivity and allows an increase up to 2x.
  • The controller sensitivity slider in the options menu now allows more than 10 values.
  • Adding an option to Builder Pro that allows you to build as soon as you switch to the room, instead of selecting first and then placing. This allows for faster construction without preview.
  • Added an option to adjust the editing hold time.
  • Opening the emoticon selector with the help of a controller will occur when the button is released, while holding it down will replay the emote that was played for the last time.

Bug fixes

  • Fixed inconsistencies with the damage trap not triggering properly.
  • Allow a slight movement when using a consumable with Sprint default enabled. This will help match how it works without default Sprint enabled
  • Fixed the problem with the orientation of the character who was stuck after falling off the island in a vehicle.

Events

  • The tournaments can be found in the new "Events" tab available in the game. This tab will host a variety of online contests open to all. Jump and explore!
    • Each tournament has a series of dates and times scheduled for the competition. A carousel of all competitions and hours to come will be available for navigation so you can plan and practice.
    • Each scheduled session is a clean slate, with all players starting on a par at the beginning of the game.
    • Play for hours to earn points by eliminating multiple opponents or surviving the competition.
    • Players are faced with opponents with similar scores during the session.
    • Score enough points during a scheduled event session and you'll earn a gold pin for this tournament!

Performance

  • Optimization of the replication of weapons for a dedicated server to reduce the load during the rapid change of weapon.
  • We have optimized processor performance on Switch for all threads. This results in a smoother gaming experience and fewer accidents.
  • Improve multi-threading during heavy physics simulation.

l & # 39; Audio

  • Celebrate with style. The music selected in your Locker will be played after obtaining a Royal Victory!
  • Remove the Doppler effect from the audio when the players are flying.
  • Added a loop in the air to grenades Launcher projectiles so that you can spatialize their origin.
  • Improved rebound sound from Grenade Launcher.
  • Reduction of the volume of its Grenade blast at medium range.

Bug fixes

  • The ambient sounds of the cube do not play randomly in the middle of the matches.
  • Sequential explosion sounds will not stop anymore.
  • Added missing audio to medium / far fire sounds Compact SMG and SMG.
  • Audio "pops" no longer occur when looping music.
  • Re-added the audio signal that is played before a new wave of supply drops appears.

IU

Bug fixes

  • Fixed some touch problems for the controller mapping screen on Switch.
  • Fixed a bug that prevented the update of the player's banner in the top bar when changing the banner in the locker.
  • Made the hidden reticle in skydiving.
  • Fixed issues with on-screen map display and inventory entries.
  • Fixed issues with touch functionality on the card for the Nintendo switch
  • The resource buttons no longer cancel the automatic execution.

Art + Animation

Bug fixes

  • Cosmetic items that change one way or another during a match are now marked as "responsive" in the game (for example, a harvesting tool that changes as and when as you get some eliminations).
  • Fixed visual display problems with cosmetic music items.
  • Animations no longer occur in the air after using the chiller trap.

Replay system

Bug fixes

  • Fixed an issue preventing the selection of the first replay in the Replay Browser.
  • Correction of the distance slider of the nameplate not working.
  • Fixed a problem that allowed launching guided missiles with the camera in the wrong direction during replays.

MOBILE

  • Major performance improvements for devices running Android 7 or earlier.
  • Memory enhancements on iOS devices.
  • The first weapon that you will recover will equip automatically on your mobile.
  • Smoothing is now enabled in the touch control input.
  • By tapping the selected buttons on the quick build bar, you build the selected construction piece again.
  • All elements of the mobile HUD must now be able to be placed / moved in the HUD presentation tool.
  • Updated visuals for independent dwellings of the quick bar in the HUD presentation tool.

Bug fixes

  • Dragging and dropping on the quick bar will no longer select what you drag. Players can now adjust their inventory without interrupting other actions.
  • Fixed a bug that caused some touch input to go from screen settings to gameplay.
  • Resolving change button visibility issues while crouching on Mobile.
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