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The toy games to life catapulted back to the big time in the early 2010s starting with Skylanders. Disney Infinity and LEGO Dimensions soon joined the fray, each adding their own special touch and unique properties to the mix, but they did not want this world. Disney Infinity the last game was released in 2015 and they stopped producing new numbers in 2016. LEGO Dimensions ceased the production of new extensions in 2017. And while Skylanders would continue, the last game of the series released in 2016, without new games on the horizon. You may have heard that the "toys of life" games were almost dead, but Ubisoft burst onto the scene in its new fantasy ship, determined to save the kind of toys to life with Starlink.
Playing with your games – Toys
Most toy games for life are settled and forgotten. As long as the toy is on the pad, you can play with it in the game, but you do not make something with the toys to help play the game. They act simply as a totem representing the avatar. Starlink Modular vessels allow you to play with your toys while playing. Swap weapons on the fly, going from an explosive flamethrower to a steady stream of icy bullets when you need them. Modify the wings of your ship to change her stats immediately. Blow up an entirely different driver at any time.
The controller support for ships means that playing with toys is always at hand. Even when you do not swap pilots, ships or weapons, the fact that the toys are right on your controller means that playing the game, is playing effectively with the toys. I actually understood how modular Starlink lets you do things when I accidentally put a wing on a ship back. He appeared in the inverted game. I turned it upside down and exchanged it from the other side. Again, he appeared in the game exactly how he was lined up on my physical ship.
I tried the wings of another ship. I tried to turn the guns back. And then I even tried to stack wings on the wings for a monstrosity in the space. Everything appeared in the game exactly as it was built on my ship. It turns out that you can stack up to three wings on each side and mount a gun at the end of this deployed wing to create quite crazy combinations. You can use any pilot, ship, squadron or weapon in a totally interchangeable way, even if it will change your statistics and abilities in the game. The game even allows you to play entirely in digital, so if you do not want to not play with physical ships, you can switch to digital mode.
It's the only thing in the game that you can not combine, though. If I choose to play with physical ships, I am limited to the pilots, ships and weapons that I have just in front of me. I can trade all these physical parts as much as I want, but I could not find a way to mount a weapon that I did not have on a physically bound ship. By disconnecting the Starlink controller of my PS4, I was free to choose any combination of ship, pilot and weapons that I owned, even if I did not have it physically in front of me.
There are currently two digital versions of the game, with the base Starlink comprising four ships, six pilots and 12 digital weapons, and the luxury digital edition increasing this number to five ships, nine pilots and 15 digital weapons. It gets complicated when you start looking at the only physical versions (which do not include access to digital content), digital downloadable content and the ships, drivers, and weapon packs that you can buy, but Ubisoft provides a handy guide on their site to help fix everything. Like any other toy game, if you want to do physical exercise, Starlink is bound to drain a little money. Fortunately, the option to go fully digital opens the game to the public who may not care about the added expense of plastic supplements. Although really, they add a lot.
In addition, I'm 30 years old and I had a lot of fun playing with these well built and fantastically shaped ships, even when the game was off. I can only imagine the kind of pleasure that children will have with these Starlink ships, creating new fun combinations outside the game, and seeing them come to life in the game world. This is the kind of new interactivity that toys need to bring new energy to the genre.
To the infinite and beyond – The game
Space may be the last frontier, but it's a frontier that games like to explore because we could send digital ships into pixelated stars. Starlink is a compelling mashup of No Man's Sky, Mass Effectand something that seems to come from Dreamworks Animation. As a Starlink member, your job is to free the worlds of the forgotten Legion Atlas system and their formidable leader, Grax. It's exciting to get that feeling of wonder when you leave a planet to go beyond the atmosphere and head to the next planet you want to free from the clutches of evil. All the details, from the worlds to the show of space, have an artistic style both distinct and familiar. The potential mystery of the unknown is reinforced by the beauty of each different environment in the game.
Unfortunately, this mystery is never fully understood. The release of each planet comes down to a set of tasks according to a formula, to a sort of checklist to be made for an open world, and to very few changes from one planet to another outside of the landscape. Although it is initially fun to rebuild observatories and refineries, to liberate small camps and to destroy the hives of the Legion, the situation begins to fade after the third or fourth planet of killing or killing quests. repetitive and mediocre recovery. I can not bring so many times a helium diffuser to the same refinery before I start questioning the maintenance policy of this type. All of these tasks are in preparation for attacking the Prime of the planet, a huge boss that gets a lot easier as you free a planet (technically you can head straight to the Prime without finishing a dj. other tasks, but the fight will be very difficult and difficult.
Faced with a quest structure that is not memorable, Starlink gets control of the ship. It's incredibly easy to master and play, and satisfying to simply reduce the forces of the Legion in the various environments of the planet. Some of the fights in space are the most fun I've had since Star Wars Battlefront 2. The Dreadnoughts – huge ships available to fight after you've shot two awards – are huge multi-stage battles that provide an immense sense of accomplishment after their defeat. Even using your hovercraft at low power hovering on the surface of the planet, you expose yourself to great frantic battles, especially when you plan to replace the various weapons of the game on the fly.
Of course, everything depends on the toys, but that's where the Starlink bigger catch. The cheaper digital version of the game will allow you to play with a number of ships, pilots and weapons, while the more expensive physical edition includes only one ship and one pilot, as well as three weapons. The digital is much more user-friendly on the wallet, but Starlink the strength comes from mounting plastic vessels on your controller and using them while you play. I have sent both a digital copy of luxury game and a bunch of physical ships. I have therefore been able to see the best of both worlds, but choosing one or the other will become expensive or compelling.
From the point of view of the story, the animations and dubbing of the game are incredibly well done, so much so that I would love to see Starlink additional properties to better embody the characters and the underlying story of the game (the Netflix series, are you kidding?). I'd also like to see a sequel keep the entire gameplay and toy-to-life integration while creating extra depth on the planets and for the characters. If it is the ground floor of a new exciting property that can continue to grow, consider me all the problems, growing pains and all the rest.
As an aside, I can not help to look from the other side of the fence with envy the Nintendo version of Starlink, which includes Fox McCloud, his Arwing and a whole extra story in the game, just for this character. It seems that a lot of attention and development have been devoted to this aspect of the game that the audience of other consoles will never see. Of course, we will never see Fox McCloud's content switch to the PS4 version, but it makes me dream that PlayStation-only drivers or ships would be possible.
Starlink The magnificent worlds invoke the wonder of sinking into the deep unknown. It's one of the best implementations of the toy to life genre we've seen so far. The shallow structure of the mission and exploration can give the impression that the game is repetitive, but fights fighting in extravagant space, while allowing you to customize your ship at any time , help stave off the boredom that could result from conveying your 20th Helium Diffuser. Although it's not perfect, Starlink is a fantastic base for a new wave of "toys of life" games, innovating on the genre in a special way that connects players more with both toys and with the experience. And even when the game is off, for players under 30, spaceships are always fun.
Starlink evaluation version (digital deluxe) provided by the publisher. Version 1.01 has been revised on a standard PS4. The evaluator also received the physical package Starlink Starter Pack, as well as several physical pilots, ships and additional weapons. For more information on rating, please see our Review Policy.
7.5
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