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Among the many changes introduced in Red Dead Redemption 2, there is the new Honor system, which works differently than its predecessor; it's much more sophisticated. Many of your actions have an impact on the world and you will have to deal with the consequences that may ensue, even if it is as simple as unsheathing your weapon. Based on our experiences with the game, we have gathered some important ideas and information to know to help you on your journey. It should be noted that Arthur is a ruthless outlaw who favors the morally dubious side given his place in the Van Der Linde gang. But he has redeeming qualities and he does not have the heart to the stone. In this article, we describe all the key components of the system of honor and morality of the game.
Performing actions as simple as greeting people will strengthen his honor, which is represented in the game through a white and red slider, and a hat moving up and down. The white hat icon appears on the screen to indicate good deeds, while a red hat appears when you have committed bad things. You can check your status at any time by pressing the D-pad.
You can also improve your honor by rejecting too small fish, offering to help people you meet on the side of the road and saving them when you have a choice in key situations. You can also dogs to boost your honor. Basically, if your act gives you a warm and fuzzy feeling, you can bet that Arthur's honor will improve.
The things that have a negative impact on Arthur 's honor include a significant number of actions going to overthrow someone with your horse until they blow their heads off with a hunting rifle. On the other side, you could become a worse person in the eyes of Red Dead Redemption 2, including assaulting innocent people, looting the corpses of innocent people (even if you did not kill them), murdering people for no reason, assaulting people and run down with your horse. Keeping fish too small also hurts your honor, but failing to kill an animal after missing a death blow also brings a stroke of honor (as it should!).
There are benefits to being kind and honorable and consequences when you are a fool. For example, you may meet a man crying with pain on the side of the road who informs you that he was bitten by a venomous snake. You can suck the poison and save his life or let him die. By saving man, he praises you for your selfless and courageous act, but you go on, assuming you never see him again. But later, you see this man in Strawberry (or in another city of the world), and he thanks you again and reward you by paying for any gunsmith's gun that you wish. If you had chosen to let the man die, it would probably never have happened.
You could accidentally spill someone with your horse or click on the fire button when you just wanted to talk. Fortunately, the system of honor and morality is flexible and fluid. So, even if you shoot down a group of innocent people, you can backtrack by making an effort to do more good in the world. Or you can reload a past backup. It is also wise to pay attention when you are at the extreme extreme of the morality counter, as a single action in the opposite direction can significantly increase your odds. For example, editor Edmond Tran accidentally spilled someone with a horse and saw his counter fall from about one-eighth, which is a lot.
In my game phase, I have tried to be an absolute monster who has consistently engaged in dishonorable actions. I was able to get my morale almost completely on the dishonorable side – and I never bathed nor contributed to the camp – and I ended up undergoing a number of adverse effects. Because of my criminal behavior, some missions have been listed as temporarily unavailable due to my level of search, and it may take some time for them to become available again. This can happen even if you play as a more honorable Arthur, so you have to be aware of it.
In addition, when you mow someone with your horse in town, you may not be able to defuse the situation and convince a witness to decide not to talk about it as you would if you were kinder. . I was unable to pay a witness or threaten to stop, probably because of the hogwash that I had in the past. Not only is it more difficult to persuade witnesses not to report your crime when you are degenerate, but once they are, you will encounter heavy patrols of well-armed law enforcement forces who will follow you. . In addition, Bad Arthur accumulates bonuses individually by region. So you will always have to be vigilant when traveling. You can pay your premium in any post office of the game, but that will not instantly make you a white knight.
Your level of honor in Red Dead Redemption 2 affects the game in a way that you can not notice immediately. For example, the music changes depending on your status, while the log entries recorded by Arthur reflect the decisions that he made in the story. In addition, killcams become more horrible when you are a hateful idiot who seeks only the number one. If you play Nice Guy Arthur, you will enjoy benefits such as in-store discounts.
Rockstar Games has teased the fact that honorable and dishonorable activities will have consequences that you might not see or notice for a very long time. It will be intriguing to see how some key choices will be made in the long run if we continue to play.
What do you think of the system of honor in Red Dead Redemption 2? Let us know in the comments below.
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