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I played the Fallout 76 Beta for two hours now, which is an hour longer than expected. This is always a good sign, even if crashes and other constant bugs were a bad sign. If there is a feeling that overwhelms the game, however, it is a kind of sadness. The story is told in audio diaries of the dead who were trying to save the world before you. In addition, there is a long series of questions that has hitherto listened to a woman visiting the dead and destroying memories of her previous life. Fun!
Fortunately, there is something to be done about it. Playing Red Dead Redemption 2 It reminded me how powerful music can be to set the tone for a game, whether it is present or absent. So that's what you'll want to do here: open your Pip-Boy and set your radio to Appalachia Radio: the world will always be sterile and hostile, but it will now be constantly punctuated by mid-century witty jazz! It's a very long way to go to make the impression a bit more like Fallout.
Any post-apocalyptic game is a loss, to some extent: we live in the ashes of a world that we think is safer and more attractive than the one we live in now. But Fallout, more than anything else, was more about the society of the war than the one that preceded it. And overall, the Fallout universe is based on the idea that after the bombs were dropped, things became weird. This is an apocalyptic take that is no less sinister for its constant wackiness.
However, it turns out that this farce is much more difficult to express in the current context of the game. A world without NPCs saving robots is an empty world inhabited only by the other humans that you will meet on the way, and the others Players are always so out of the game's fiction that it's hard for them to breathe a real personality into the world. In the absence of everything we are used to with the Fallout series, the game may give the impression that the developer has kept a bunch of clumsy mechanisms and left behind a lot of what makes the series special.
That's why you want this elusive jazz to soften things, at least until players are able to fill the world with their own strangeness. This is a world that will become weird in the coming months, but at the time of launch, it will inevitably be a little depressing.
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I played the Fallout 76 Beta for two hours now, which is an hour longer than expected. This is always a good sign, even if crashes and other constant bugs were a bad sign. If there is a feeling that overwhelms the game, however, it is a kind of sadness. The story is told in audio diaries of the dead who were trying to save the world before you. In addition, there is a long series of questions that has hitherto listened to a woman visiting the dead and destroying memories of her previous life. Fun!
Fortunately, there is something to be done about it. Playing Red Dead Redemption 2 It reminded me how powerful music can be to set the tone for a game, whether it is present or absent. So that's what you'll want to do here: open your Pip-Boy and set your radio to Appalachia Radio: the world will always be sterile and hostile, but it will now be constantly punctuated by mid-century witty jazz! It's a very long way to go to make the impression a bit more like Fallout.
Any post-apocalyptic game is a loss, to some extent: we live in the ashes of a world that we think is safer and more attractive than the one we live in now. But Fallout, more than anything else, was more about the society of the war than the one that preceded it. And overall, the Fallout universe is built around the idea that after the bombs were dropped, things became weird. This is an apocalyptic take that is no less sinister for its constant wackiness.
However, it turns out that farce is much more difficult to express in the current context of the game. A world without NPCs saving robots is an empty world inhabited only by the other humans you will encounter on the way, and the others Players are always so out of the game's fiction that it's hard for them to breathe a real personality into the world. In the absence of everything we are used to with the Fallout series, the game may give the impression that the developer has kept a bunch of clumsy mechanisms and left behind a lot of what makes the series special.
That's why you want this elusive jazz to soften things, at least until players are able to fill the world with their own strangeness. This is a world that will become weird in the coming months, but at the time of launch, it will inevitably be a little depressing.