After a historically bad launch, "Fallout 76" is it worth it to be saved?



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Fallout 76Bethesda

While I did it not particularly enjoy my time with Fallout 76, I did not expect the critical and public reaction to this topic to be enough this hard. Fallout 76 It may be the highest-profile publication with the lowest test scores I've remembered for at least a decade or since metascores have become a thing. This is the game rated the lowest by Bethesda by a huge margin, it's worse than No Man's Sky, Mass Effect Andromeda, vanilla destiny and all other headlines that caused a lot of disappointment at the launch. It's around Duc Nukem forever territory in terms of scores, and the only "bigger" game that I can see that scored the lowest could be the barely functional Aliens: Colonial Marines in 2013.

All that to say, what's going on now? Bethesda has not yet said anything about this reaction because the Fall twitter continues to happily post screenshots of fans. And even Fallout 76 is already heavily discounted at $ 40 in most outlets, even before Black Friday sales begin, so it looks like sales may be behind as much as the magazine's scores.

I've been reminded how much a "bad" game can be transformed when No Man's Sky has released another interesting update on Thanksgiving Day, one of the last 12 years since its launch, desperate to become the game everyone wanted years ago. We have seen other games doing the same thing, Diablo 3 and destiny (1 and 2) had to do a serious job of overcoming the thrill of the launch window, and yet these games have turned into a great experience after enough effort.

Fallout 76Metacritique

And yet, I wonder how Bethesda will be or should be determined to repair his ills. Fallout 76. They start on a much, much lower and worse basis than all the ones I mentioned here, and they have a much steeper slope to climb, like most of the problems that people encounter with them. Fallout 76 seems tied to the heart of what the game isand it's quite difficult to change without really committing to completely overhaul the project.

At the very least, the game needs to stabilize. Bethesda must ensure that servers do not boot users, which prevents them from progressing. They need to keep fixing the bugs, the big ones, the gamebreaking, but the little ones too, by tweaking this game in what should were his good condition at launch.

We have already heard of future plans for Fallout 76, increasing the size of the reserve, PvP factions, opening new chests and more. But it would not be the first publication to see its plans cut short because of a negative reaction and poor sales, Mass Effect Andromeda not only were her potential aftermaths eliminated, but she also scrapped the single-player DLC that he was clearly putting in place in her main storyline.

But Fallout 76 feels closer to No Man's Sky, a game that slowly added layers and layers of free updates to make something that players really wanted to play. The biggest challenges of Fallout 76 would be huge. I asked for an offline mode for the game that would restore VATS in its proper form and give us a backup / load system. Yet when the entire game was created for online gambling, it would be a gigantic venture. The same goes for the basic principle of the game that is based on the absence of NPCs, because it would be difficult to change the whole story to suddenly throw a group of AI-controlled humans. And the PvP system is so bad right now that it would take nothing less than a complete overhaul to make it worthy to participate.

Fallout 76Bethesda

These are huge challenges, but I wonder how much time, staff, and money Bethesda's commitment in this area is. Hello Games is a much smaller studio and No Man's Sky was essentially their entire world and their reputation. Bethesda is much bigger and Fallout 76 is no longer a side project for them that they wanted to go out before focusing again on Starfield and Elder Scrolls VI, their huge titles to come. But even if Fallout 76 That's not all Bethesda did, I do not think they should minimize the damage to the studio's reputation. They have largely received reviews of aging games or frequent bugs in their versions, but many are now seeing the launch of Fallout 76 as a new form of arrogance, releasing a game in this to say that the fans are just supposed to take a ride because that's fine Fall and Bethesda. In this sense, Bethesda Is need to get to work to regain the confidence of fans, even if F76 is a relatively "minor" project in the grand scheme of things.

But another factor is that Fallout 76 Actually Is to have his fans. Despite all the critics and most players hating the game, there is a basic group that has fun with this game, as my Twitter feed constantly reminds me. Because of this, just stabilize the game and fix the bugs can be enough to satisfy the audience who listens to all the criticism and fun already (which is great!). But this group may be too small to please Bethesda, and if they want to sell more copies and microtransactions, they will have to work to attract a larger base of players.

Again, it's hard to know if it's worth it. Fallout 76 gets hammered in the press and on social media more than any major publication I can remember seeing. It's incredibly hard to come back, and if I have enough trouble convincing players to give Destiny 2 another shot, a mediocre game that has turned into a big one, I have to imagine that it will be much harder to convince players to give Fallout 76 a chance, a bad game that could become … a game a little less bad with enough work? This is a huge climb that Bethesda may not want to do.

Follow me on Twitter, Facebook and Instagram. Read my new detective science fiction novel Herokiller, now available in print and online. I have also written The trilogy born of the earth.

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While I did it not particularly enjoy my time with Fallout 76, I did not expect the critical and public reaction to this topic to be enough this hard. Fallout 76 It may be the highest-profile publication with the lowest test scores I've remembered for at least a decade or since metascores have become a thing. This is the game rated the lowest by Bethesda by a huge margin, it's worse than No Man's Sky, Mass Effect Andromeda, vanilla destiny and all other headlines that caused a lot of disappointment at the launch. It's around Duc Nukem forever territory in terms of scores, and the only "bigger" game that I can see that scored the lowest could be the barely functional Aliens: Colonial Marines in 2013.

All that to say, what's going on now? Bethesda has not yet said anything about this reaction because the Fall twitter continues to happily post screenshots of fans. And even Fallout 76 is already heavily discounted at $ 40 in most outlets, even before Black Friday sales begin, so it looks like sales may be behind as much as the magazine's scores.

I've been reminded how much a "bad" game can be transformed when No Man's Sky has released another interesting update on Thanksgiving Day, one of the last 12 years since its launch, desperate to become the game everyone wanted years ago. We have seen other games doing the same thing, Diablo 3 and destiny (1 and 2) had to do a serious job of overcoming the thrill of the launch window, and yet these games have turned into a great experience after enough effort.

And yet, I wonder how Bethesda will be or should be determined to repair his ills. Fallout 76. They start on a much, much lower and worse basis than all the ones I mentioned here, and they have a much steeper slope to climb, like most of the problems that people encounter with them. Fallout 76 seems tied to the heart of what the game isand it's quite difficult to change without really committing to completely overhaul the project.

At the very least, the game needs to stabilize. Bethesda must ensure that servers do not boot users, which prevents them from progressing. They need to keep fixing the bugs, the big ones, the gamebreaking, but the little ones too, by tweaking this game in what should were his good condition at launch.

We have already heard of future plans for Fallout 76, increasing the size of the reserve, PvP factions, opening new chests and more. But it would not be the first publication to see its plans cut short because of a negative reaction and poor sales, Mass Effect Andromeda not only were her potential aftermaths eliminated, but she also scrapped the single-player DLC that he was clearly putting in place in her main storyline.

But Fallout 76 feels closer to No Man's Sky, a game that slowly added layers and layers of free updates to make something that players really wanted to play. The biggest challenges of Fallout 76 would be huge. I asked for an offline mode for the game that would restore VATS in its proper form and give us a backup / load system. Yet when the entire game was created for online gambling, it would be a gigantic venture. The same goes for the basic principle of the game that is based on the absence of NPCs, because it would be difficult to change the whole story to suddenly throw a group of AI-controlled humans. And the PvP system is so bad right now that it would take nothing less than a complete overhaul to make it worthy to participate.

These are huge challenges, but I wonder how much time, staff, and money Bethesda's commitment in this area is. Hello Games is a much smaller studio and No Man's Sky was essentially their entire world and their reputation. Bethesda is much bigger and Fallout 76 is no longer a side project for them that they wanted to go out before focusing again on Starfield and Elder Scrolls VI, their huge titles to come. But even if Fallout 76 That's not all Bethesda did, I do not think they should minimize the damage to the studio's reputation. They have largely received reviews of aging games or frequent bugs in their versions, but many are now seeing the launch of Fallout 76 as a new form of arrogance, releasing a game in this to say that the fans are just supposed to take a ride because that's fine Fall and Bethesda. In this sense, Bethesda Is need to get to work to regain the confidence of fans, even if F76 is a relatively "minor" project in the grand scheme of things.

But another factor is that Fallout 76 Actually Is to have his fans. Despite all the critics and most players hating the game, there is a basic group that has fun with this game, as my Twitter feed constantly reminds me. Because of this, just stabilize the game and fix the bugs can be enough to satisfy the audience who listens to all the criticism and fun already (which is great!). But this group may be too small to please Bethesda, and if they want to sell more copies and microtransactions, they will have to work to attract a larger base of players.

Again, it's hard to know if it's worth it. Fallout 76 gets hammered in the press and on social media more than any major publication I can remember seeing. It's incredibly hard to come back, and if I have enough trouble convincing players to give Destiny 2 another shot, a mediocre game that has turned into a big one, I have to imagine that it will be much harder to convince players to give Fallout 76 a chance, a bad game that could become … a game a little less bad with enough work? This is a huge climb that Bethesda may not want to do.

Follow me on Twitter, Facebook and Instagram. Read my new detective science fiction novel Herokiller, now available in print and online. I have also written The trilogy born of the earth.

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