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Rockstar Games co-founder and vice-president Dan Hauser sparked controversy when he said in an interview with Vulture, "We were working 100 weeks a week" Red Dead Redemption 2. The reaction was swift and many condemned the pervasive practice of critical time in the video game industry in general and the history of Rockstar which imposed severe demands on its employees in particular.
Kotaku asked Hauser to develop his 100-hour statement. Hauser responded that he was talking to a four-person editorial team working over a three-week period. This type of intense, short-term commitment was common for the team that had been working together for 12 years. Hauser went on to say that Rockstar did not "ask for or expect anyone to work in this direction". Employees have the opportunity to work excessive overtime, but doing so is a "choice" and not an obligation.
A quality assurance tester installed in the UK Rockstar studio in the United Kingdom invited Reddit to answer questions and clarify misconceptions about overtime at Rockstar, following Hauser's comments. He puts his statements on overtime ahead of several important qualifications. The public is rarely aware of working conditions at Rockstar because employees sign "confidentiality agreements" (confidentiality agreements) that prevent them from expressing themselves. Reddit's (verified) poster is now coming out because Rockstar gave employees permission to talk publicly about the "hours problem" yesterday. He is also careful to note that he can only talk about the situation at Rockstar Lincoln. He has no knowledge of working conditions in other Rockstar studios.
The first thing that the poster emphasizes is that he and other quality assurance testers (with the possible exception of salaried staff) are paid for their overtime. He then writes
The other big problem is that these extra hours are NOT optional, they are expected of us. If we are not able to work overtime for a certain day without good reason, you must catch up with another day. This usually means that if you want a full weekend, you will have to work a double weekend to catch up with it.
A non-overtime work day at Rockstar Lincoln is 7.5 hours paid, with an additional unpaid hour meal break, which is a total of 8.5 hours. Employees are not expected to work during their lunch break. Overtime is paid 10 hours and actual hours 11.5 hours.
The description of the overtime poster deserves a complete quote.
We have to opt for a number of extra shifts on weekdays a week, depending on the rules in effect, as well as for a number of weekend shifts per month. During our "normal" peak hours, we work 3/5 extra shifts on weekdays and 2 extra shifts on the weekends per month, but during our "real" hours of crisis we work additional shifts of 5/5 days and at least 4 weekend relays per month. We have been in a crisis since October 9, 2017, that is, before I start working here.
To give readers an insight into how Rockstar's overtime policy works, the poster presents its 47 hours spent working for Rockstar Lincoln.
- 1 x week – 5/5 overtime during the week, 2/2 overtime at the end of the week (8h30 past) = 70 hours paid, 81.5 hours effective
- 8 x week – 5/5 overtime weekdays, 1/2 extra hour on weekends (5.30 pm arrival) = 57.5 hours paid, 65 hours real
- 38 x week – 3/5 on weekdays, 0.5 / 2 on weekends (5.30am on arrival) = 48.75 paid hours, 56 hours actual
It's clear that Hauser's 100-hour week is not the norm if the quality assurance poster experience at Rockstar Lincoln is typical of most of the company's employees. However, the requirement to shift to additional weekly shifts and spend more than one year of 56 to 81.5 hours spent at work each week is a far cry from Hauser's assertion that overtime are a "choice" offered to Rockstar employees. .
The good news is that Rockstar has changed its overtime policy in response to the negative press generated by Hauser's 100-hour commentary. Starting next week, "All overtime will be optional. Therefore, if we want to work overtime and earn extra money (in addition to improving ourselves for progression), we can do it, but there is no more rule to make us do it. "
I have experienced bitter and often violent clashes between workers and management in a blue-collar family where workers struggle for union representation and better working conditions. As a result, I expect my opinions to be biased on these issues. Nevertheless, I think the idea that crisis time is the norm in the video game industry is unreasonable and untenable. No one, in any job, should sacrifice his family for his work. If people want to devote their lives to their work, they should be able to do it, but those who prefer to work a normal work week should also be able to do so without suffering any negative consequences for their work. Investors and players will not have the end of the world if the release dates are pushed back by as much as weeks, so that employees can continue to produce great games without having to backfire.
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Rockstar Games co-founder and vice-president Dan Hauser sparked controversy when he said in an interview with Vulture, "We were working 100 weeks a week" Red Dead Redemption 2. The reaction was swift and many condemned the pervasive practice of critical time in the video game industry in general and the history of Rockstar which imposed severe demands on its employees in particular.
Kotaku asked Hauser to develop his 100-hour statement. Hauser responded that he was talking to a four-person editorial team working over a three-week period. This type of intense, short-term commitment was common for the team that had been working together for 12 years. Hauser went on to say that Rockstar did not "ask for or expect anyone to work in this direction". Employees have the opportunity to work excessive overtime, but doing so is a "choice" and not an obligation.
A quality assurance tester installed in the UK Rockstar studio in the United Kingdom invited Reddit to answer questions and clarify misconceptions about overtime at Rockstar, following Hauser's comments. He puts his statements on overtime ahead of several important qualifications. The public is rarely aware of working conditions at Rockstar because employees sign "confidentiality agreements" (confidentiality agreements) that prevent them from expressing themselves. Reddit's (verified) poster is now coming out because Rockstar gave employees permission to talk publicly about the "hours problem" yesterday. He is also careful to note that he can only talk about the situation at Rockstar Lincoln. He has no knowledge of working conditions in other Rockstar studios.
The first thing that the poster emphasizes is that he and other quality assurance testers (with the possible exception of salaried staff) are paid for their overtime. He then writes
The other big problem is that these extra hours are NOT optional, they are expected of us. If we are not able to work overtime for a certain day without good reason, you must catch up with another day. This usually means that if you want a full weekend, you will have to work a double weekend to catch up with it.
A non-overtime work day at Rockstar Lincoln is 7.5 hours paid, with an additional unpaid hour meal break, which is a total of 8.5 hours. Employees are not expected to work during their lunch break. Overtime is paid 10 hours and actual hours 11.5 hours.
The description of the overtime poster deserves a complete quote.
We have to opt for a number of extra shifts on weekdays a week, depending on the rules in effect, as well as for a number of weekend shifts per month. During our "normal" peak hours, we work 3/5 extra shifts on weekdays and 2 extra shifts on the weekends per month, but during our "real" hours of crisis we work additional shifts of 5/5 days and at least 4 weekend relays per month. We have been in a crisis since October 9, 2017, that is, before I start working here.
To give readers an insight into how Rockstar's overtime policy works, the poster presents its 47 hours spent working for Rockstar Lincoln.
- 1 x week – 5/5 overtime during the week, 2/2 overtime at the end of the week (8h30 past) = 70 hours paid, 81.5 hours effective
- 8 x week – 5/5 overtime weekdays, 1/2 extra hour on weekends (5.30 pm arrival) = 57.5 hours paid, 65 hours real
- 38 x week – 3/5 on weekdays, 0.5 / 2 on weekends (5.30am on arrival) = 48.75 paid hours, 56 hours actual
It's clear that Hauser's 100-hour week is not the norm if the quality assurance poster experience at Rockstar Lincoln is typical of most of the company's employees. However, the requirement to shift to additional weekly shifts and spend more than one year of 56 to 81.5 hours spent at work each week is a far cry from Hauser's assertion that overtime are a "choice" offered to Rockstar employees. .
The good news is that Rockstar has changed its overtime policy in response to the negative press generated by Hauser's 100-hour commentary. Starting next week, "All overtime will be optional. Therefore, if we want to work overtime and earn extra money (in addition to improving ourselves for progression), we can do it, but there is no more rule to make us do it. "
I have experienced bitter and often violent clashes between workers and management in a blue-collar family where workers were fighting for union representation and better working conditions. As a result, I expect my opinions to be biased on these issues. Nevertheless, I think the idea that crisis time is the norm in the video game industry is unreasonable and untenable. No one, in any job, should sacrifice his family for his work. If people want to devote their lives to their work, they should be able to do it, but those who prefer to work a normal work week should also be able to do so without suffering any negative consequences for their work. Investors and players will not have the end of the world if the release dates are pushed back by as much as weeks, so that employees can continue to produce great games without having to backfire.
If you are interested in video games, here are some articles that might interest you.