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Bungie & # 39; s Destiny 2 launched with a renewed sense of purpose last year for Xbox One, PS4 and PC. Bungie wanted to prove that the vision that the studio had initially for the first game was going to be realized in Destiny 2. Despite the promises and pomp that accompanied the promotion of the game, apparently, Destiny 2 was a disappointment for Activision.
This news was announced following a recent call for results reflecting the performance of Activision's divisions during the last quarter. [via Game Informer], where it was noted that Destiny 2 has been underperforming in the market.
There have been some attempts to fix this problem that have been put in place fairly quickly, such as giving PC players free play, including: Destiny 2 in the PlayStation Plus subscription plan as part of the September free game schedule. However, even with these efforts, it seems that Destiny 2 simply does not succeed as investors would like in terms of market performance and player engagement.
Activision's long-term plan to make the game more successful is to create and publish content at faster intervals, as well as speed up game monetization.
Now, all the major players who follow the market in the last few years are already seeing things on the wall and know exactly what monetization means in a case like this. Some titles have already torn the subtext and have simply come to say that it meant more bank items, perhaps chests or other aggressive forms of microtransactions.
The only other monetization alternative would be a subscription above $ 60 for the base game and $ 40 for the extensions. Some new luxury bundle packs can recover the basic game and expansion packs up to now for $ 50, but even suggest that users pay a subscription fee in addition to the prices high input might be likely to turn off. even more players than those who have already abandoned the game at this stage.
The main problem is that a lot of players have complained that Destiny 2 It's just not worth the amount that Activision is trying to steal. This was evident when players rebelled when the problem of XP's ramp-up appeared to try to get players to buy XP pots at the reseller, or the shader scandal that was trying to Encourage players to pay for premium content.
Many players compared Destiny 2 towards digital extremes & # 39; Warframe and noted that the latter game offers much more content with fair prices and shopping store content that actually forces players to spend money for the game.
Maybe a better solution to fix the destiny The problem is not to implement more systems that players despise, but to make the game a must-have experience that forces players to want to spend money in the store to support development? Otherwise, the use of outrageous monetary tactics has not worked well so far and has only repelled the players, which cost Activision money.
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