Assassin's Creed Odyssey is not chained to the story



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Assassin's Creed has always had an unusual relationship with history. It is an integral part of the series and each game has been rich in historical details, whether it's the little facts about landmarks or characters, or the famous faces you'll encounter as an assassin. This has never been true, but it seems generally authentic. But as the series progressed, it began to look like the Disneyland of history, casting celebrities with wild abandon, transforming its cities into places where every historical figure seems to reside.

With Odyssey, Ubisoft takes a different approach.

"I remember working on Syndicate and you almost have a daily account of what everyone has done," said Marc-Alexis Côté, Assassin's Creed Odyssey Senior Producer, at VG24 / 7. "And obviously, you do not have that in 400BC."

Although some elements of the history of ancient Greece are well documented, Ubisoft goes back a long way, covering a period when we have to rely on people like the occasional liars and the fathers of history, Herodotus. In many cases he is the only primary source we have, and it was not just spinning threads and injecting mythology into his entertaining stories. It looks like Ubisoft is taking the lead.

"Yes [mythological creatures] was not there, it would be very sad, so rest assured that they are, "said Côté. "They are really a complex part of this world that we have created and have perfect explanations that will continue in the history of the franchise."

And while many historical personalities are making their appearance, the dearth of information that we have and that explain in detail what they were as people has allowed Ubisoft to create original characters. Be aware that there is only one version of Socrates that I accept.

It is not really out of the ordinary, of course. The pieces of Eden and the first civilization have always invaded the historical epics of Ubisoft, while Origins has also focused on mythology and relied less on caricatures of historical figures. In Odyssey, however, she goes further and, according to Côté, allows Ubisoft to give more agency to players.

"We've always used the excuse," the story is written that way, so that's how it's supposed to happen, "said Côté." Although we found a lot of other explanations through the power of the Animus, a game is not a movie – the minute you press a thumb, you decided to move left or right.We should not hide behind the 'Excuse that's how the story happened – you make decisions every second, you play a game.'

These decisions are more obvious this time around because Odyssey really relies on its RPG elements. Players will build their version of Alexios or Kassandra not only by killing things, improving and unlocking new weapons, but also through conversations and dialogues, defining themselves and building relationships with others. other characters.

It will not be long before we can see if this change is paying off. Assassin's Creed Odyssey is due out on October 5th.

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